A mod that lets you change the build height and depth limits in Minecraft Bedrock Edition.
Windows · Android · Server (Windows) · Server (Linux)
Note
Launch the game or server with the mod at least once to generate the configuration file.
Warning
You must edit the config.ini file and rejoin the world for any changes to take effect.
Important
Read all comments in the config file before opening an issue or asking for help.
- Open the BuildLimitChanger Releases page
- Download the latest
.dllfile for Windows.
You need a DLL injector to load the mod into Minecraft.
Recommended injector:
- Start Minecraft Bedrock Edition.
- Open FateInjector.
- Select the downloaded
.dllfile. - Click Inject.
%LOCALAPPDATA%/Packages/Microsoft.MinecraftUWP_8wekyb3d8bbwe/RoamingState/BuildLimitChanger/
Or for preview:
%LOCALAPPDATA%/Packages/Microsoft.MinecraftWindowsBeta_8wekyb3d8bbwe/RoamingState/BuildLimitChanger/
- Open the BuildLimitChanger Releases page
- Download the latest
.sofile for Android.
If you are using LeviLauncher or Ambient:
- Download the
.sofile. - Open your file manager.
- Tap the
.sofile. - Choose Open with (Launcher).
- Launch.
- Modify the generated config once in the launcher screen.
/storage/emulated/0/games/BuildLimitChanger/
Or
/storage/emulated/0/Android/media/(launcher)/BuildLimitChanger/
- Open the BuildLimitChanger Releases page
- Download the latest Windows
.dllfile.
Use any DLL injector to load the mod into the server.
Recommended:
The BuildLimitChanger folder will be created in the same folder as the server executable.
- Open the BuildLimitChanger Releases page
- Download the latest Linux
.sofile.
Place the .so file in the same folder as bedrock_server.
LD_PRELOAD=./linux-x86_64-libBuildLimitChanger.so ./bedrock_serverYou can use patchelf so you do not need to use the command above every time you start the server.
The BuildLimitChanger folder will appear in the same folder as the server executable.