Releases: chasmlol/community-structures
Release list
Community Structures 0.1.10
Hotfixes a world-loading hang caused by bridge candidates evaluating every chunk during spawn-region generation. Bridge placement now uses bounded spacing, participates in the global start budget again, and uses a smaller rough river-biome precheck.
Community Structures 0.1.9
Makes bridge placement independent from normal surface structure spacing, adds a cheap river-biome precheck, scans bridge origins from actual water columns instead of random positions, lowers default land spacing for performance, and logs bridge starts at info level for testing.
Community Structures 0.1.8
Reduces chunk generation overhead by removing per-placement NBT file copies, changing structure start logs to debug level, adding an early start-budget guard before cache/snapshot work, and lowering safe default start burst settings.
Community Structures 0.1.7
Fixes bridge captures saving empty 20x20x20 padding as the bridge footprint. Bridge placement now uses the real non-air bounds of the structure, crops future N-key bridge captures to selected blocks, and reduces bridge scan work on chunks without nearby water.
Community Structures 0.1.6
Adds bridge capture with the N key and a bridge placement preset that searches for solid banks with water between them before placing bridge structures. Also teaches the cache fallback to avoid one placement preset starving another.
Community Structures v0.1.5
Fixes the client cache as a deterministic ready queue: structures are consumed in queue order, generated structures leave the ready queue, new unseen remote structures refill from newest created first, and used local cache is only reused after the remote catalog is exhausted.
Community Structures 0.1.4
Adds live update notifications from the Community Structures API WebSocket. The client still performs a startup GitHub release check as a fallback, but future updates can now be announced live while the player is in-game.
Community Structures 0.1.3
Adds a 5-block minimum for in-game captures. Backend uploads now require at least 5 non-air blocks and are limited to 20 valid structure uploads per Minecraft account per UTC day, with an IP fallback for browser/custom uploads.
Community Structures 0.1.2
Adds an explicit all-block capture mode on L for legacy/manual builds, keeps K as tracked player-placed block capture, and allows all uploaded containers while only giving generated loot to up to two containers.
Community Structures 0.1.1
Client Fabric mod jar for Minecraft 1.21.1.\n\nAdds a GitHub release update checker with clickable in-game update scheduling, and keeps the newest-first unseen structure cache behavior from 0.1.0 patch updates. Close and reopen Minecraft after updating.