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Jeriko

Jeriko is a Unity DOTS destruction framework for connectivity-driven element state, collision damage, integrity depletion, physics velocity management, and structural stress analysis.

Requirements

  • Unity 6000.3 or newer.
  • Unity Entities 1.4.x and Unity Physics 1.4.x.
  • Universal Render Pipeline 17.x for the editor debug-line shader.
  • IceEvents 1.0.0 installed as com.threeice.iceevents.

Installation

Install IceEvents first, then add Jeriko to the Unity Package Manager from Git:

https://github.com/ThreeIce/IceEvents.git
https://github.com/ThreeIce/Jeriko.git

For source development inside a Unity project, add this repository as an embedded package under Packages/com.threeice.jeriko.

Package Layout

  • Runtime/ contains the Jeriko runtime assembly, authoring component, ECS systems, events, and debug shader.
  • Tests/Editor/ contains Unity editor tests for integrity, authoring validation, island registry, structural analysis, and stress integration.
  • Documentation/ contains notes that should be surfaced in user-facing manuals.

License

MIT.

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Unity DOTS destruction framework for connectivity, integrity, collision damage, and structural stress.

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