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EDL Engine

EDL Engine

A local-first video pipeline that does 80 percent of the edit before a human touches it.

Status: Running in production on real shoots. Code: private. This repo: the public overview.

What it does

  • Ingests raw footage straight off the card (with automatic backup) and never uploads it anywhere: the whole pipeline runs on local hardware.
  • Transcribes with faster-whisper large-v3 on GPU, so word-level timestamps drive the edit.
  • Detects cuts and silence, builds edit decision lists, and hands off real editor drafts for the human taste pass.
  • Finishes with an automated caption pass on the approved cuts.
  • One shoot cycle produced 80 machine edits and 31 editor-ready drafts from a single day of footage.

How it works

Pipeline

The machine does volume; the human does taste. The handoff into a real editor as native drafts (not burned-in renders) is the piece that makes the last 20 percent fast.

Stack

Python, ffmpeg, faster-whisper (GPU), editor draft formats.

Why local-first

No upload time, no per-minute SaaS fees, no footage on third-party servers, and it works on a plane.

Why the code is private

It is wired to specific brand assets and account pipelines. The architecture above is the shareable part.


Part of BDP Industries · Full story at brockpivec.com

About

Public overview of a local short-form video pipeline: GPU transcription, cut detection, edit decision lists, CapCut draft handoff, caption pass. No web editors, no per-minute fees.

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