Jeriko is a Unity DOTS destruction framework for connectivity-driven element state, collision damage, integrity depletion, physics velocity management, and structural stress analysis.
- Unity 6000.3 or newer.
- Unity Entities 1.4.x and Unity Physics 1.4.x.
- Universal Render Pipeline 17.x for the editor debug-line shader.
- IceEvents 1.0.0 installed as
com.threeice.iceevents.
Install IceEvents first, then add Jeriko to the Unity Package Manager from Git:
https://github.com/ThreeIce/IceEvents.git
https://github.com/ThreeIce/Jeriko.git
For source development inside a Unity project, add this repository as an embedded package under Packages/com.threeice.jeriko.
Runtime/contains the Jeriko runtime assembly, authoring component, ECS systems, events, and debug shader.Tests/Editor/contains Unity editor tests for integrity, authoring validation, island registry, structural analysis, and stress integration.Documentation/contains notes that should be surfaced in user-facing manuals.
MIT.