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Overwatch: Core Vulnerability Engine

Overwatch is a high-performance, multi-language vulnerability scanning and analysis engine. This repository contains the standalone core components responsible for static analysis, findings prioritization, and proof-of-concept validation.

Architecture

The engine is composed of three primary services:

  • Scanner Engine (Go): The heavy lifter. It performs deep static analysis using tree-sitter for precise vulnerability detection across multiple languages.
  • Findings Ranker (Rust): The brains. It takes raw findings, deduplicates them, and applies a scoring algorithm to highlight the most critical risks.
  • PoC Sandbox (Rust/Python): The validator. It generates and executes safe proof-of-concept scripts to verify findings and reduce false positives.

Getting Started

Prerequisites

  • Go: 1.26.2 or later
  • Rust: 1.70+ (Cargo)
  • Python: 3.10+
  • Docker & Docker Compose: For running infrastructure (Redis/Postgres)

Building the Engine

You can build all core components using the provided Makefile:

# Build all Go and Rust binaries into the bin/ directory
make build-bins

Infrastructure

The engine relies on Redis for task queuing and Postgres for persistent storage. You can spin these up easily:

# Start required services in the background
make infra-up

Repository Structure

  • services/: Source code for the three core services.
  • data/: Wordlists, payloads, and temporary execution data.
  • contracts/: JSON schemas defining the data interchange format between services.
  • sh/: Utility scripts for build manifest generation and contract testing.

Development

To run contract validation and ensure service compatibility:

make test-contracts

This is an isolated core-engine-only workspace.

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Next-Gen Vulnerability Scanning Engine (Scan. Rank. Validate)

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