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Toxc edited this page May 14, 2026 · 1 revision

Usage Guide

This page covers how to open the editor and use every tool, for both keyboard/mouse and controller players.


Opening the Editor

Input Method Control
Keyboard F8 (configurable in BepInEx config)
Controller View/Back + Y

Tip: The editor uses the local player model as the baked preview mesh. If you open it in the main menu before joining a game, the 3D preview may be unavailable. Open the editor after loading into a session for best results.


Keyboard & Mouse Controls

Action Control
Paint / Place Decal Left-click and drag
Erase Hold E + left-click drag (or switch to Erase tool)
Undo Ctrl + Z
Redo Ctrl + Y
Reset Texture Reset button in the UI
Rotate Preview Q (left) / E (right)
Cycle Tools Tab
Increase Brush Size ]
Decrease Brush Size [
Save Design Ctrl + S
Apply to Suit Enter
Close Editor F8 or Escape

Controller Controls

Action Control
Open Editor View/Back + Y
Move Cursor Left Stick
Paint Right Trigger
Rotate Preview Left Bumper (left) / Right Bumper (right)
Cycle Tools Y
Undo X
Save Design Start
Apply to Suit A

Controller cursor speed is adjustable in the BepInEx config file — see Configuration.


Tools

🖌️ Paint

The default tool. Click and drag over the 3D suit preview to paint. Raycasting maps your screen-space cursor to the suit's UV coordinates, so what you paint on the preview appears in the correct position on the actual texture.

🧹 Erase

Removes paint from the texture. Works the same way as the paint tool — drag over areas to clear them.

🖼️ Decal

Places an image from your Decals folder onto the suit. Select a decal from the list, then click on the preview to stamp it. See the Decals page for how to add your own images.


Brush Settings

The following can be adjusted in real time inside the editor:

  • Size — controls the radius of the brush footprint on the texture.
  • Color — opens a color picker.
  • Opacity — controls transparency of each brush stroke (0–100%).

Applying vs. Saving

Action What It Does
Apply Writes the current texture to your suit immediately and syncs it to other DrawableSuits players in the session.
Save Persists the design as a named JSON + PNG pair in the Saves/Textures folders so you can reload it later. Also triggers a multiplayer sync.

You can apply without saving (temporary session design) or save without applying (preserve for later).

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