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Parameters
There are quite a lot of parameters for the plugin. I tried to keep the most used parameters near the start
You can set a parameter using
/serverport parameter_name value
Parameters which are lists work on the basis of a toggle.
/serverport softblocks 7
would remove toggle 7 in the softblocks list. If 7 is not in the list, it will add it, otherwise it will remove it.
If this is true, gates can be auto-created on the server.
This is the expansion factor for simulating Nether expansion factors. The default is 100.
The settings to match the 8 to 1 ratio are:
- Nether: 12.5
- Normal: 100
If this is true, auto-created gates are moved up and down so that they don't appear in the air or underground.
This is a list containing the block ids for blocks that are considered "soft". This is used by the safeexit function and these blocks are treated the same as air.
If this is false, the auto-build function will not create gates if the chunk hasn't been generated yet. This means that the auto-build function will not cause map expansion.
If this is false, new players are not allowed to connect to this server and will be kicked on login. This doesn't prevent players from connecting directly to the server.
If this is set to false, players inventories are not restored immediately on login.
They must type /getinv
This is included for compatibility with the Authorize plugin.
If this is true, there is much more log info relating to network operation of the plugin.
This is a list of banned items ids.
If this is true, then the blacklist is changed into a whitelist. All items are banned except those on the list.
If this is false, bind stones are disabled on the server.
This sets the number of seconds for the CPU overload restart window. If it is set to 60 (default), it will count the number of ticks in a minute.
This sets the threshold in ticks per minute for the server restart. If there are fewer than this number of ticks per minute, then the plugin assumes that the server is overloaded. It will call the autostop plugin and restart the server. The default is 300 (so server running at 25% or less of its normal speed).
It sets the server to connect to for gates that are activated by flint and steel.
This sets the minimum time (in ms) between button presses for gate activation
If this is set to true, all custom gates are listed when the plugin starts
If this is true, the plugin lists the default gates at startup
If this is true, the plugin lists all gates at startup
If this is set to true, the player's current server is shown for inter-server chat.
This is a list containing the names of all servers to send chat to
This is a list of all servers from whom chat will be accepted
If a chat send fails, the server will wait this length of time before trying again.
This is the server's name. It should be unique. It is used on signs in order to indicate which server to connect to.
This is the hostname that players use to connect to the server. When using the proxy, this should make sense from the perspective of the proxy.
This is the port that the plugin will bind to.
Note: this only takes effect after a server re-start
This is a regular expression. It allows players to be blocked from teleporting to the server.
NOTE: This is not actually intended for security. It is just so that players don't transfer their inv to a server that they can't login to.
This specifies in ms how long to wait for the other server to respond.
This specifies in ms how long to wait for the other server to respond.
This parameter is used when players connect to the wrong server. It specifies how many steps until the algorithm gives up.