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1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -310,3 +310,4 @@ Resources/MapImages
# Changelog package lock
package-lock.json
Resources/.vscode/settings.json

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Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 45 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -169,7 +169,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 45 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -282,7 +282,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -396,7 +396,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -481,7 +481,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -175,7 +175,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -292,7 +292,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -379,7 +379,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 50 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -114,7 +114,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 50 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -114,7 +114,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -260,7 +260,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 25 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -27,7 +27,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 18 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -143,7 +143,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 15 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -288,7 +288,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 20 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -404,7 +404,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 18 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -520,7 +520,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 15 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
- Cartridge
- CrescentCartridge_185Ga
- type: CartridgeAmmo
proto: CrescentBullet_185Ga
proto: Crescent185gaPelletShotgunSpread
- type: Sprite
sprite: _Crescent/Objects/Weapons/Ammunition/New_Ammo/Casings/18.5Ga.rsi
layers:
Expand All @@ -28,7 +28,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 10 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

Expand Down Expand Up @@ -95,7 +95,7 @@
zeroVisible: false

- type: entity
id: CrescentBoxMagazine185Ga
id: CrescentBoxMagazine_185Ga
name: "20-round magazine (18.5Ga)"
parent: CrescentBaseMagazine
abstract: False
Expand Down Expand Up @@ -183,7 +183,7 @@
- type: Projectile
damage:
types:
Piercing: 1000 # i just hit the juckport
Piercing: 12 # i just hit the juckport
harmorPenetration: 30
stoppingPower: 4

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Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
- type: entity
name: CDT L60 7.62x51mm
parent: [BaseWeaponRifle, StreeCredRedeemable]
id: CrescentWeaponLMGL60
description: l60 alcor top 10 tuff names
components:
- type: Item
shape:
- 0,0,4,1
- type: Sprite
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/LMG/L60.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/LMG/L60.rsi
- type: Gun
fireRate: 6
soundGunshot:
collection: Lmg_1_Gunshots
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: CrescentBoxMagazine_762x51
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
priority: 2
whitelist:
tags:
- CrescentBoxMagazine_762x51
gun_chamber:
name: Chamber
startingItem: CrescentCartridge_762x51
priority: 1
whitelist:
tags:
- CrescentCartridge_762x51
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: Appearance
- type: StaticPrice
price: 3000
- type: ChamberMagazineAmmoProvider
soundRack:
path: /Audio/_Crescent/Weapons/Guns/conscript/rack.ogg
soundBoltOpened:
path: /Audio/_Crescent/Weapons/Guns/conscript/bolt_open.ogg
soundBoltClosed:
path: /Audio/_Crescent/Weapons/Guns/conscript/bolt_close.ogg
Original file line number Diff line number Diff line change
@@ -0,0 +1,57 @@
- type: entity
name: CDT C-2001 5.56x45mm
parent: [BaseWeaponRifle, StreeCredRedeemable]
id: CrescentWeaponRifleTypeC2001
description: The C-2001 is Cyberdawn Technology's anwser to the Type-518, and is one of their best sellers as of yet. A simple core, with an enormously overengineered polymer frame wrapped around it, the C-2001 was designed with ergonomics above all else, and it shows. Sporting a slightly lower firerate to stop the polymer from melting, the C-2001 is a solid rifle, if you can afford the steep cost.
components:
- type: Item
shape:
- 0,0,4,1
- type: Sprite
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/RIFLE/C-2001.rsi
layers:
- state: base
map: ["enum.GunVisualLayers.Base"]
- state: mag-0
map: ["enum.GunVisualLayers.Mag"]
- type: Clothing
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/RIFLE/C-2001.rsi
- type: Gun
fireRate: 6
selectedMode: FullAuto
availableModes:
- FullAuto
shotsPerBurst: 2
burstFireRate: 10
burstCooldown: 0.5
soundGunshot:
collection: M16_Gunshots
- type: ItemSlots
slots:
gun_magazine:
name: Magazine
startingItem: CrescentMagazine_556x45
insertSound: /Audio/Weapons/Guns/MagIn/ltrifle_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/ltrifle_magout.ogg
priority: 2
whitelist:
tags:
- CrescentMagazine_556x45
gun_chamber:
name: Chamber
startingItem: CrescentCartridge_556x45
priority: 1
whitelist:
tags:
- CrescentCartridge_556x45
- type: ContainerContainer
containers:
gun_magazine: !type:ContainerSlot
gun_chamber: !type:ContainerSlot
- type: MagazineVisuals
magState: mag
steps: 1
zeroVisible: true
- type: Appearance
- type: StaticPrice
price: 3000
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
- type: entity
name: CDT CBGG-L 12ga
parent: [BaseWeaponShotgun, BaseGunWieldable, StreeCredRedeemable]
id: CrescentWeaponShotgunCBGG-L
description: what a silly gun
components:
- type: Sprite
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/SHOTGUN/CBGG-L.rsi
- type: Clothing
sprite: _Crescent/Objects/Weapons/Guns/New_Guns/SHOTGUN/CBGG-L.rsi
- type: GunRequiresWield
- type: Item
shape:
- 0,0,3,1
- type: Gun
shotgunSpreadMultiplier: 1.25
fireRate: 3
soundGunshot:
collection: Shotgun_2_Gunshots
selectedMode: SemiAuto
availableModes:
- SemiAuto
- type: BallisticAmmoProvider
whitelist:
tags:
- CrescentCartridge_12Ga
capacity: 8
autoCycle: false
proto: CrescentCartridge_12Ga
- type: ItemSlots
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