fix: drop banner-body indent, swap connected/logs icons, scale asteroids - #13
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Server-status card: the joystick-4 icon stays beside the first two lines (name + version) but `.banner-body` no longer carries the 42px left padding, so the address / map / status / revision lines start at the card's left edge instead of being indented under the text column. Only the head's two lines are pushed right by the icon; nothing else. Connection bar: status-bar icon changed from joystick-3 to direct_cable_conn-0 so the metaphor matches "Connected to". Shortcuts nav: Logs icon changed from globe_map-0 (reused with WebMap, visually identical) to network_drive-2 so each shortcut has its own silhouette. Parallax: asteroid tile scaled from 480x480 native to 960x960 background size, so the repeat happens at a much larger interval and the tiling is less visible at standard viewport widths.
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.banner-bodyno longer carries the 42px left padding. The joystick-4 icon still pushes the two head lines (server name + version) right; address / map / status / revision lines start at the card's left edge.joystick-3->direct_cable_conn-0so the symbol matches the "Connected to" label.globe_map-0->network_drive-2so it has its own silhouette instead of sharing with WebMap.background-size: 960px 960px(2x native 480px). Tile repeats at a much larger interval so the pattern is far less obvious on wide viewports.No JS or markup-structure changes; selectors used by
gamebanners.jsare intact.