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16 changes: 16 additions & 0 deletions Content.Server/Atmos/EntitySystems/FlammableSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,7 @@
using Content.Shared.Toggleable;
using Content.Shared.Weapons.Melee.Events;
using Content.Shared.FixedPoint;
using Content.Shared.Hands;
using Robust.Server.Audio;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
Expand Down Expand Up @@ -75,6 +76,7 @@ public override void Initialize()
SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFire);
SubscribeLocalEvent<FlammableComponent, RejuvenateEvent>(OnRejuvenate);
SubscribeLocalEvent<FlammableComponent, ResistFireAlertEvent>(OnResistFireAlert);
Subs.SubscribeWithRelay<FlammableComponent, ExtinguishEvent>(OnExtinguishEvent);

SubscribeLocalEvent<IgniteOnCollideComponent, StartCollideEvent>(IgniteOnCollide);
SubscribeLocalEvent<IgniteOnCollideComponent, LandEvent>(OnIgniteLand);
Expand All @@ -88,6 +90,14 @@ public override void Initialize()
SubscribeLocalEvent<IgniteOnHeatDamageComponent, DamageChangedEvent>(OnDamageChanged);
}

private void OnExtinguishEvent(Entity<FlammableComponent> ent, ref ExtinguishEvent args)
{
// You know I'm really not sure if having AdjustFireStacks *after* Extinguish,
// but I'm just moving this code, not questioning it.
Extinguish(ent, ent.Comp);
AdjustFireStacks(ent, args.FireStacksAdjustment, ent.Comp);
}

private void OnMeleeHit(EntityUid uid, IgniteOnMeleeHitComponent component, MeleeHitEvent args)
{
foreach (var entity in args.HitEntities)
Expand Down Expand Up @@ -331,6 +341,9 @@ public void Extinguish(EntityUid uid, FlammableComponent? flammable = null)

_ignitionSourceSystem.SetIgnited(uid, false);

var extinguished = new ExtinguishedEvent();
RaiseLocalEvent(uid, ref extinguished);

UpdateAppearance(uid, flammable);
}

Expand Down Expand Up @@ -361,6 +374,9 @@ public void Ignite(EntityUid uid, EntityUid ignitionSource, FlammableComponent?
else
_adminLogger.Add(LogType.Flammable, $"{ToPrettyString(uid):target} set on fire by {ToPrettyString(ignitionSource):actor}");
flammable.OnFire = true;

var extinguished = new IgnitedEvent();
RaiseLocalEvent(uid, ref extinguished);
}

UpdateAppearance(uid, flammable);
Expand Down
17 changes: 8 additions & 9 deletions Content.Server/EntityEffects/Effects/ExtinguishReaction.cs
Original file line number Diff line number Diff line change
@@ -1,5 +1,4 @@
using Content.Server.Atmos.Components;
using Content.Server.Atmos.EntitySystems;
using Content.Shared.Atmos;
using Content.Shared.EntityEffects;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
Expand All @@ -20,17 +19,17 @@ public sealed partial class ExtinguishReaction : EntityEffect

public override void Effect(EntityEffectBaseArgs args)
{
if (!args.EntityManager.TryGetComponent(args.TargetEntity, out FlammableComponent? flammable)) return;
var ev = new ExtinguishEvent
{
FireStacksAdjustment = FireStacksAdjustment,
};

var flammableSystem = args.EntityManager.System<FlammableSystem>();
flammableSystem.Extinguish(args.TargetEntity, flammable);
if (args is EntityEffectReagentArgs reagentArgs)
{
flammableSystem.AdjustFireStacks(reagentArgs.TargetEntity, FireStacksAdjustment * (float) reagentArgs.Quantity, flammable);
} else
{
flammableSystem.AdjustFireStacks(args.TargetEntity, FireStacksAdjustment, flammable);
ev.FireStacksAdjustment *= (float)reagentArgs.Quantity;
}

args.EntityManager.EventBus.RaiseLocalEvent(args.TargetEntity, ref ev);
}
}
}
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
using Content.Shared.Mobs;
using System.Threading;
using Content.Shared.Mobs;

namespace Content.Server.Explosion.Components;

Expand All @@ -21,4 +22,12 @@ public sealed partial class TriggerOnMobstateChangeComponent : Component
[ViewVariables]
[DataField("preventSuicide")]
public bool PreventSuicide = false;

// the timer cancel token
[ViewVariables]
public CancellationTokenSource RattleCancelToken = new();

// The delay before the implant sends the message again
[DataField]
public TimeSpan RattleRefireDelay = TimeSpan.FromMinutes(20);
}
100 changes: 96 additions & 4 deletions Content.Server/Explosion/EntitySystems/TriggerSystem.Mobstate.cs
Original file line number Diff line number Diff line change
@@ -1,8 +1,14 @@
using Content.Server.Explosion.Components;
using System.Threading;
using Content.Server.Explosion.Components;
using Content.Shared.Explosion.Components;
using Content.Shared.Implants;
using Content.Shared.Interaction.Events;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Verbs;
using Robust.Shared.Timing;

namespace Content.Server.Explosion.EntitySystems;

Expand All @@ -15,27 +21,95 @@ private void InitializeMobstate()

SubscribeLocalEvent<TriggerOnMobstateChangeComponent, ImplantRelayEvent<SuicideEvent>>(OnSuicideRelay);
SubscribeLocalEvent<TriggerOnMobstateChangeComponent, ImplantRelayEvent<MobStateChangedEvent>>(OnMobStateRelay);
SubscribeLocalEvent<TriggerOnMobstateChangeComponent, ImplantRelayEvent<ReTriggerRattleImplantEvent>>(OnFtlArriveRelay);
}

private void OnMobStateChanged(EntityUid uid, TriggerOnMobstateChangeComponent component, MobStateChangedEvent args)
{
component.RattleCancelToken.Cancel();
component.RattleCancelToken = new CancellationTokenSource();
if (!component.MobState.Contains(args.NewMobState))
return;

TryRunTrigger(
uid,
component,
args.Target,
args.NewMobState,
args.Origin);
}

private void TryRunTrigger(
EntityUid uid,
TriggerOnMobstateChangeComponent component,
EntityUid changedStateMobUid,
MobState coolState,
EntityUid? stateChangerUid = null,
bool retry = false)
{

//This chains Mobstate Changed triggers with OnUseTimerTrigger if they have it
//Very useful for things that require a mobstate change and a timer
if (TryComp<OnUseTimerTriggerComponent>(uid, out var timerTrigger))
{
HandleTimerTrigger(
uid,
args.Origin,
stateChangerUid,
timerTrigger.Delay,
timerTrigger.BeepInterval,
timerTrigger.InitialBeepDelay,
timerTrigger.BeepSound);
}
else
Trigger(uid);
{
Dictionary<string, object> extraData = new()
{
{ "isRetry", retry }
};
Trigger(uid, extras: extraData);
}

// but only repeat if their mind has a people behind it
if (!TryComp<MindContainerComponent>(changedStateMobUid, out var mindContainer))
return;
var mind = CompOrNull<MindComponent>(mindContainer.Mind);
var hasUserId = mind?.UserId;
if (hasUserId == null)
return;

// then do it AGAIN
component.RattleCancelToken.Cancel();
component.RattleCancelToken = new CancellationTokenSource();
Robust.Shared.Timing.Timer.Spawn(component.RattleRefireDelay, () => CheckAndTryRefire(uid, component, changedStateMobUid), component.RattleCancelToken.Token);
}

/// <summary>
/// Check if the trigger can be retriggered and does so if possible
/// </summary>
private void CheckAndTryRefire(
EntityUid uid,
TriggerOnMobstateChangeComponent component,
EntityUid changedStateMobUid)
{
if (!Exists(uid)
|| !Exists(changedStateMobUid))
return;
if (Deleted(uid)
|| Deleted(changedStateMobUid))
return;
if (!HasComp<MobStateComponent>(changedStateMobUid))
return;
var stat = Comp<MobStateComponent>(changedStateMobUid).CurrentState;
if (component.MobState.Contains(stat))
{
TryRunTrigger(
uid,
component,
changedStateMobUid,
stat,
null,
true);
}
}

/// <summary>
Expand All @@ -61,6 +135,24 @@ private void OnSuicideRelay(EntityUid uid, TriggerOnMobstateChangeComponent comp

private void OnMobStateRelay(EntityUid uid, TriggerOnMobstateChangeComponent component, ImplantRelayEvent<MobStateChangedEvent> args)
{
OnMobStateChanged(uid, component, args.Event);
OnMobStateChanged(
uid,
component,
args.Event);
}

/// <summary>
/// When ftl arrives, and they are fucked, do the needful
/// </summary>
private void OnFtlArriveRelay(EntityUid uid,
TriggerOnMobstateChangeComponent component,
ImplantRelayEvent<ReTriggerRattleImplantEvent> args)
{
TryRunTrigger(
uid,
component,
args.Event.Implanted,
args.Event.CurrentState,
null);
}
}
29 changes: 26 additions & 3 deletions Content.Server/Explosion/EntitySystems/TriggerSystem.cs
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
using Content.Server._Mono.Planets;
using System.Linq;
using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Explosion.Components;
Expand Down Expand Up @@ -35,6 +37,8 @@
using Content.Shared.Humanoid;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.Body.Components; // Frontier: Gib organs
using Content.Shared.Projectiles; // Frontier: embed triggers
using Content.Shared.Mind;
Expand All @@ -51,14 +55,26 @@ public sealed class TriggerEvent : HandledEntityEventArgs
{
public EntityUid Triggered { get; }
public EntityUid? User { get; }
public Dictionary<string, object> Extras { get; } = new();

public TriggerEvent(EntityUid triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
}

public void AddExtra(string extra, object value)
{
Extras[extra] = value;
}
}

/// <summary>
/// Raised before a trigger is activated.
/// </summary>
[ByRefEvent]
public record struct BeforeTriggerEvent(EntityUid Triggered, EntityUid? User, bool Cancelled = false);

/// <summary>
/// Raised when timer trigger becomes active.
/// </summary>
Expand Down Expand Up @@ -250,8 +266,8 @@ private void HandleRattleTrigger(EntityUid uid, RattleComponent component, Trigg
// Gets location of the implant
var ownerXform = Transform(uid);
var pos = ownerXform.MapPosition;
var x = (int) pos.X;
var y = (int) pos.Y;
var x = (int)pos.X;
var y = (int)pos.Y;
var posText = $"({x}, {y})";

// Frontier: Gets station location of the implant
Expand Down Expand Up @@ -367,9 +383,16 @@ private void OnRepeatInit(Entity<RepeatingTriggerComponent> ent, ref MapInitEven
ent.Comp.NextTrigger = _timing.CurTime + ent.Comp.Delay;
}

public bool Trigger(EntityUid trigger, EntityUid? user = null)
public bool Trigger(EntityUid trigger, EntityUid? user = null, Dictionary<string, object>? extras = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
if (extras != null)
{
foreach (var (key, value) in extras)
{
triggerEvent.AddExtra(key, value);
}
}
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true);
return triggerEvent.Handled;
}
Expand Down
18 changes: 18 additions & 0 deletions Content.Server/Nutrition/EntitySystems/SmokingSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using System.Linq;
using Content.Shared.Atmos;

namespace Content.Server.Nutrition.EntitySystems
{
Expand Down Expand Up @@ -48,12 +49,19 @@ public override void Initialize()
SubscribeLocalEvent<SmokableComponent, IsHotEvent>(OnSmokableIsHotEvent);
SubscribeLocalEvent<SmokableComponent, ComponentShutdown>(OnSmokableShutdownEvent);
SubscribeLocalEvent<SmokableComponent, GotEquippedEvent>(OnSmokeableEquipEvent);
Subs.SubscribeWithRelay<SmokableComponent, ExtinguishEvent>(OnExtinguishEvent);

InitializeCigars();
InitializePipes();
InitializeVapes();
}

private void OnExtinguishEvent(Entity<SmokableComponent> ent, ref ExtinguishEvent args)
{
if (ent.Comp.State == SmokableState.Lit)
SetSmokableState(ent, SmokableState.Burnt, ent);
}

public void SetSmokableState(EntityUid uid, SmokableState state, SmokableComponent? smokable = null,
AppearanceComponent? appearance = null, ClothingComponent? clothing = null)
{
Expand All @@ -74,9 +82,19 @@ public void SetSmokableState(EntityUid uid, SmokableState state, SmokableCompone
_items.SetHeldPrefix(uid, newState);

if (state == SmokableState.Lit)
{
var igniteEvent = new IgnitedEvent();
RaiseLocalEvent(uid, ref igniteEvent);

_active.Add(uid);
}
else
{
var igniteEvent = new ExtinguishedEvent();
RaiseLocalEvent(uid, ref igniteEvent);

_active.Remove(uid);
}
}

private void OnSmokableIsHotEvent(Entity<SmokableComponent> entity, ref IsHotEvent args)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -71,4 +71,10 @@ public sealed partial class SalvageExpeditionComponent : SharedSalvageExpedition
[ViewVariables(VVAccess.ReadWrite), DataField("rewards", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
public List<string> Rewards = default!;
// End Frontier: expedition difficulty and rewards

/// <summary>
/// next time to check for autoabort
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField]
public TimeSpan NextAutoAbortCheck = TimeSpan.Zero;
}
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