This mod builds on the work of Death Head Hopper version 2.1.8 by Cronchy—it's not a full replacement but a compatibility and stability patch that hardens runtime checks, recalculates jump/hop forces, and keeps the charge energy pipeline balanced so the game or server does not lock up while spectating after death.
- In case of an update, I suggest resetting the configuration to the default values.
- Adds the ability to tie jumps to the
DeathBatteryfunction so each jump consumes battery energy, effectively limiting hop/spike forces when the device is drained. - Introduces the option to recharge stamina using the same baseline that the vanilla game uses, while bumping the ability cost from 40 to 60 to keep it in check.
- Exposes every balance variable in
BepInEx/config/AdrenSnyder.DeathHeadHopperFix.cfg, covering logging flags, battery thresholds, stamina recharge rates, cost scalars, and multiplier tweaks so you can tune them.
- Protects
SpectateCameraandDeathHeadControllerroutines from missing fields or destroyed game objects so spectating remains stable. - Tames
HopHandler,JumpHandler, andChargeHandlerwith diminishing returns and tighter effect control. - Keeps scene-spanning prefabs (Photon pools, stats/upgrades, etc.) alive so required references never vanish.
- BepInEx-BepInExPack-5.4.2100
- Zehs-REPOLib-2.1.0
- Cronchy-DeathHeadHopper-2.1.8
The configuration file BepInEx/config/AdrenSnyder.DeathHeadHopperFix.cfg exposes all of the logging, battery, cost, and multiplier options that this patch applies. Adjust them only while in-game if you want to tweak the energy behavior, stamina recharge pacing, or enable debug logging.
Thanks to Cronchy for creating the original Death Head Hopper mod that inspired this compatibility fix.
Original mod: https://thunderstore.io/c/repo/p/Cronchy/DeathHeadHopper/