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🎨 Palette: Add aria-label to unwrapped input field#591

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🎨 Palette: Add aria-label to unwrapped input field#591
google-labs-jules[bot] wants to merge 2 commits into
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palette/fix-aria-label-input-8227648692281480449

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💡 What: Added an aria-label attribute to the native <input> element for "In-Game Name" in activity/src/components/RoleEditor.tsx. Also fixed a TypeScript compilation issue in shared by exporting the missing SeasonPairs type.
🎯 Why: To improve keyboard navigation and screen reader accessibility for users editing their character details. Using only a placeholder on an unwrapped input isn't a robust accessibility pattern.
📸 Before/After: Visuals remain unchanged, but screen readers will now accurately announce "In-Game Name" when focus lands on the input field.
♿ Accessibility: Ensures that raw text inputs that aren't tied explicitly to a visible <label> element provide semantic meaning to assistive technologies.


PR created automatically by Jules for task 8227648692281480449 started by @TytaniumDev

💡 What: Added an `aria-label` attribute to the native `<input>` element for "In-Game Name" in `activity/src/components/RoleEditor.tsx`. Also fixed a TypeScript compilation issue in `shared` by exporting the missing `SeasonPairs` type.
🎯 Why: To improve keyboard navigation and screen reader accessibility for users editing their character details. Using only a placeholder on an unwrapped input isn't a robust accessibility pattern.
📸 Before/After: Visuals remain unchanged, but screen readers will now accurately announce "In-Game Name" when focus lands on the input field.
♿ Accessibility: Ensures that raw text inputs that aren't tied explicitly to a visible `<label>` element provide semantic meaning to assistive technologies.
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💡 What: Added an `aria-label` attribute to the native `<input>` element for "In-Game Name" in `activity/src/components/RoleEditor.tsx`. Also fixed a TypeScript compilation issue in `shared` by exporting the missing `SeasonPairs` type.
🎯 Why: To improve keyboard navigation and screen reader accessibility for users editing their character details. Using only a placeholder on an unwrapped input isn't a robust accessibility pattern.
📸 Before/After: Visuals remain unchanged, but screen readers will now accurately announce "In-Game Name" when focus lands on the input field.
♿ Accessibility: Ensures that raw text inputs that aren't tied explicitly to a visible `<label>` element provide semantic meaning to assistive technologies.
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