ROLL is an indie hobby game project featuring an isometric (angled top-down) perspective. It doesn't have many mechanics right now, but I plan to add more features over time.
The defining visual mechanic of the game is a light-sensitive dither effect applied over everything.
This game is developed entirely as a personal hobby project using Unity. The main goal is to experiment with game mechanics, explore visual techniques (such as Shader Graph), and learn throughout the development process.