[DO] Allow lamps to be built on ore - #1581
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Player request: the ore field is hard to read at night, and a lamp was the one obvious fix that the rule refused. Lamps take no ground the factory wants and give away no logistics, they just make the map legible. Whitelisted by type, like everything else in this list, so modded lamps are covered too. Verified in game on DO/Chessboard: a lamp placed on ore survives, an assembling machine on ore is still destroyed and refunded. Safety Ores reuses this list with inverted meaning, so lamps also become buildable off ore there. That is consistent with the same intent; a `allowed_types['lamp'] = nil` line in config/safety_ores.lua opts it out if that is not wanted. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
grilledham
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Ok, don't see why not. But in all honestly I thought the maps were always day 😅.
One minor comment though.
| -- Lamps light the ore field you are standing on; they take no ground the factory | ||
| -- wants and give nothing away, they just make the map readable at night. |
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Not sure if the comment adds anything here.
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Some history, since this request only makes sense against it: Danger Ores did not always have a night.
- always_day = true,
+ always_day = false,So this is not a new preference so much as fallout from that flip: since February the map has had a day/night cycle, while the one entity that fixes darkness was still refused by the ore rule. Players could light everything except the ore they were standing on. Worth noting for anyone weighing the change: the presets that opt out of the cycle set |
Review feedback: nothing else in this list justifies itself per entry, only the category headers. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Player request, quoting: "Pls make lamps be placeable on ore in danger ores, so I don't have to squint my eyes looking at the ground".
A lamp is about the only thing that fixes a dark ore field, and the ore rule refused it. It takes no ground the factory wants and gives away no logistics — it just makes the map legible at night.
Whitelisted by type in
config/vanilla_allowed_entities.lua, like everything else in that list, so modded lamps are covered too.Verified in game
On DO/Chessboard, Factorio 2.0.77:
AllowedEntities.is_allowedreports the lamp as allowedOne thing to decide
config/safety_ores.luarequires this same list and inverts its meaning, so lamps also become buildable off ore on DO/Safety-Ores. I left that in — it serves the same "let me see the ground" intent and gives no logistics advantage — but it is a behaviour change on a second map, so it should be a maintainer call. Opting out is one line in that file:🤖 Generated with Claude Code