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ss14Starlight:starlight-dev

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@ivomink ivomink commented Mar 11, 2026

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Short description

LICENSE: BSD-2-Clause

Why we need to add this

Media (Video/Screenshots)

Checks

  • I do not require assistance to complete the PR.
  • Before posting/requesting review of a PR, I have verified that the changes work.
  • I have added screenshots/videos of the changes, or this PR does not change in-game mechanics.
  • I affirm that my changes are licensed either under BSD-2-Clause, MIT, MPL or any similar non-copyleft license.

Changelog

🆑

  • add: ur mom
  • fix: deez nuts
  • removed: herobrine
  • tweak: fent

bynddark8 and others added 13 commits July 27, 2026 08:18
## Short description
<!-- What do you propose to change with your PR? -->
As was suggested in [the
discord](https://discord.com/channels/1272545509562777621/1523127184519335986)
this PR creates the CentComm service worker role, alongside ghost role
loadouts for CentComm Janitor, Chef, Bartender, and Service worker.
There are 4 new sprites, alongside a new ID card and PDA variant.. This
PR also utilizes existing functions in the codebase to make this ghost
roles only available after the end of round screen appears. I intend to
create more unique sprites for these roles in the future, this first PR
is mainly functional and seeks to gauge how well this idea works before
I sink any more time into it.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
This change allows for more interesting roleplay possibilities at end of
round, and allows players who were unable to make it to CentComm to
still participate in end of round roleplay. These roles do NOT have
access to any specialized CentComm equipment and have no more access
than their station side equivalents, and exist purely for roleplay
purposes. There's also considerable admeme/event flavor potential for
having rank and file CentComm employees that aren't high ranking
officals.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="508" height="205" alt="image"
src="https://github.com/user-attachments/assets/0486d9f9-db30-4da1-833f-24c63b029c26"
/>
Fig 1. new sprites/role icons.

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.
-->
:cl: bynddark8, redmushie
- add: Introduces new clothing sprites for the CentComm Service Worker,
Bartender, Chef and Janitor.
- add Introduces new job icons for the CentComm Service Worker,
Bartender, Chef, and Janitor.
- add: Creates roleplay only ghost roles available at EOR for players to
do menial tasks at CentComm.

---------

Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description
Adds new stuff to Fland and fixes some stuff.

## Why we need to add this
Keeping things up to date!

## Media (Video/Screenshots)

**Kitchen**

<img width="463" height="515" alt="image"
src="https://github.com/user-attachments/assets/4d7618fb-7de5-4738-9d07-f89a68b18ad0"
/>


**HOP**

<img width="528" height="390" alt="image"
src="https://github.com/user-attachments/assets/a4a69a5e-3f66-4256-b419-6a38707cbb4f"
/>


**Magistrate's Office**

<img width="727" height="692" alt="image"
src="https://github.com/user-attachments/assets/2ec2f6c4-c314-4ce7-bd70-73aa196af5dd"
/>


## Checks

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Orhu
- add: (Fland) Added Stir Stir to Genpop.
- add: (Fland) Added Flippers to Magistrate's Office.
- add: (Fland) Added vend of silence to maints outside of Clown/Mime
Room (no space).
- add: (Fland) Added an ice cream maker to Kitchen.
- add: (Fland) Added ticket machine to HOP.
- add: (Fland) Added coroner, surgeon, virologist, and roboticist
lockers to appropriate locations.
- tweak: (Fland) Add Washroom station beacon.
- tweak: (Fland) Placed more civilian NanoMeds around the map.
- tweak: (Fland) Replaced second R&D console with robotics control
console to Robotics.
- fix: (Fland) Linked artifact analyzer to console.
## Short description
<!-- What do you propose to change with your PR? -->
Ports
Far-Horizons-SS14/Far-Horizons-SS14#1268 -
Reactor part 10 (MIT)
Far-Horizons-SS14/Far-Horizons-SS14#1275 - Fix
to heat shader (MIT)

And moves the CVars and some fields to components.
Upon suggestion I also changed these values
StimulatedHeatingFactor: 1 -> 2.5
SpontaneousHeatingFactor: 1 -> 0.35
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Keeping up to date with reactor
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

### Heat Distortion
<img width="422" height="213" alt="image"
src="https://github.com/user-attachments/assets/004ed372-f5dd-44de-bf15-e93ced883ceb"
/>

### All-in-one crate
<img width="504" height="321" alt="image"
src="https://github.com/user-attachments/assets/295a0d66-2cbb-4a57-bab5-19dc59282a15"
/>

### ACK button
<img width="219" height="394" alt="image"
src="https://github.com/user-attachments/assets/61f14ec5-e5d6-44f4-bd19-1d8f0b6681cb"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl:  jhrushbe
- add: Hot reactor parts now visibly distort the air around them.
- add: Added a new crate that contains everything needed to make a
nuclear reactor setup from scratch.
- add: Added an ACK button to the nuclear reactor's UI that will silence
alarms.
- tweak: Hot reactor parts can now deal a maximum of 100 damage on
touch. No more instant ashing.
- tweak: Changed the way the nuclear reactor handles reactor parts to
prevent internal desyncs.
- fix: Fixed a bug where reactor parts could get hotter than the surface
of the sun from being spaced.

:cl: CrazyPhantom
- tweak: Reactor StimulatedHeatingFactor: 1 -> 2.5.
- tweak: Reactor SpontaneousHeatingFactor: 1 -> 0.35.

---------

Co-authored-by: princess-gurchi <princess@gurchi.love>
Co-authored-by: CorruptOmega <207436787+CorruptOmega@users.noreply.github.com>
## Short description
Increase the internal temperature of corgis by 1.5 degrees C.+

## Why we need to add this
With as accurate as much of the game's simulations are, I found it odd
that the body temp of the most cherished animals on station was slightly
off.

So, I corrected the internal body temperature of all corgis to slightly
higher than humans, as they are in real life, so they feel even more
warm and snuggly when you hug them.


## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Crimsonblod
- tweak: Corgi body temperature raised by 1.5 degrees.
## Short description
I was convinced to change this at 1 in the morning but after getting a
good 8 hours of sleep I have realized my folly.

## Why we need to add this
The antag one shouldn't be able to tear, it's too useful for being a
weapon.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- fix: The syndicate fire axe can no longer tear plating.
## Short description
_"When I was a kid, in a crazy dream, I was gazing up to the Promised
Land..."_
<img width="1920" height="1080" alt="image"
src="https://github.com/user-attachments/assets/4bfbfaed-619e-47bb-a226-61f7dc028f28"
/>


Oh boy. Ports a... lot of animation PRs. They're all kind of grouped
together in the same series, so...

- Moff Station
[#1489](moff-station/moff-station-14#1489)
- Moff Station
[#1571](moff-station/moff-station-14#1571)
- Moff Station
[#1644](moff-station/moff-station-14#1644)
- Moff Station
[#1696](moff-station/moff-station-14#1696)
- Wizden
[#43613](space-wizards/space-station-14#43613)
- Wizden
[#43708](space-wizards/space-station-14#43708)
- Wizden
[#44701](space-wizards/space-station-14#44701)
- Delta-V [#6033](DeltaV-Station/Delta-v#6033)

Of which, a fair few of those are bundles of Stellar Station PRs that
would extend this list even longer to list them all out.

## Why we need to add this
Visuals for what people are doing is good, it improves immersion and
user understanding.

## Media (Video/Screenshots)

[Content.Client_P5YscdKjeu.webm](https://github.com/user-attachments/assets/169a2b2d-c6b2-481e-90a5-a24e92d9b24e)


[Content.Client_42kgaRFJ7z.webm](https://github.com/user-attachments/assets/7c78049d-a9ae-4b3a-a498-948765a55613)


[Content.Client_h6r86ILoRS.webm](https://github.com/user-attachments/assets/e98c5008-67df-4596-a6de-f8ae51e4e698)


[Content.Client_un6ICm82vk.webm](https://github.com/user-attachments/assets/f9188fb8-84f2-4531-a49f-5882e777a9d5)


[Content.Client_erLiDPf4Kx.webm](https://github.com/user-attachments/assets/a86775c2-ab1d-45d5-964d-ed344945a843)


[Content.Client_vb2fe3YctA.webm](https://github.com/user-attachments/assets/c8fce2db-6a28-4343-a2bb-6c623ef8682e)


[Content.Client_u7iR2xAZvW.webm](https://github.com/user-attachments/assets/03b76bc2-6a17-4256-b236-3c7adbe37873)


[Content.Client_l6mjHdRHsK.webm](https://github.com/user-attachments/assets/6295dfbb-4e4c-4199-89e6-387219c20329)

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld, DuckManZach, mirrorcult, Nemanja, Flareguy,
sowelipililimute, Centronias, jessicamaybe
- add: Added interaction particles to add clarity to what people are
doing.
- add: Many electrical things will spark when damaged.
- add: Added sparks for RCDs/RPDs/RPLDs, Bluespace/Redspace, portals,
and welders turning on!
- add: Pulling now has a unique particle effect.
- tweak: Changed the sound for closing airlocks.
- tweak: Doafters now have a smooth fade in and fadeout animation.

---------

Signed-off-by: DuckManZach <144298822+DuckManZach@users.noreply.github.com>
Co-authored-by: DuckManZach <144298822+DuckManZach@users.noreply.github.com>
Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: Kara <mirrorcult@pm.me>
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
Co-authored-by: Centronias <me@centronias.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
## Short description
<!-- What do you propose to change with your PR? -->

Adds DO NOT MAP gas miner prototypes for all Funky and Starlight unique
gases.

The "DO NOT MAP" suffix didn't seem to auto apply this time so I added
it manually. _shrugs_

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

Trying to test gas changes like #5359 using cans is miserable.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->


https://github.com/user-attachments/assets/5787496b-c116-47f7-b442-b6502bd170c1

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

Not user facing, no CL
redmushie and others added 30 commits August 3, 2026 18:34
## Short description
<!-- What do you propose to change with your PR? -->

Adds prefilled air subfloor- and tall gas tanks.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

Was originally requested for admeme use, but extended this to be viable
for various use cases.

Shuttles should premap the smallest amount of air and rely on
distro/waste pipe docking. The initial air is mostly for e.g.
Salv/Mining so they can start off without running out of air early.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

<img width="542" height="403" alt="image"
src="https://github.com/user-attachments/assets/5ade4434-9274-4267-959e-0306c1d1e236"
/>

<img width="1173" height="563" alt="image"
src="https://github.com/user-attachments/assets/5463d9c4-4965-4802-a1ad-07e799e36fb1"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative. -->

:cl: redmushie
- add: Mapping variants of subfloor- and tall gas tanks prefilled with
air.

---------

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
## Short description
Somehow I missed this.

## Why we need to add this
To be fair, CE can probably build their own, but they should still get
the flatpack since the fabs aren't mapped yet.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- fix: CE now gets an Engi Techfab Flatpack in their locker.
## Short description
<!-- What do you propose to change with your PR? -->
Adds admin logging to scent actions.

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
In the event we need to logdive and determine details like if someone
followed another person with scent tracing, it's important that we know
what's going on in the world of scents during an investigation.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.
## Short description
<!-- What do you propose to change with your PR? -->

Mapping tasks for adding the following :

Departmental Lathes:
#5458

Stir Stir, Ice Cream Maker, & the Vend of Silence
#5250

Pipe Dock Rollout
#5439

The Right Honorable Flippers
#5463

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

New content that needs to be mapped.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="3904" height="4352" alt="Leth-0"
src="https://github.com/user-attachments/assets/ebb9607a-8418-405d-b980-34f551e9aba0"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [ ] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->

:cl: OMEGA
- add: (Leth) The Right Honorable Flippers.
- add: (Leth) Departmental Lathes.
- add: (Leth) Distro and waste pipes added to all docks.
- add: (Leth) Buy and sell pipes added to cargo shuttle docks.
- add: (Leth) Shipyard console.
- add: (Leth) Coroner locker.
- add: (Leth) Surgeon locker.
- add: (Leth) Roboticist lockers.
## Short description
<!-- What do you propose to change with your PR? -->
Getting some more chores done alongside a small kitchen rework and small
buxfixes and qol.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
#5458
#5463
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="619" height="634" alt="image"
src="https://github.com/user-attachments/assets/7996c273-27f1-4f43-b51e-9fe3c9747d93"
/>
<img width="927" height="686" alt="image"
src="https://github.com/user-attachments/assets/574725df-a1e2-4867-b956-6f643b3b7bb3"
/>
<img width="1021" height="853" alt="image"
src="https://github.com/user-attachments/assets/421a1216-6f3c-491a-abad-d276e2abc6df"
/>
<img width="1077" height="630" alt="image"
src="https://github.com/user-attachments/assets/d929912f-bba2-46e5-abcb-788e31d0605c"
/>
<img width="806" height="515" alt="image"
src="https://github.com/user-attachments/assets/009b6b15-a0f6-41b9-9123-1a2e0a8ba4d2"
/>
<img width="767" height="539" alt="image"
src="https://github.com/user-attachments/assets/d02d9920-b554-409b-83c9-f8ba4b2b29c0"
/>
<img width="592" height="553" alt="image"
src="https://github.com/user-attachments/assets/ff9a40b2-91f5-43c6-80d3-8cc9e35bc1d9"
/>


## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Cvlancer
- add: (OASIS) Added all the new tech fabs to their respective
departments.
- add: (OASIS) Added flippers that law pet to the courthouse.
- add: (OASIS) Added a station anchor to gen pop island.
- add: (OASIS) Added a bit more room to kitchen by digging into maints a
little.
- add: (OASIS) Added a second stasis bed to oasis.
- add: (OASIS) Added blacklights to chapel with switches to turn them on
and off as well as a main lighting switch.
- add: (OASIS) Added a second hop window to hops office for a hops
assistant or captain to assist a busy hop line.
- remove: (OASIS) Removed the prolathe and autolathe from science and
engi.
- remove: (OASIS) Removed the exosuit chainsword and firedart from
armory.
- remove: (OASIS) Removed the paddy from armory at shift start. (Caws).
- tweak: (OASIS) Changed gen pop island turnstile firelocks to the wall
version.
- tweak: (OASIS) Changed kitchen layout a bit.
- tweak: (OASIS) Changed some of chapels walls to solid walls.
- tweak: (OASIS) Changed some vents and tables around in med bay.
- fix: (OASIS) Fixed drugstore welding fuel tank by moving it to a
different wall.
- fix: (OASIS) Fixed a random light in atsmo that was tripled.
- fix: (OASIS) Fixed an artifact spawning into the wall in artifact
chamber.
## Short description
<!-- What do you propose to change with your PR? -->
Gave cargo techs shuttle access by default, and gave mail techs shuttle
access on skeleton crew.
## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
Currently, cargo techs only get shuttle access on skeleton crew, which
doesn't make sense. This allows them to use the shuttle—AKA do their
job—without having to get someone else's help.

I'm giving mail techs shuttle access on skeleton crew because they'll
likely end up doing the work of a cargo tech.
## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->

## Checks
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- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: CommanderAlex365
- tweak: Gave Mail Technicians shuttle access on skeleton crew.
- fix: Gave Cargo Technicians shuttle access by default.
## Short description
<!-- What do you propose to change with your PR? -->
Updating the Flavor Text from "Special medical table for surgery. This
one just seems to be a useless prop, though." to "Special medical table
for surgery.".

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->
The base version was based on Wizden, which doesn't have a working
surgery system; ours does, and in this context, the current flavor text
makes no sense.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
Before:
<img width="642" height="233" alt="image"
src="https://github.com/user-attachments/assets/2e866de4-28bf-4859-9467-2bc1bb069ad0"
/>
After:
<img width="563" height="238" alt="image"
src="https://github.com/user-attachments/assets/99d5b1aa-7c77-4c29-8ddc-1993d6eaa5fb"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->
:cl: Hot Mic
- tweak: Updated the Flavor Text from "Special medical table for
surgery. This one just seems to be a useless prop, though." to "Special
medical table for surgery.".
## Short description
Fixes how the bank/program for the "Weh" and marriage axe instruments
would override base instrument sounds, causing any midi that uses
electric piano 2 to end up being full of Wehs.

Also adds the previously inaccessible Electric Piano 1 and 2 soundfonts
to the Synthesizer + 2 cool brass ones I found to the Trumpet.

## Why we need to add this
The Weh one quite literally made a ton of midis entirely unusable on
Starlight.

## Media (Video/Screenshots)
Weh no more

[Content.Client_3LouUQFjBw.webm](https://github.com/user-attachments/assets/3a694e4a-98ad-4fd8-8148-2cb6166faf5a)

Electric Piano 1

[Content.Client_4CMWEBzF9x.webm](https://github.com/user-attachments/assets/4f271028-e790-47f2-af65-74bcd69334db)

Electric Piano 2

[Content.Client_mKNHObB7Tq.webm](https://github.com/user-attachments/assets/3f41a934-eb7b-4ae3-a438-dad3a47cf05f)

Electric Piano 1+2

[Content.Client_RH1RukBmwb.webm](https://github.com/user-attachments/assets/60dbd565-3d5d-4aaf-953b-2c3f009bb314)

Both of the new trumpet ones

[Content.Client_Vn6HK8XsLJ.webm](https://github.com/user-attachments/assets/d3fc960a-fe11-4021-b0b5-31e53d9dc650)

One of the new Brasses + one of the Electric Pianos, pretty good, no?

[Content.Client_0ZajjdGW8p.webm](https://github.com/user-attachments/assets/9dfa3903-500e-45f0-8a8b-30e98d4c4ee3)


## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- add: Added 2 new instrument styles to the Synthesizer, Tine Piano and
FM Piano.
- add: Added 2 new instrument styles to the Trumpet, Vampiric and Grand.
- fix: Midis will no longer "Weh".
## Short description
Fixes Derelict Purrfus to use the correct sprite.

## Why we need to add this
Someone broke this at some point, or changed it to be wrong on purpose
since idk how you break this on accident tbh.

## Media (Video/Screenshots)
N/A

## Checks

- [X] I do not require assistance to complete the PR.
- [ ] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**


:cl: Conflee
- fix: Fixed Derelict Purrfus using the wrong sprite.
## Short description
Adds 20 new avail first names, and 16 more avali and resomi pack names
to the name generator.

## Why we need to add this
~~So there will be less Runos.~~

Avali have only 20 random names. Resomi have 280, Thaven have 80,
Rodentia have 100 per gender, Shadekin have 50...

Avali names aren't hard to come up with and more variety means less
characters wind up having the same name. This is basically just making
progress toward giving avali more unique names.

## Checks

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Orhu
- add: Added more Avali first names and pack names to the name
generator.

---------

Co-authored-by: Shin <99152399+wonderfulnewworld@users.noreply.github.com>
## Short description
Fixes a bug on the atmospheric device category, along with actually
putting all of the atmospheric devices into said category.

## Why we need to add this
For the bug part,well, its a fix to the bug of course. Putting the
atmospheric devices into the "atmos" category also just... makes sense.

## Media (Video/Screenshots)
<img width="273" height="87" alt="image"
src="https://github.com/user-attachments/assets/8b6a0e28-2ff3-4e43-80f7-860bda16fe62"
/>
*Proof the bug is fixed*

https://discord.com/channels/1272545509562777621/1356838103670849710/1532717317631250562
*Video of the other atmos devices in the thing*

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Johnny
- tweak: Moved most of the atmospheric devices into the atmos category
in construction menu.
- fix: Fixed the atmospheric category showing up weird in construction
menu.
- fix: Molar gas mixer can be made flipped and also go on other gas pipe
layers.

---------

Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description
Removes the (non-functional) forced sleep from Phenylpiperidine.

## Why we need to add this
It doesn't actually work due to using the wrong type, but I think fixing
it would just make it old Noct 2, so I'd rather just remove the effect.

## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
:cl: wonderfulnewworld
- fix: Phenylpiperidine no longer says it applies forced sleep when it
actually doesn't.
## Short description

- Add cooldowns to abilities, allowing the Colossus to apply more
consistent pressure over time.

- Both Colossus variants can now regain healing charges, giving the
persistence-focused design a stronger identity.

- Colossus ingress now corrupts doorways into malign passageways instead
of simply opening them. This prevents the Colossus from getting stuck
while also adding a small corruption effect.

- The Colossus can maintain one effigy at a time. After the current
effigy is gone (crit, deletion, or decay), the Colossus regains the
ability to create another one after a short delay, providing a steady
supply of minions.

- The Sunder/teleport ability can now pass through windows, open doors,
and girders.

- Effigy now spawns an minimum amount of rifts.

- Minons now have structural damage, so mechs cant just be super immune
to everything.

- Minon(Oracle) is now an ghostrole and is tasked to help.

- Minons are now able to see Icons of cultists.

- Minons are now more specifc in their damagetypes. Custodians deal more
blunt, while oracle deal cold asphyx.

- Cultists get the nanotrasen faction tag removed, and added Cultist
faction. This makes the minions friendly, and everyone else hostile.

## Why we need to add this
The Colossus already has a fairly balanced kit, but the idea of
persistence was not fully supported by limited healing and a single
effigy. After discussing this with players, the goal was to create a
more consistent kit instead of relying on a one-time burst of power.

Healing now has two charges that recharge every 8 minutes. Each charge
heals 50% of the current missing damage.

Effigy creation now becomes available 4 minutes after the previous
effigy is no longer connected (crit, deletion, or decay).

Previously, many Colossus players used ingress to open a door, only to
become stuck or exposed immediately afterward. The ability now checks
the targeted tile for doors and airlocks, removes them, and replaces
them with a DoorCosmicCult malign passageway.

These passageways:
- can be opened by anyone
- automatically close after 5 seconds
- do not require power

This also gives the Colossus a small corruption tool.

Additionally, the Sunder teleport ability could previously be blocked by
open doors despite being able to cross other obstacles. Following the
same approach as Ninja Dash, it can now pass through windows, open
doors, and girders.

Effigy has been changed so it has an minimum amount of rifts, ensuring
the effigy does not only spawn rifts, and not only minons.

Those minions now also all have structural damage, which now affects
mechs. This fixes an clarke just running in and deleting all your effort
without any risk.



## Media (Video/Screenshots)

(old timer, its now at 480 seconds/8min)
<img width="480" height="360" alt="grafik"
src="https://github.com/user-attachments/assets/5381e2e3-388e-4f35-988e-2f3a1a5f4153"
/>

Effigy also has an charge now, its set manually with an timer after the
connection to the entitiy is not existing anymore
<img width="1803" height="1264" alt="grafik"
src="https://github.com/user-attachments/assets/5791d07c-f5a3-4535-a245-25160b90934d"
/>

Corruption of doorways. Making them into malign passageways, can be
opened by anyone, closes after 5 seconds. Dont need power.
<img width="983" height="918" alt="grafik"
src="https://github.com/user-attachments/assets/9f045127-0ddd-41c6-ba33-e8fd3edb0024"
/>



## Checks
- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.


**Changelog**
:cl: SirLutz
- tweak: Colossus ingress now tears away existing doorways and creates a
malign passageway.
- tweak: Colossus Sunder ability can now pass through windows, girders,
and open doors.
- tweak: Colossus healing now has two charges, which recharge every 8
minutes.
- tweak: Colossus can create another effigy 4 minutes after the previous
one vanishes (crit, decay, or deletion).
- tweak: Colossus is now able to cross spiderwebs without slowdown.
- add: Malign passageways automatically close after opening without
requiring power.
- tweak: Effigies now have guaranteed rift spawns and minion spawns,
ensuring a mix of minions and rifts.
- add: Malign minions are now ghost roles, allowing them to support the
Colossus and Cult.
- tweak: Malign minions are now immune to spiderwebs and insulated
against shocks. They rock!
- add: Minions can now see cultist icons.
- add: Malign minion ghost roles now have text.
- add: Colossus and Malign Minion are now playtime tracked.
- add: Cosmic Cult minions can now communicate through the Astral
Murmur.
- add: Malign minions now deal structural damage, allowing them to
damage mechs.
- tweak: Malign minions now have different damage profiles: Custodians
deal brute damage, Oracles deal cold and asphyxiation damage, and
Lodestars deal cold damage.
- add: Tier 3 Cosmic Cultists now change faction from NanoTrasen to
CosmicCult.
- add: The Cosmic Cult faction is hostile to everyone, and everyone is
against them.
- add: Refund for canceled Null shard fragments, or when something
doesnt work.
- fix: IPCs can now be targeted correctly, with the nullfragment
ability.

---------

Co-authored-by: Red Mushie <82113471+redmushie@users.noreply.github.com>
## Short description
Makes the Fland supermatter easier to use without ripping up half the
pipes and starting over.

-Cooling Loop
Removed/replaced one-way filters to stop the setup from jamming when a
player forgets to turn a filter on.
 Cooling loop can now re-cool the same gas multiple times.
Radiators improved. TL;DR multiple radiators side by side is better than
one big single file line.
 Freezers directly linked to SM.
-Power Issues
 Extended power cable to reach un-powered scrubber in SM.
 Added dedicated APC for the freezer bank.
-Pipes
 Properly integrated fuel output filter into the TEG hot loop.
Added pressure overflow valve set to 300kpa for a little bit of passive
safety.
Added dedicated filter + connection ports to cold loop for extracting
certain gasses.
-Misc
Moved the tesla coils infront of the SM out of the way due to reflector
bugginess causing them to get hit.
Replaced radiation collectors with pre-filled variants due to previous
bullet-point reducing initial power generation.
Added a single active space heater to fix temperature problems from
minor leaks.

## Why we need to add this
SM is confusing, make SM less confusing to run at bare minimum.

## Media (Video/Screenshots)
<img width="811" height="811" alt="image"
src="https://github.com/user-attachments/assets/c95c8122-f8f3-40d4-9945-a06ec1826ead"
/>

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**

:cl: Orange Juice Goose
- tweak: Overhauled the fland SM room to be more usable for both
beginners and experts.
## Short description
<!-- What do you propose to change with your PR? -->

**Note: Mapping and .yml changes.** 

Adding an Unlocked prototype of Air Alarm, for use with Science
chambers.

Mapping tasks for adding the following :

Departmental Lathes:
#5458

Stir Stir, Ice Cream Maker, & the Vend of Silence
#5250

Pipe Dock Rollout
#5439

The Right Honorable Flippers
#5463

## Why we need to add this
<!-- What is the reason for adding these changes? Please post links to
Discussions as well as Bug Reports here. Please describe how this will
change the game balance. -->

New content that needs to be mapped. Additionally wiring and piping
improvements.

## Media (Video/Screenshots)
<!--
If your PR contains in-game changes you must provide screenshots/videos
of the changes.
-->
<img width="4064" height="3232" alt="Cork-0"
src="https://github.com/user-attachments/assets/82437956-08f7-4d93-aade-5f99eea00ca6"
/>


## Checks
<!-- check boxes for faster reviewing of your PR -->

- [x] I do not require assistance to complete the PR.
- [x] Before posting/requesting review of a PR, I have verified that the
changes work.
- [x] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [x] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.

**Changelog**
<!--
If you want the players to know about changes made in this PR, specify
them using the template outside the comment. Short and informative.

:cl: STARLIGHT TEAM
- add: Added Starlight.
- remove: Removed SS13.
- tweak: Changed SS14.
- fix: Fixed Rinary.
-->

:cl: OMEGA
- add: Adds a new air alarm protoype, unlocked.
- add: (Cork) Remade gas pipe network.
- add: (Cork) Remade HV, MV and LV networks.
- add: (Cork) Departmental Lathes.
- add: (Cork) The Right Honorable Flippers.
- add: (Cork) Distro and waste pipes added to all docks.
- add: (Cork) Buy and sell pipes added to cargo shuttle docks.
- add: (Cork) Unlocked air alarms mapped to Science chambers.
- remove: (Cork) Removed Artifact chamber blast doors. No more ashing
half the station!.
- tweak: (Cork) Artifact chambers reworked to enable more control of
chamber state.
- tweak: (Cork) TEG and distro pipes simplified.
## Short description
Fixes a few tests

## Why we need to add this
Dungeons needed to be updated to allow for non-standard sizes without
causing errors. SovietDungeonWeh has a 17x9 room and a 17x5 room that
was causing errors.

AntagGhostRoles Never removed its maps, causing massive memory usage,
same with PostMapInit.

CharacterSelectionTest.cs created tests with the same names.

Doing damage to a body while it's being deleted causes an error

## Checks
<!-- check boxes for faster reviewing of your PR -->

- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.
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