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3D LiDAR Simulator using GPU-Accelerated Ray Tracing

Goal: Simulate a 3D LiDAR that can effectively allow real-time navigation and collision avoidance given infinite, randomized scene generation.

Stack: C++, Open3D

Concepts: Ray tracing, acceleration data structures (BVH), collision avoidance (follow the gap)

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3D LiDAR from scratch using ray tracing

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