WWRess
Basics:
WWRess is a combination of Chess and WWR, which is played on a 5x5 grid. Just like chess, there are two sides: White (The Town) and Black (The Wolves). Each player starts out with 5 chess pieces. There is no Checkmate or Stalemate - you lose when you cannot make a move/do not have any pieces left and then your opponent wins.
Chess:
Five different types of chess pieces exist (Pawn, King, Knight, Rook, and Queen), though the setup for each game is newly generated - sometimes you may have a rook and four pawns, other times you might have only kings (In this variant, kings are not truly kings - they move as a king does but do not have any other king behavior).
Most setups will revolve around pawns, kings, and knights, as rooks and queens are more difficult to balance in the 5x5 setup.
A notable difference to normal chess variants is that each side will usually have a different setup. Differences in what chess pieces each side has are usually made up by special abilities that almost all pieces have (more on that later).
Hidden Pieces:
One of the key gameplay differences between WWRess and normal Chess is that at the start of the game, the types of the enemy pieces are hidden: All enemy pieces will simply be shown as a question mark. As the game progresses, pieces will usually slowly reveal themselves and get automatically marked by the game (For example, if a piece does a knight move, it will be shown as one. On the other hand, if a piece does a pawn move it may still be a queen or king, or depending on the move, also a rook - in this case, the piece will be marked as "maybe a pawn"). Pieces may also be revealed through special abilities.
A common WWRess strategy is to hide pieces by pretending that they are weaker pieces. For example, a King may only perform Pawn moves, or a Queen may only perform Rook moves.
Special Moves:
Pawn Promotions exists in this variant (though you may not promote to a queen), but en passant and castling do not. A pawn also may not move forward two fields on its first move.
Special Abilities:
In WWRess (almost) all pieces also have a special ability. For some pieces, this is active, for others it's passive. When available, you may use an ability before moving one of your pieces in your turn. As a result of this, there are several pieces of the same chess type with differing abilities for each team. For example, Ranger and Citizen are both White Pawns, but differ in their special ability.
Some common types of special abilities are the following:
• Investigation - Investigative abilities reveal information about enemy pieces. For example, the Fortune Teller may reveal the exact type/role of an enemy piece that is in a position it could move to. The Crowd Seeker on the other hand, may reveal the type (but not role!) of any enemy piece. The information gained through investigation is shown on both the investigator's private board, as well as on the public spectator board - through this, you can tell when your enemy investigates you.
• Death Effect - There are various different passive abilities that trigger when a piece is taken. For example, the Huntress will take the piece that took it. The Wolf Cub will grant its player a double turn when it's taken.
• Protection - Some pieces have passive protections, while others can actively protect other pieces. For example, the Scared Wolf survives the first time it's taken (though it loses some mobility), while the Royal Knight may protect an allied piece that it can reach for one turn.
• Disguises - Some pieces may be disguised or may disguise other pieces - this can mess with investigative abilities. For example, the Sneaking Wolf is a king, but will be seen as a pawn.
• Transformation - Some pieces may change their own type. For example, the Dog may choose to become another piece, and the Amnesiac will change to a different piece after its first move.
Other types of abilities exist, as many abilities are unique. You can run the /pieces command to see a list of pieces for each team.
How to Play:
Run /play to start a game against the AI - though you may instead want to run /play mode:WWRess (Simplified) if you're playing for the first time. In the simplified variant, the rules are the same, but some of the more complicated pieces cannot spawn.
The abilities for all your pieces, as well as all revealed enemy pieces is shown below the board.
Run /challenge to play against another player. You can specify simplified mode here, too.
Solo Teams:
Rarely, a third team will spawn in the center of the board: Gold (Solo Team). There are several options for solo teams, and they will often heavily alter the gameplay of the game as they have powerful abilities. Solo Pawns may move both up and down. Solo Teams either have one or two pieces.
You may ban solos from appearing using /play solo:None, or you can even try to play as a solo yourself using /play team:Solo (Gold) (though it is very difficult to win as a solo team). To play against another player while a solo is present, use /challenge_solo