This is a Semester Project for the Module "Algorithms and data structures for creative tech" at Lucerne University of Applied Sciences and Arts. This module revolves around foundational data structures. Students learn to implement, test, and apply foundational data structures and algorithms using C# and Unity.
Lecturer: Prof. Laszlo Arato
This repository contains a collection of algorithms and data structures implemented in Unity. It serves as a platform for learning and experimenting with various concepts in computer science, with practical applications in game development using Unity.
ADCREA_Project/
├── Assets/
│ ├── Scripts/ # Contains all C# scripts
│ ├── Shaders/ # Contains ShaderLab and HLSL files
│ ├── Scenes/ # Unity scenes
│ ├── Prefabs/ # Prefabs used in various scenes
│ └── Textures/ # Textures used in the project
├── ProjectSettings/ # Unity project settings files
└── README.md # This README file
This project is licensed under the MIT License. Please see the LICENSE file for more information.

















