Releases: bigsir24/debug-utils
Releases · bigsir24/debug-utils
Release list
Debug Utils 2.0.0 - 7.3_04
Changes
- Added
/triggercommand for triggering random tick, animation tick, block event, and neighbour update methods/rtrickused to provide similar functionality - Renamed items now support right-clicking to trigger non-targeted commands
previously it would only trigger when right-clicking blocks
- Added option to match rotation point colors with cube colors
Debug Utils v1.3.0-7.2_01
Changes
Add some debug commands by @Bigjango13 in #1:
- Allow sticks with command names to run commands when clicked (not mp compatible, and probably shouldn't be)
<x>,<y>, and<z>are subbed out for the block pos, so calling a stick/setblock <x> <y> <z> 124will set whatever you click to a gold block - Added
/rename <str...>for renaming items (useful for binding commands to a stick) - Added
/tick s(top)to stop ticking and/tick a(dvance) [amount=1]to advance by a certain amount - Added
/tick t(ps) <tps>command to change how many ticks are ran per second (@bigsir24)This will slow down/speed up all game elements, be careful with setting to low speeds as retyping the command might be difficult
- Added
/killallto kill all entities but the player - Added
/rtick <x> <y> <z> [delay, -1 for display mode]for forcing all 3 types of block ticks - Added
/entitylistto print all loaded entities - Added
/triggerto force a event trigger - Added
/neighborchange <x> <y> <z> <id>to force a neighbor update
Full Changelog: 1.2.0...1.3.0
Debug Utils v1.2.0-7.2_01
Changes
- Added option to show model component names (will not work with private fields)
- Added option to choose between Random and generated HSB colors
- Fixed some rendering issues
Full Changelog: 1.1.0...1.2.0