upstream pull - #4
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## Short description <!-- What do you propose to change with your PR? --> As was suggested in [the discord](https://discord.com/channels/1272545509562777621/1523127184519335986) this PR creates the CentComm service worker role, alongside ghost role loadouts for CentComm Janitor, Chef, Bartender, and Service worker. There are 4 new sprites, alongside a new ID card and PDA variant.. This PR also utilizes existing functions in the codebase to make this ghost roles only available after the end of round screen appears. I intend to create more unique sprites for these roles in the future, this first PR is mainly functional and seeks to gauge how well this idea works before I sink any more time into it. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> This change allows for more interesting roleplay possibilities at end of round, and allows players who were unable to make it to CentComm to still participate in end of round roleplay. These roles do NOT have access to any specialized CentComm equipment and have no more access than their station side equivalents, and exist purely for roleplay purposes. There's also considerable admeme/event flavor potential for having rank and file CentComm employees that aren't high ranking officals. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="508" height="205" alt="image" src="https://github.com/user-attachments/assets/0486d9f9-db30-4da1-833f-24c63b029c26" /> Fig 1. new sprites/role icons. ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. --> :cl: bynddark8, redmushie - add: Introduces new clothing sprites for the CentComm Service Worker, Bartender, Chef and Janitor. - add Introduces new job icons for the CentComm Service Worker, Bartender, Chef, and Janitor. - add: Creates roleplay only ghost roles available at EOR for players to do menial tasks at CentComm. --------- Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description Adds new stuff to Fland and fixes some stuff. ## Why we need to add this Keeping things up to date! ## Media (Video/Screenshots) **Kitchen** <img width="463" height="515" alt="image" src="https://github.com/user-attachments/assets/4d7618fb-7de5-4738-9d07-f89a68b18ad0" /> **HOP** <img width="528" height="390" alt="image" src="https://github.com/user-attachments/assets/a4a69a5e-3f66-4256-b419-6a38707cbb4f" /> **Magistrate's Office** <img width="727" height="692" alt="image" src="https://github.com/user-attachments/assets/2ec2f6c4-c314-4ce7-bd70-73aa196af5dd" /> ## Checks - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Orhu - add: (Fland) Added Stir Stir to Genpop. - add: (Fland) Added Flippers to Magistrate's Office. - add: (Fland) Added vend of silence to maints outside of Clown/Mime Room (no space). - add: (Fland) Added an ice cream maker to Kitchen. - add: (Fland) Added ticket machine to HOP. - add: (Fland) Added coroner, surgeon, virologist, and roboticist lockers to appropriate locations. - tweak: (Fland) Add Washroom station beacon. - tweak: (Fland) Placed more civilian NanoMeds around the map. - tweak: (Fland) Replaced second R&D console with robotics control console to Robotics. - fix: (Fland) Linked artifact analyzer to console.
## Short description <!-- What do you propose to change with your PR? --> Ports Far-Horizons-SS14/Far-Horizons-SS14#1268 - Reactor part 10 (MIT) Far-Horizons-SS14/Far-Horizons-SS14#1275 - Fix to heat shader (MIT) And moves the CVars and some fields to components. Upon suggestion I also changed these values StimulatedHeatingFactor: 1 -> 2.5 SpontaneousHeatingFactor: 1 -> 0.35 ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Keeping up to date with reactor ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ### Heat Distortion <img width="422" height="213" alt="image" src="https://github.com/user-attachments/assets/004ed372-f5dd-44de-bf15-e93ced883ceb" /> ### All-in-one crate <img width="504" height="321" alt="image" src="https://github.com/user-attachments/assets/295a0d66-2cbb-4a57-bab5-19dc59282a15" /> ### ACK button <img width="219" height="394" alt="image" src="https://github.com/user-attachments/assets/61f14ec5-e5d6-44f4-bd19-1d8f0b6681cb" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: jhrushbe - add: Hot reactor parts now visibly distort the air around them. - add: Added a new crate that contains everything needed to make a nuclear reactor setup from scratch. - add: Added an ACK button to the nuclear reactor's UI that will silence alarms. - tweak: Hot reactor parts can now deal a maximum of 100 damage on touch. No more instant ashing. - tweak: Changed the way the nuclear reactor handles reactor parts to prevent internal desyncs. - fix: Fixed a bug where reactor parts could get hotter than the surface of the sun from being spaced. :cl: CrazyPhantom - tweak: Reactor StimulatedHeatingFactor: 1 -> 2.5. - tweak: Reactor SpontaneousHeatingFactor: 1 -> 0.35. --------- Co-authored-by: princess-gurchi <princess@gurchi.love> Co-authored-by: CorruptOmega <207436787+CorruptOmega@users.noreply.github.com>
## Short description Increase the internal temperature of corgis by 1.5 degrees C.+ ## Why we need to add this With as accurate as much of the game's simulations are, I found it odd that the body temp of the most cherished animals on station was slightly off. So, I corrected the internal body temperature of all corgis to slightly higher than humans, as they are in real life, so they feel even more warm and snuggly when you hug them. ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Crimsonblod - tweak: Corgi body temperature raised by 1.5 degrees.
## Short description I was convinced to change this at 1 in the morning but after getting a good 8 hours of sleep I have realized my folly. ## Why we need to add this The antag one shouldn't be able to tear, it's too useful for being a weapon. ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld - fix: The syndicate fire axe can no longer tear plating.
## Short description _"When I was a kid, in a crazy dream, I was gazing up to the Promised Land..."_ <img width="1920" height="1080" alt="image" src="https://github.com/user-attachments/assets/4bfbfaed-619e-47bb-a226-61f7dc028f28" /> Oh boy. Ports a... lot of animation PRs. They're all kind of grouped together in the same series, so... - Moff Station [#1489](moff-station/moff-station-14#1489) - Moff Station [#1571](moff-station/moff-station-14#1571) - Moff Station [#1644](moff-station/moff-station-14#1644) - Moff Station [#1696](moff-station/moff-station-14#1696) - Wizden [#43613](space-wizards/space-station-14#43613) - Wizden [#43708](space-wizards/space-station-14#43708) - Wizden [#44701](space-wizards/space-station-14#44701) - Delta-V [#6033](DeltaV-Station/Delta-v#6033) Of which, a fair few of those are bundles of Stellar Station PRs that would extend this list even longer to list them all out. ## Why we need to add this Visuals for what people are doing is good, it improves immersion and user understanding. ## Media (Video/Screenshots) [Content.Client_P5YscdKjeu.webm](https://github.com/user-attachments/assets/169a2b2d-c6b2-481e-90a5-a24e92d9b24e) [Content.Client_42kgaRFJ7z.webm](https://github.com/user-attachments/assets/7c78049d-a9ae-4b3a-a498-948765a55613) [Content.Client_h6r86ILoRS.webm](https://github.com/user-attachments/assets/e98c5008-67df-4596-a6de-f8ae51e4e698) [Content.Client_un6ICm82vk.webm](https://github.com/user-attachments/assets/f9188fb8-84f2-4531-a49f-5882e777a9d5) [Content.Client_erLiDPf4Kx.webm](https://github.com/user-attachments/assets/a86775c2-ab1d-45d5-964d-ed344945a843) [Content.Client_vb2fe3YctA.webm](https://github.com/user-attachments/assets/c8fce2db-6a28-4343-a2bb-6c623ef8682e) [Content.Client_u7iR2xAZvW.webm](https://github.com/user-attachments/assets/03b76bc2-6a17-4256-b236-3c7adbe37873) [Content.Client_l6mjHdRHsK.webm](https://github.com/user-attachments/assets/6295dfbb-4e4c-4199-89e6-387219c20329) ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld, DuckManZach, mirrorcult, Nemanja, Flareguy, sowelipililimute, Centronias, jessicamaybe - add: Added interaction particles to add clarity to what people are doing. - add: Many electrical things will spark when damaged. - add: Added sparks for RCDs/RPDs/RPLDs, Bluespace/Redspace, portals, and welders turning on! - add: Pulling now has a unique particle effect. - tweak: Changed the sound for closing airlocks. - tweak: Doafters now have a smooth fade in and fadeout animation. --------- Signed-off-by: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Co-authored-by: DuckManZach <144298822+DuckManZach@users.noreply.github.com> Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me> Co-authored-by: Kara <mirrorcult@pm.me> Co-authored-by: Centronias <charlie.t.santos@gmail.com> Co-authored-by: Centronias <me@centronias.com> Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
## Short description <!-- What do you propose to change with your PR? --> Adds DO NOT MAP gas miner prototypes for all Funky and Starlight unique gases. The "DO NOT MAP" suffix didn't seem to auto apply this time so I added it manually. _shrugs_ ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Trying to test gas changes like #5359 using cans is miserable. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> https://github.com/user-attachments/assets/5787496b-c116-47f7-b442-b6502bd170c1 ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. Not user facing, no CL
## Short description <!-- What do you propose to change with your PR? --> Adds prefilled air subfloor- and tall gas tanks. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Was originally requested for admeme use, but extended this to be viable for various use cases. Shuttles should premap the smallest amount of air and rely on distro/waste pipe docking. The initial air is mostly for e.g. Salv/Mining so they can start off without running out of air early. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="542" height="403" alt="image" src="https://github.com/user-attachments/assets/5ade4434-9274-4267-959e-0306c1d1e236" /> <img width="1173" height="563" alt="image" src="https://github.com/user-attachments/assets/5463d9c4-4965-4802-a1ad-07e799e36fb1" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. --> :cl: redmushie - add: Mapping variants of subfloor- and tall gas tanks prefilled with air. --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Short description Somehow I missed this. ## Why we need to add this To be fair, CE can probably build their own, but they should still get the flatpack since the fabs aren't mapped yet. ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld - fix: CE now gets an Engi Techfab Flatpack in their locker.
## Short description <!-- What do you propose to change with your PR? --> Adds admin logging to scent actions. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> In the event we need to logdive and determine details like if someone followed another person with scent tracing, it's important that we know what's going on in the world of scents during an investigation. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions.
## Short description <!-- What do you propose to change with your PR? --> Mapping tasks for adding the following : Departmental Lathes: #5458 Stir Stir, Ice Cream Maker, & the Vend of Silence #5250 Pipe Dock Rollout #5439 The Right Honorable Flippers #5463 ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> New content that needs to be mapped. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="3904" height="4352" alt="Leth-0" src="https://github.com/user-attachments/assets/ebb9607a-8418-405d-b980-34f551e9aba0" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [ ] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: OMEGA - add: (Leth) The Right Honorable Flippers. - add: (Leth) Departmental Lathes. - add: (Leth) Distro and waste pipes added to all docks. - add: (Leth) Buy and sell pipes added to cargo shuttle docks. - add: (Leth) Shipyard console. - add: (Leth) Coroner locker. - add: (Leth) Surgeon locker. - add: (Leth) Roboticist lockers.
## Short description <!-- What do you propose to change with your PR? --> Getting some more chores done alongside a small kitchen rework and small buxfixes and qol. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> #5458 #5463 ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="619" height="634" alt="image" src="https://github.com/user-attachments/assets/7996c273-27f1-4f43-b51e-9fe3c9747d93" /> <img width="927" height="686" alt="image" src="https://github.com/user-attachments/assets/574725df-a1e2-4867-b956-6f643b3b7bb3" /> <img width="1021" height="853" alt="image" src="https://github.com/user-attachments/assets/421a1216-6f3c-491a-abad-d276e2abc6df" /> <img width="1077" height="630" alt="image" src="https://github.com/user-attachments/assets/d929912f-bba2-46e5-abcb-788e31d0605c" /> <img width="806" height="515" alt="image" src="https://github.com/user-attachments/assets/009b6b15-a0f6-41b9-9123-1a2e0a8ba4d2" /> <img width="767" height="539" alt="image" src="https://github.com/user-attachments/assets/d02d9920-b554-409b-83c9-f8ba4b2b29c0" /> <img width="592" height="553" alt="image" src="https://github.com/user-attachments/assets/ff9a40b2-91f5-43c6-80d3-8cc9e35bc1d9" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Cvlancer - add: (OASIS) Added all the new tech fabs to their respective departments. - add: (OASIS) Added flippers that law pet to the courthouse. - add: (OASIS) Added a station anchor to gen pop island. - add: (OASIS) Added a bit more room to kitchen by digging into maints a little. - add: (OASIS) Added a second stasis bed to oasis. - add: (OASIS) Added blacklights to chapel with switches to turn them on and off as well as a main lighting switch. - add: (OASIS) Added a second hop window to hops office for a hops assistant or captain to assist a busy hop line. - remove: (OASIS) Removed the prolathe and autolathe from science and engi. - remove: (OASIS) Removed the exosuit chainsword and firedart from armory. - remove: (OASIS) Removed the paddy from armory at shift start. (Caws). - tweak: (OASIS) Changed gen pop island turnstile firelocks to the wall version. - tweak: (OASIS) Changed kitchen layout a bit. - tweak: (OASIS) Changed some of chapels walls to solid walls. - tweak: (OASIS) Changed some vents and tables around in med bay. - fix: (OASIS) Fixed drugstore welding fuel tank by moving it to a different wall. - fix: (OASIS) Fixed a random light in atsmo that was tripled. - fix: (OASIS) Fixed an artifact spawning into the wall in artifact chamber.
## Short description <!-- What do you propose to change with your PR? --> Gave cargo techs shuttle access by default, and gave mail techs shuttle access on skeleton crew. ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> Currently, cargo techs only get shuttle access on skeleton crew, which doesn't make sense. This allows them to use the shuttle—AKA do their job—without having to get someone else's help. I'm giving mail techs shuttle access on skeleton crew because they'll likely end up doing the work of a cargo tech. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: CommanderAlex365 - tweak: Gave Mail Technicians shuttle access on skeleton crew. - fix: Gave Cargo Technicians shuttle access by default.
## Short description <!-- What do you propose to change with your PR? --> Updating the Flavor Text from "Special medical table for surgery. This one just seems to be a useless prop, though." to "Special medical table for surgery.". ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> The base version was based on Wizden, which doesn't have a working surgery system; ours does, and in this context, the current flavor text makes no sense. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> Before: <img width="642" height="233" alt="image" src="https://github.com/user-attachments/assets/2e866de4-28bf-4859-9467-2bc1bb069ad0" /> After: <img width="563" height="238" alt="image" src="https://github.com/user-attachments/assets/99d5b1aa-7c77-4c29-8ddc-1993d6eaa5fb" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: Hot Mic - tweak: Updated the Flavor Text from "Special medical table for surgery. This one just seems to be a useless prop, though." to "Special medical table for surgery.".
## Short description Fixes how the bank/program for the "Weh" and marriage axe instruments would override base instrument sounds, causing any midi that uses electric piano 2 to end up being full of Wehs. Also adds the previously inaccessible Electric Piano 1 and 2 soundfonts to the Synthesizer + 2 cool brass ones I found to the Trumpet. ## Why we need to add this The Weh one quite literally made a ton of midis entirely unusable on Starlight. ## Media (Video/Screenshots) Weh no more [Content.Client_3LouUQFjBw.webm](https://github.com/user-attachments/assets/3a694e4a-98ad-4fd8-8148-2cb6166faf5a) Electric Piano 1 [Content.Client_4CMWEBzF9x.webm](https://github.com/user-attachments/assets/4f271028-e790-47f2-af65-74bcd69334db) Electric Piano 2 [Content.Client_mKNHObB7Tq.webm](https://github.com/user-attachments/assets/3f41a934-eb7b-4ae3-a438-dad3a47cf05f) Electric Piano 1+2 [Content.Client_RH1RukBmwb.webm](https://github.com/user-attachments/assets/60dbd565-3d5d-4aaf-953b-2c3f009bb314) Both of the new trumpet ones [Content.Client_Vn6HK8XsLJ.webm](https://github.com/user-attachments/assets/d3fc960a-fe11-4021-b0b5-31e53d9dc650) One of the new Brasses + one of the Electric Pianos, pretty good, no? [Content.Client_0ZajjdGW8p.webm](https://github.com/user-attachments/assets/9dfa3903-500e-45f0-8a8b-30e98d4c4ee3) ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld - add: Added 2 new instrument styles to the Synthesizer, Tine Piano and FM Piano. - add: Added 2 new instrument styles to the Trumpet, Vampiric and Grand. - fix: Midis will no longer "Weh".
## Short description Fixes Derelict Purrfus to use the correct sprite. ## Why we need to add this Someone broke this at some point, or changed it to be wrong on purpose since idk how you break this on accident tbh. ## Media (Video/Screenshots) N/A ## Checks - [X] I do not require assistance to complete the PR. - [ ] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Conflee - fix: Fixed Derelict Purrfus using the wrong sprite.
## Short description Adds 20 new avail first names, and 16 more avali and resomi pack names to the name generator. ## Why we need to add this ~~So there will be less Runos.~~ Avali have only 20 random names. Resomi have 280, Thaven have 80, Rodentia have 100 per gender, Shadekin have 50... Avali names aren't hard to come up with and more variety means less characters wind up having the same name. This is basically just making progress toward giving avali more unique names. ## Checks - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Orhu - add: Added more Avali first names and pack names to the name generator. --------- Co-authored-by: Shin <99152399+wonderfulnewworld@users.noreply.github.com>
## Short description Fixes a bug on the atmospheric device category, along with actually putting all of the atmospheric devices into said category. ## Why we need to add this For the bug part,well, its a fix to the bug of course. Putting the atmospheric devices into the "atmos" category also just... makes sense. ## Media (Video/Screenshots) <img width="273" height="87" alt="image" src="https://github.com/user-attachments/assets/8b6a0e28-2ff3-4e43-80f7-860bda16fe62" /> *Proof the bug is fixed* https://discord.com/channels/1272545509562777621/1356838103670849710/1532717317631250562 *Video of the other atmos devices in the thing* ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Johnny - tweak: Moved most of the atmospheric devices into the atmos category in construction menu. - fix: Fixed the atmospheric category showing up weird in construction menu. - fix: Molar gas mixer can be made flipped and also go on other gas pipe layers. --------- Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description Removes the (non-functional) forced sleep from Phenylpiperidine. ## Why we need to add this It doesn't actually work due to using the wrong type, but I think fixing it would just make it old Noct 2, so I'd rather just remove the effect. ## Checks - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: wonderfulnewworld - fix: Phenylpiperidine no longer says it applies forced sleep when it actually doesn't.
## Short description - Add cooldowns to abilities, allowing the Colossus to apply more consistent pressure over time. - Both Colossus variants can now regain healing charges, giving the persistence-focused design a stronger identity. - Colossus ingress now corrupts doorways into malign passageways instead of simply opening them. This prevents the Colossus from getting stuck while also adding a small corruption effect. - The Colossus can maintain one effigy at a time. After the current effigy is gone (crit, deletion, or decay), the Colossus regains the ability to create another one after a short delay, providing a steady supply of minions. - The Sunder/teleport ability can now pass through windows, open doors, and girders. - Effigy now spawns an minimum amount of rifts. - Minons now have structural damage, so mechs cant just be super immune to everything. - Minon(Oracle) is now an ghostrole and is tasked to help. - Minons are now able to see Icons of cultists. - Minons are now more specifc in their damagetypes. Custodians deal more blunt, while oracle deal cold asphyx. - Cultists get the nanotrasen faction tag removed, and added Cultist faction. This makes the minions friendly, and everyone else hostile. ## Why we need to add this The Colossus already has a fairly balanced kit, but the idea of persistence was not fully supported by limited healing and a single effigy. After discussing this with players, the goal was to create a more consistent kit instead of relying on a one-time burst of power. Healing now has two charges that recharge every 8 minutes. Each charge heals 50% of the current missing damage. Effigy creation now becomes available 4 minutes after the previous effigy is no longer connected (crit, deletion, or decay). Previously, many Colossus players used ingress to open a door, only to become stuck or exposed immediately afterward. The ability now checks the targeted tile for doors and airlocks, removes them, and replaces them with a DoorCosmicCult malign passageway. These passageways: - can be opened by anyone - automatically close after 5 seconds - do not require power This also gives the Colossus a small corruption tool. Additionally, the Sunder teleport ability could previously be blocked by open doors despite being able to cross other obstacles. Following the same approach as Ninja Dash, it can now pass through windows, open doors, and girders. Effigy has been changed so it has an minimum amount of rifts, ensuring the effigy does not only spawn rifts, and not only minons. Those minions now also all have structural damage, which now affects mechs. This fixes an clarke just running in and deleting all your effort without any risk. ## Media (Video/Screenshots) (old timer, its now at 480 seconds/8min) <img width="480" height="360" alt="grafik" src="https://github.com/user-attachments/assets/5381e2e3-388e-4f35-988e-2f3a1a5f4153" /> Effigy also has an charge now, its set manually with an timer after the connection to the entitiy is not existing anymore <img width="1803" height="1264" alt="grafik" src="https://github.com/user-attachments/assets/5791d07c-f5a3-4535-a245-25160b90934d" /> Corruption of doorways. Making them into malign passageways, can be opened by anyone, closes after 5 seconds. Dont need power. <img width="983" height="918" alt="grafik" src="https://github.com/user-attachments/assets/9f045127-0ddd-41c6-ba33-e8fd3edb0024" /> ## Checks - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: SirLutz - tweak: Colossus ingress now tears away existing doorways and creates a malign passageway. - tweak: Colossus Sunder ability can now pass through windows, girders, and open doors. - tweak: Colossus healing now has two charges, which recharge every 8 minutes. - tweak: Colossus can create another effigy 4 minutes after the previous one vanishes (crit, decay, or deletion). - tweak: Colossus is now able to cross spiderwebs without slowdown. - add: Malign passageways automatically close after opening without requiring power. - tweak: Effigies now have guaranteed rift spawns and minion spawns, ensuring a mix of minions and rifts. - add: Malign minions are now ghost roles, allowing them to support the Colossus and Cult. - tweak: Malign minions are now immune to spiderwebs and insulated against shocks. They rock! - add: Minions can now see cultist icons. - add: Malign minion ghost roles now have text. - add: Colossus and Malign Minion are now playtime tracked. - add: Cosmic Cult minions can now communicate through the Astral Murmur. - add: Malign minions now deal structural damage, allowing them to damage mechs. - tweak: Malign minions now have different damage profiles: Custodians deal brute damage, Oracles deal cold and asphyxiation damage, and Lodestars deal cold damage. - add: Tier 3 Cosmic Cultists now change faction from NanoTrasen to CosmicCult. - add: The Cosmic Cult faction is hostile to everyone, and everyone is against them. - add: Refund for canceled Null shard fragments, or when something doesnt work. - fix: IPCs can now be targeted correctly, with the nullfragment ability. --------- Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description Makes the Fland supermatter easier to use without ripping up half the pipes and starting over. -Cooling Loop Removed/replaced one-way filters to stop the setup from jamming when a player forgets to turn a filter on. Cooling loop can now re-cool the same gas multiple times. Radiators improved. TL;DR multiple radiators side by side is better than one big single file line. Freezers directly linked to SM. -Power Issues Extended power cable to reach un-powered scrubber in SM. Added dedicated APC for the freezer bank. -Pipes Properly integrated fuel output filter into the TEG hot loop. Added pressure overflow valve set to 300kpa for a little bit of passive safety. Added dedicated filter + connection ports to cold loop for extracting certain gasses. -Misc Moved the tesla coils infront of the SM out of the way due to reflector bugginess causing them to get hit. Replaced radiation collectors with pre-filled variants due to previous bullet-point reducing initial power generation. Added a single active space heater to fix temperature problems from minor leaks. ## Why we need to add this SM is confusing, make SM less confusing to run at bare minimum. ## Media (Video/Screenshots) <img width="811" height="811" alt="image" src="https://github.com/user-attachments/assets/c95c8122-f8f3-40d4-9945-a06ec1826ead" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** :cl: Orange Juice Goose - tweak: Overhauled the fland SM room to be more usable for both beginners and experts.
## Short description <!-- What do you propose to change with your PR? --> **Note: Mapping and .yml changes.** Adding an Unlocked prototype of Air Alarm, for use with Science chambers. Mapping tasks for adding the following : Departmental Lathes: #5458 Stir Stir, Ice Cream Maker, & the Vend of Silence #5250 Pipe Dock Rollout #5439 The Right Honorable Flippers #5463 ## Why we need to add this <!-- What is the reason for adding these changes? Please post links to Discussions as well as Bug Reports here. Please describe how this will change the game balance. --> New content that needs to be mapped. Additionally wiring and piping improvements. ## Media (Video/Screenshots) <!-- If your PR contains in-game changes you must provide screenshots/videos of the changes. --> <img width="4064" height="3232" alt="Cork-0" src="https://github.com/user-attachments/assets/82437956-08f7-4d93-aade-5f99eea00ca6" /> ## Checks <!-- check boxes for faster reviewing of your PR --> - [x] I do not require assistance to complete the PR. - [x] Before posting/requesting review of a PR, I have verified that the changes work. - [x] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [x] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions. **Changelog** <!-- If you want the players to know about changes made in this PR, specify them using the template outside the comment. Short and informative. :cl: STARLIGHT TEAM - add: Added Starlight. - remove: Removed SS13. - tweak: Changed SS14. - fix: Fixed Rinary. --> :cl: OMEGA - add: Adds a new air alarm protoype, unlocked. - add: (Cork) Remade gas pipe network. - add: (Cork) Remade HV, MV and LV networks. - add: (Cork) Departmental Lathes. - add: (Cork) The Right Honorable Flippers. - add: (Cork) Distro and waste pipes added to all docks. - add: (Cork) Buy and sell pipes added to cargo shuttle docks. - add: (Cork) Unlocked air alarms mapped to Science chambers. - remove: (Cork) Removed Artifact chamber blast doors. No more ashing half the station!. - tweak: (Cork) Artifact chambers reworked to enable more control of chamber state. - tweak: (Cork) TEG and distro pipes simplified.
## Short description Fixes a few tests ## Why we need to add this Dungeons needed to be updated to allow for non-standard sizes without causing errors. SovietDungeonWeh has a 17x9 room and a 17x5 room that was causing errors. AntagGhostRoles Never removed its maps, causing massive memory usage, same with PostMapInit. CharacterSelectionTest.cs created tests with the same names. Doing damage to a body while it's being deleted causes an error ## Checks <!-- check boxes for faster reviewing of your PR --> - [X] I do not require assistance to complete the PR. - [X] Before posting/requesting review of a PR, I have verified that the changes work. - [X] I have added screenshots/videos of the changes, or this PR does not change in-game mechanics. - [X] I affirm that my changes are licensed under the [MIT License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT) and grant permission for use in this repository under its conditions.
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LICENSE: BSD-2-Clause
Why we need to add this
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