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26 changes: 26 additions & 0 deletions src/sync_task.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -221,6 +221,18 @@ SyncTaskState SyncTask::handle_synchronize_audio(SyncContext& sync_context) {
const int64_t active_threshold =
sync_context.hard_syncing ? HARD_SYNC_SETTLE_THRESHOLD_US : HARD_SYNC_THRESHOLD_US;

if ((raw_error > active_threshold) || (raw_error < -active_threshold)) {
// A hard sync is needed. While aligning (initial-sync priming/alignment or post-seek
// re-alignment) hard syncs are expected, so they do not report an error. Otherwise this is
// an unexpected loss of sync (e.g. buffer underrun): report ERROR once and keep filling
// with silence until we re-align, at which point SYNCHRONIZED is reported.
if (!sync_context.aligning && !sync_context.reported_error) {
sync_context.reported_error = true;
this->player_impl_->enqueue_state_update(SendspinClientState::ERROR);
SS_LOGW(TAG, "Lost sync (%" PRId64 "us off), reporting error", raw_error);
}
}
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if (raw_error > active_threshold) {
// Buffer will run out before this chunk is supposed to play - insert silence to fill the
// gap
Expand Down Expand Up @@ -273,6 +285,15 @@ SyncTaskState SyncTask::handle_synchronize_audio(SyncContext& sync_context) {
// corrections
sync_context.hard_syncing = false;

// First in-tolerance alignment completes initial-sync/post-seek alignment. If we had
// reported a sync error, we have now recovered: report SYNCHRONIZED.
sync_context.aligning = false;
if (sync_context.reported_error) {
sync_context.reported_error = false;
this->player_impl_->enqueue_state_update(SendspinClientState::SYNCHRONIZED);
SS_LOGI(TAG, "Regained sync, reporting synchronized");
}

if (raw_error > SOFT_SYNC_THRESHOLD_US) {
// Slightly behind - add one interpolated frame between the last two decoded frames
// Playtime estimate is advanced by transfer_audio() when the extra frame is sent
Expand Down Expand Up @@ -616,6 +637,9 @@ void SyncTask::apply_stream_clear(SyncContext& sync_context) {
sync_context.silence_remaining = 0;
sync_context.release_chunk = false;
sync_context.hard_syncing = true;
// Post-seek re-alignment hard syncs are expected, not a loss of sync. Leave reported_error
// as-is so a pre-seek error still recovers to SYNCHRONIZED once we re-align.
sync_context.aligning = true;
if (sync_context.decode_buffer != nullptr) {
sync_context.decode_buffer->decrease_buffer_length(sync_context.decode_buffer->available());
}
Expand Down Expand Up @@ -660,6 +684,8 @@ void SyncTask::reset_context(SyncContext& sync_context) {
sync_context.release_chunk = false;
sync_context.initial_decode = true;
sync_context.hard_syncing = true;
sync_context.aligning = true;
sync_context.reported_error = false;
sync_context.silence_remaining = 0;

// Empty the decode buffer without deallocating
Expand Down
5 changes: 5 additions & 0 deletions src/sync_task.h
Original file line number Diff line number Diff line change
Expand Up @@ -84,6 +84,11 @@ struct SyncContext {
bool hard_syncing{true}; // Starts true so initial sync uses tight settle threshold
bool initial_decode{false};
bool release_chunk{false};
bool aligning{true}; // True during initial-sync alignment (both priming phases) and post-seek
// re-alignment; cleared on first in-tolerance sync. Hard syncs while
// aligning are expected and do not report the ERROR client state.
bool reported_error{false}; // True between reporting ERROR and recovering to SYNCHRONIZED;
// edge-triggers the client/state transitions.
};

/// @brief Event flag bits used for sync task lifecycle and command signaling
Expand Down
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