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Zaldaryon edited this page Jul 31, 2026
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Client-side performance optimizations for Vintage Story. Shader cuts, entity animation LOD, frame pacing, recipe caching, and 15+ other individually toggleable patches.
Current version: v1.5.16 | Vintage Story 1.22.0+ (verified up to 1.22.6)
- Shader rewrites (Blur, Liquid Droplets, Shadow Alpha)
- Entity animation distance LOD
- Entity shadow distance culling
- Dynamic light view-distance culling
- Precise frame pacing (VSync off, Windows)
- Handbook and recipe lookup caching
- Weather wind throttle, ticking blocks GC reduction
- Entity interpolation smoothing (multiplayer)
- Repulse agents distance cull
- Shadow far vegetation cull
- Background FPS limiter
Each optimization auto-disables on Harmony conflict.
- Usage Guide: installation, commands, configuration, troubleshooting
- How It Works: technical details for each optimization
- Mod Compatibility: 100+ mods tested, known conflicts, auto-detection