⚡ Bolt: [performance improvement] Add early loop termination in group creation#600
⚡ Bolt: [performance improvement] Add early loop termination in group creation#600google-labs-jules[bot] wants to merge 1 commit into
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…ore is found Added early loop termination to `grabNextAvailablePlayer` in `packages/shared/src/parallelGroupCreator.ts`. When `bestScore` reaches 0 (the absolute optimal score indicating no previous groupings), the loop now breaks immediately, avoiding unnecessary subsequent iterations. This optimizes the hot path for large groups and deep search histories. Also exported `SeasonPairs` in `index.ts` to satisfy a missing export type in the `activity` frontend typecheck.
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💡 What: Added early loop termination (
break) ingrabNextAvailablePlayerwhenbestScore === 0.🎯 Why: In group formation, a score of 0 represents the absolute best possible outcome (no prior grouping penalty). Continuing the loop to check remaining players wastes CPU cycles since no better candidate can be found.
📊 Impact: Skips unnecessary iterations and reduces computation time in hot group-creation loops when an optimal player is found early.
🔬 Measurement: Verify correctness by ensuring that the generated groups remain identical, and use a benchmark script on
createMythicPlusGroupswith a high number of iterations and players to observe lower execution times. Tested vianpm -w packages/shared run testandnpm -w activity run typecheck.PR created automatically by Jules for task 10414264255176948250 started by @TytaniumDev