A work-in-progress decompilation of Luigi's Mansion.
This repository does not contain any game assets or assembly whatsoever. An existing copy of the game is required.
Warning
Using AI software to contribute to this decompilation is strictly prohibited and will result in being banned from contributing. This is because AI is known to use code from illegally leaked sources, which presents legal concerns the maintainers of this project want to avoid.
Supported versions:
GLME01: Rev 0 (USA)GLMJ01: Rev 0 (JPN)GLMP01_00: Rev 0 (PAL)GLMP01_01: Rev 1 (PAL)
On Windows, it's highly recommended to use native tooling. WSL or msys2 are not required. When running under WSL, objdiff is unable to get filesystem notifications for automatic rebuilds.
- Install Python and add it to
%PATH%.- Also available from the Windows Store.
- Download ninja and add it to
%PATH%.- Quick install via pip:
pip install ninja
- Quick install via pip:
-
Install ninja:
brew install ninja
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
- Install ninja.
wibo, a minimal 32-bit Windows binary wrapper, will be automatically downloaded and used.
-
Clone the repository:
git clone https://github.com/theplayerrolo/lm-decomp.git
-
Copy your game's disc image to
orig/GLME01.- Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, NFS, GCZ, TGC
- After the initial build, the disc image can be deleted to save space.
-
Configure:
python configure.py
To use a version other than
GLME01(USA), specify it with--version. -
Build:
ninja
Once the initial build succeeds, an objdiff.json should exist in the project root.
Download the latest release from encounter/objdiff. Under project settings, set Project directory. The configuration should be loaded automatically.
Select an object from the left sidebar to begin diffing. Changes to the project will rebuild automatically: changes to source files, headers, configure.py, splits.txt or symbols.txt.
