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4 changes: 2 additions & 2 deletions backend/API.md
Original file line number Diff line number Diff line change
Expand Up @@ -94,13 +94,13 @@ GET `/search?q=command%20damage&limit=5`
"enumId": "command",
"enumName": "命令",
"key": "damage <target: target> <amount: int> <cause: DamageCause> entity <damager: target>",
"value": "对实体造成伤害。"
"value": "对实体造成来源于特定实体的伤害。"
},
{
"enumId": "command",
"enumName": "命令",
"key": "damage <target: target> <amount: int> [cause: DamageCause]",
"value": "对实体造成来源于特定实体的伤害。"
"value": "对实体造成伤害。"
}
]
}
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12 changes: 6 additions & 6 deletions output/clib/release/vanilla.json
Original file line number Diff line number Diff line change
Expand Up @@ -3613,13 +3613,13 @@
"controller.animation.zombie.swimming": ""
},
"particle_emitter": {
"minecraft:arrow_spell_emitter": "",
"minecraft:balloon_gas_particle": "",
"minecraft:basic_bubble_particle": "",
"minecraft:arrow_spell_emitter": "斜向上随机颜色药水粒子效果",
"minecraft:balloon_gas_particle": "烟花火箭加速鞘翅尾焰",
"minecraft:basic_bubble_particle": "", // 无实际粒子留空
"minecraft:basic_bubble_particle_manual": "",
"minecraft:basic_crit_particle": "",
"minecraft:basic_flame_particle": "",
"minecraft:basic_portal_particle": "",
"minecraft:basic_crit_particle": "烟花火箭尾焰",
"minecraft:basic_flame_particle": "刷怪笼火苗粒子",
"minecraft:basic_portal_particle": "龙蛋瞬移粒子",
"minecraft:basic_smoke_particle": "",
"minecraft:bleach": "",
"minecraft:block_destruct": "",
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4 changes: 2 additions & 2 deletions translation/command.json
Original file line number Diff line number Diff line change
Expand Up @@ -257,8 +257,8 @@
"clone <begin: x y z> <end: x y z> <destination: x y z> filtered <cloneMode: CloneMode> <tileName: Block> <blockStates: block states>": "this: clone.filtered.withBlockState", // 在区域间复制方块。
"clone <begin: x y z> <end: x y z> <destination: x y z> filtered <cloneMode: CloneMode> <tileName: Block> <tileData: int>": "this: clone.filtered.withDataValue", // 在区域间复制方块。
"connect <serverUri: text>": "this: wsserver.default", // 连接WebSocket服务器。
"damage <target: target> <amount: int> <cause: DamageCause> entity <damager: target>": "this: damage.default", // 对实体造成伤害
"damage <target: target> <amount: int> [cause: DamageCause]": "this: damage.withDamager", // 对实体造成来源于特定实体的伤害
"damage <target: target> <amount: int> <cause: DamageCause> entity <damager: target>": "this: damage.withDamager", // 对实体造成来源于特定实体的伤害
"damage <target: target> <amount: int> [cause: DamageCause]": "this: damage.default", // 对实体造成伤害
"daylock [lock: Boolean]": "this: daylock.default", // 切换昼夜更替锁定。
"deop <player: target>": "this: deop.default", // 撤销管理员身份。
"dialogue change <npc: target> <sceneName: string> [players: target]": "this: dialogue.change", // 更改与NPC的对话场景。
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