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absol89
/
DramaticShapeVoxelMod
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TeJota1337/DramaticShapeVoxelMod
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feat: cast shadows for stadium Pokemon models in flat fill modes
Release
#40:
Commit
34ab875
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absol89
12s
master
master
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fix: pin effect()'s return precision so the water shader builds on Ma…
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#39:
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43ac64f
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9s
master
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fix: cave ladders render as ladders instead of staircases (#41)
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#38:
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dfc177c
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11s
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fix: drop a cut tree from the mesh instead of waiting for the rebuild…
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#37:
Commit
7991cce
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Merge remote-tracking branch 'absol89/master'
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#36:
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8e452b6
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Reflect the player and NPCs in water (#38)
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#35:
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55e195d
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fix: put the heal machine overlay on the machine in voxel mode (#37)
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#34:
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c083147
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chore(manifest): use gen1 game group token
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#33:
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5581a69
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feat: RAM precache budget, VOXEL_ASCENDANT conflict, bump to 1.10.0
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#32:
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e39a80a
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fix: complete precache for annotated maps
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#31:
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ae900cc
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chore: restrict 1.9.9 to Gen 1 games
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#30:
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6293daf
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chore: bump to 1.9.8
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#29:
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Merge pull request #29 from BoLayerDev/kfp-companion-api-v1
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#28:
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5c0051b
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fix: package world-fill README in local build
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#27:
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9f2cfd5
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Merge pull request #28 from Code-Grub/fix/roof-surface-silhouette-cap
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#26:
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3f57ae5
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chore: package world-fill scenery, bump to 1.9.7
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#25:
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fcbe541
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Merge pull request #24 from anxiousintrovert/compat/sbfx-battle-art-195
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#24:
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b796a18
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Backup of voxel improvements 1.9.6
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#23:
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f085c15
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Author Oak's Lab bin and scroll geometry
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#22:
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18ad3d4
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Render double doors on connective gate houses
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#21:
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e7785af
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Integrate Stadium 2 battle scenes
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#20:
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3194f07
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Merge tag '1.9.5'
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#19:
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dfd79ae
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Merge pull request #20 from ShaneHudson/remove-stale-wild-skies-conflict
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#18:
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693543f
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fix(cache): restore legacy FFI write path for engines <= 0.1.83
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#17:
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9d7c068
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Release 1.9.2 cache compatibility
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#16:
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