Add video playback support (CRI Movie)#5
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Integrate CRI Movie SDK video playback into both renderers: - Add YUV texture format mappings (Image_Y8_U2_V2, Image_Y8_U2_V2_A8) to Vulkan - Fix MappedTexture::Map multi-plane corruption: initialize ImageData once before the plane loop instead of per-iteration (matching D3D11 pattern) - Fix Vulkan ShaderInterface::Finish not calling base class, leaving PrimitiveOpen stuck true and crashing on next BeginPrimitive - Fix RenderSync double-EndFrame: remove duplicate RSync.BeginFrame/EndFrame from MeshCache since HAL already calls them on the same shared RSync object - Remove broken GDecodeTick/GRenderTick sync guard in Video_VideoImage that blocked all video frame decoding - Wire up video subsystem (CRI + DirectSound) in both GFxPlayerTiny samples - Add SF_ENABLE_VIDEO CMake option and libgfxvideo library target Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Headers and prebuilt libraries for PC (x86/x64), PS4, Xbox One, and Durango. Required when SF_ENABLE_VIDEO=ON. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Same category as Mask_AS2, Mask_AS3, MMOPackedRender — too heavy for software rasterization. Passes locally with real GPU (21/21). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
SF_ENABLE_VIDEOCMake option withlibgfxvideolibrary targetTest plan
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