GDScript 4.x language support for Acode, the Android code editor — built on Acode's CodeMirror 6 engine (1.12.x+).
Turns Acode into a capable GDScript editor, entirely on-device:
- Syntax highlighting for the full GDScript 4.x language: keywords,
control flow, annotations (
@export,@onready...), built-in and engine types, strings, numbers, operators, and comments (including##doc comments). - Autocomplete for keywords, annotations, built-in types, common
engine classes/nodes, global functions/constants, common members
after
., and your ownfunc/var/const/signal/class_namedeclared in the current file. - Snippets for common patterns and engine callbacks (
_ready,_process,if,for,match...). - Code folding by indentation and by
#region/#endregion. - Automatic indentation on Enter.
- Hover tooltips on known symbols.
- Signature help while typing a function or method call.
Source code, build instructions, and releases live in the GitHub repository:
This file is a short overview. For the architecture, the runtime internals, how to extend the curated data, and the full list of known limitations:
- README_EXT.md — English
- README_EXT_ES.md — Español
Version history: CHANGELOG.MD - English CHANGELOG_ES.MD - Español).
Please report it here: github.com/Repechul/Acode-Plugin---Godot-GDScript-Support-DX/issues