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Usage Guide
This page covers how to open the editor and use every tool, for both keyboard/mouse and controller players.
| Input Method | Control |
|---|---|
| Keyboard |
F8 (configurable in BepInEx config) |
| Controller |
View/Back + Y
|
Tip: The editor uses the local player model as the baked preview mesh. If you open it in the main menu before joining a game, the 3D preview may be unavailable. Open the editor after loading into a session for best results.
| Action | Control |
|---|---|
| Paint / Place Decal | Left-click and drag |
| Erase | Hold E + left-click drag (or switch to Erase tool) |
| Undo | Ctrl + Z |
| Redo | Ctrl + Y |
| Reset Texture | Reset button in the UI |
| Rotate Preview |
Q (left) / E (right) |
| Cycle Tools | Tab |
| Increase Brush Size | ] |
| Decrease Brush Size | [ |
| Save Design | Ctrl + S |
| Apply to Suit | Enter |
| Close Editor |
F8 or Escape
|
| Action | Control |
|---|---|
| Open Editor |
View/Back + Y
|
| Move Cursor | Left Stick |
| Paint | Right Trigger |
| Rotate Preview | Left Bumper (left) / Right Bumper (right) |
| Cycle Tools | Y |
| Undo | X |
| Save Design | Start |
| Apply to Suit | A |
Controller cursor speed is adjustable in the BepInEx config file — see Configuration.
The default tool. Click and drag over the 3D suit preview to paint. Raycasting maps your screen-space cursor to the suit's UV coordinates, so what you paint on the preview appears in the correct position on the actual texture.
Removes paint from the texture. Works the same way as the paint tool — drag over areas to clear them.
Places an image from your Decals folder onto the suit. Select a decal from the list, then click on the preview to stamp it. See the Decals page for how to add your own images.
The following can be adjusted in real time inside the editor:
- Size — controls the radius of the brush footprint on the texture.
- Color — opens a color picker.
- Opacity — controls transparency of each brush stroke (0–100%).
| Action | What It Does |
|---|---|
| Apply | Writes the current texture to your suit immediately and syncs it to other DrawableSuits players in the session. |
| Save | Persists the design as a named JSON + PNG pair in the Saves/Textures folders so you can reload it later. Also triggers a multiplayer sync. |
You can apply without saving (temporary session design) or save without applying (preserve for later).