Playable build: https://play.unity.com/api/v1/games/game/5da38c43-c314-4483-b591-c95174bbe60b/build/latest/frame

Action Platformer is a Unity 6 demo focused on responsive movement, satisfying combat feedback, and dynamic audiovisual moments.
-
Unity 6 project
-
Audio Mixer with separate SFX and Music channels
-
New Input System
-
Cinemachine camera follow
-
Screen shake on player damage and high falls
-
Disco ball event: lighting and music shift temporarily when hit by a bullet
-
Weapons: normal bullets (left click) and grenades (right click)

-
Jetpack (press
J) -
Safe respawn when the player dies
- Move / Jump / Shoot: bound via the New Input System
- Jetpack:
J
- Audio Mixer routing for music and SFX separation
- Cinemachine for camera follow and shake
- Mask-based splat effects on enemy death
This is a demo project showcasing gameplay systems and visual/audio effects.

