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TvC Custom Music Setup Guide

Note: This code was not made by me. It was recovered from a SRK forum post made by Keits and code provided by MGF.

Step 1: Initial Setup

Inside the zip file, you'll find two folders: Riivolution and Tutorial 2nd.

Setting up the Riivolution folder:

  1. Navigate to your PC's Documents folder.
  2. Follow this path: Documents\Dolphin Emulator\Load.
  3. Place the contents of the zip file's Riivolution folder inside Load. The path should look like this: Documents\Dolphin Emulator\Load\Riivolution.

The structure inside should look like this:

Riivolution
├── config (Folder)
├── boot.elf
├── icon.png
├── meta.xml
├── readme.txt
└── TVCUAS.xml

dolphin 2

For this folder, you're done.

  1. Next, go up one folder to Dolphin Emulator\Load.
  2. Inside here, create a new folder called TVCUAS. Once that folder is made, you're done with the setup.

dolphin 1

Step 2: Setting up Music

Using the Tutorial 2nd folder:

  1. Navigate to the Tutorial 2nd folder.
  2. For this demonstration, we'll use "13 - Floating Fort.mp3" (from Godhand, you need to play it) as an example, but you can use whatever file you want.
  3. Navigate to BCSM-GUIv1.5.
  4. Inside, open BCSM-GUI.exe, click on "Add file", then "Add to Queue", then "Convert to BRSTM". It will output your file in the library under Tutorial 2nd\BCSM-GUIv1.5\library. In our example, this is "13 - Floating Fort.brstm".
  5. Move this file from Tutorial 2nd\BCSM-GUIv1.5\library to Tutorial 2nd\brstm.
  6. To make your life easier in the future, rename it to something simple. For instance, "13 - Floating Fort.brstm" becomes "fort.brstm".

Running the Start.bat Script:

  1. Return to the Tutorial 2nd folder and click on Start.bat.
  2. Any .brstm files in the brstm folder will be detected. In our example, we want fort.brstm, so type fort without the .brstm extension.
  3. Press enter. It'll process for a bit, then ask which stage you're replacing. In this example, we'll replace the training stage (no. 15).
  4. It'll generate a .ssd file, in this case, stage_17.ssd (training stage).
  5. Take this file (as well as the generated file bgm.srt), go back to Documents\Dolphin Emulator\Load\TVCUAS, and drop it off there.

Step 3: Starting the Game

  1. Go to Dolphin, right-click on TvC, choose "Start with Riivolution patches".
  2. Open Riivolution XML, open TvCUAS.xml.
  3. Ensure that custom music is enabled.
  4. Start the game.

If done correctly you have custom music running.

FAQ

1. Why is my sound clipping, "Static"-like or sounding "slow"?

The issue of sound clipping or sounding slow is often due to the bgm.srt file being out of sync with the playlist. When updating via start.bat, it keeps a record of each .ssd and syncs across them. If you update the songs and don't replace it with the new .srt or have an .srt from a different playlist, it can cause these errors.

Alternatively Ensure that you transfer the bgm.srt file from the Tutorial 2nd\BCSM-GUIv1.5\library folder to the Documents\Dolphin Emulator\Load\TVCUAS folder. This file is necessary for proper playback of your custom music.

2. Why are my .brstm files making a horrible scratching sound?

If your .brstm files are all under 50KB, they can't hold any data, resulting in a horrible scratching sound. This can happen if your music source didn't label the "length" variable in the file properties. Make sure to assign a length to your files, and the .brstm files should load normally.

3. How do I loop a track?

To loop a track, the program checks for samples to determine the loop start and end points. Here's how to find and set these points using Audacity:

  1. Open your audio file in Audacity.
  2. Select the portion you want to loop. Click and drag to highlight the section of the track you want to loop.
  3. Find the sample points. With the section highlighted, look at the bottom of the Audacity window. You'll see the start and end points in samples. Note these numbers down.
  4. Set loop points. Go to Edit > Labels > Add Label at Selection. This will create a label track. Double-click the new label to edit it, and enter the sample numbers for the start and end points.
  5. Export the looped section. Once you have your loop points set, export the file as a .wav or .mp3.
  6. Convert to BRSTM. Use the BCSM-GUI tool to convert your file to .brstm, and the tool will recognize the loop points during the conversion.

By following these steps, you'll ensure that your custom track loops seamlessly in the game.

4. ERROR: Cannot open tmp/C12R.dsp for reading!

In the same directory as BCSM-GUI.exe create an empty folder called "tmp"

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Repo for setting up custom music in Dolphin for Tatsunoko vs capcom

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