Recently, I’ve been developing native mobile plugins for the Godot Engine for seamless Android and iOS integration, and creating reusable GitHub Actions for workflow automation.
These plugins provide a common GDScript interface that bridges Godot with native Android and iOS capabilities, allowing mobile game developers to write their code once and have it work seamlessly on both platforms.
| ✦ | Plugin | Android | iOS | Latest Release | Downloads | Stars |
|---|---|---|---|---|---|---|
| Admob | ✅ | ✅ | ||||
| Connection State | ✅ | ✅ | ||||
| Deeplink | ✅ | ✅ | ||||
| Firebase | ⏰ | ⏰ | 🔜 | - | ||
| In-App Review | ✅ | ✅ | ||||
| Native Camera | ✅ | ✅ | ||||
| Notification Scheduler | ✅ | ✅ | ||||
| OAuth 2.0 | ✅ | ✅ | ||||
| QR | ✅ | ✅ | ||||
| Share | ✅ | ✅ | ||||
| Vision | ⏰ | ⏰ | 🔜 | - | ||
| Plugin Template | ✅ | ✅ | - | - |
The following is a collection of reusable actions designed to simplify and power GitHub workflows to automate and scale development processes.
| ✦ | Plugin | Latest Release | Latest Date | Stars |
|---|---|---|---|---|
| 🛠️ | Build Godot | |||
| 📄 | Read Properties |
If you use these Godot plugins or GitHub actions in your projects, it would be helpful if you could...
- ⭐ Star the repository
- 🐞 Report issues
- 💡 Suggest improvements



