feat: support for custom note meshes#96
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this addresses #72 |
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nevermind, this addresses #67 |
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Nice, the only changes I would recommend are with LegacyRenderer, you should move the method under _Process and make it private, as well as add it to the signal via C# instead of Godot ( |
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Thank you! |
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loads the meshes from SkinManager instead of being hardcoded, this also changes the .obj list from being hardcoded to square and squircle to being fetched dynamically from filenames