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Better Prop Collision
This includes:
- Proper collision when prop is rotating in anyway, such as can stick to a wall (could modify player HULLs in real time), Either use `Entity:GetRotatedAABB()` or other way
- Proper collision if model was from a ragdoll by recreating a simple collision rather than VPhysics/BBox
- Ability to rotate collision when using solid OBB (currently broken) when Pitch rotation is enabled