You don’t change the animals — you change the world around them.
In this tile-based puzzle adventure, you guide a group of animals across tiny isometric worlds packed with trees, logs, water, insects, and shifting terrain. Each animal plays by its own rules. Some hate noise. Some can’t turn. Some rely on sound to move. Others roll nonstop, fly freely, or squeeze through tight spaces. What blocks one animal might be exactly what another needs.
Place tiles, move obstacles, and reshape the board to help every creature reach its goal safely.
- The Bat: Flies high, but loud sounds send it into chaos.
- The Turtle: Is steady… but jumping is not an option.
- The Armadillo: Never turns — once it rolls, it rolls.
- The Mole: Can’t see a thing and follows sound to survive.
- Crickets: Guide the mole, but the bat can't stand them.
- Fireflies: Make the fog vanish, allowing the animals to pass through safely.
- Directional Log: Helps you change the armadillo's route.
- Drag and place tiles to construct paths.
- Rearrange obstacles to remove barriers or redirect movement.
- Observe how each animal reacts to different environmental factors.
- Combine their unique constraints and abilities.
- Find your own solution to restore harmony.
Instead of upgrading characters, players adapt the environment to fit each creature’s needs. This approach promotes empathy, systems thinking, and creative problem-solving. Players learn to recognize constraints, plan ahead, and understand cause-and-effect relationships in a playful, hands-on way.
| Action | Input |
|---|---|
| Move Camera | Left Mouse Button (Hold) + Move Mouse |
| Zoom In/Out | Left Mouse Button (Hold) + Drag |
| Rotate Object | Scroll Wheel |
- Programming: Toli, Nerea, Iván
- Game Design: Hugo
- 3D Art: Nuria
- 2D Art: Javi
- UI: Iván, Nerea
- Sound: Nerea