Hides objects behind the player to reduce lag on heavy deco levels. Portals, orbs, pads, coins and triggers are never touched.
- Enabled — toggle on/off
- Cull Distance — how far behind the player before stuff gets hidden (default 500)
- Check Interval — how often to scan (default 0.35s)
cmake -B build
cmake --build build --config RelWithDebInfo
Needs Geode SDK.