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Raphfrk edited this page Apr 27, 2011 · 4 revisions

There are quite a lot of parameters for the plugin. I tried to keep the most used parameters near the start

You can set a parameter using

/serverport parameter_name value

Parameters which are lists work on the basis of a toggle.

/serverport softblocks 7

would remove toggle 7 in the softblocks list. If 7 is not in the list, it will add it, otherwise it will remove it.

Gate auto-build parameters

autocreate

If this is true, gates can be auto-created on the server.

expansion

This is the expansion factor for simulating Nether expansion factors. The default is 100.

The settings to match the 8 to 1 ratio are:

  • Nether: 12.5
  • Normal: 100

safeexit

If this is true, auto-created gates are moved up and down so that they don't appear in the air or underground.

softblocks

This is a list containing the block ids for blocks that are considered "soft". This is used by the safeexit function and these blocks are treated the same as air.

newchunks

If this is false, the auto-build function will not create gates if the chunk hasn't been generated yet. This means that the auto-build function will not cause map expansion.

Admin controls

newplayers

If this is false, new players are not allowed to connect to this server and will be kicked on login. This doesn't prevent players from connecting directly to the server.

logininv

If this is set to false, players inventories are not restored immediately on login.

They must type /getinv

This is included for compatibility with the Authorize plugin.

networklog

If this is true, there is much more log info relating to network operation of the plugin.

banned

This is a list of banned items ids.

banexcept

If this is true, then the blacklist is changed into a whitelist. All items are banned except those on the list.

bindenable

If this is false, bind stones are disabled on the server.

cpurestartwindow

This sets the number of seconds for the CPU overload restart window. If it is set to 60 (default), it will count the number of ticks in a minute.

restartthreshold

This sets the threshold in ticks per minute for the server restart. If there are fewer than this number of ticks per minute, then the plugin assumes that the server is overloaded. It will call the autostop plugin and restart the server. The default is 300 (so server running at 25% or less of its normal speed).

Gate operation parameters

firetarget

It sets the server to connect to for gates that are activated by flint and steel.

buttonrepeat

This sets the minimum time (in ms) between button presses for gate activation

Initialisation parameters

listcustom

If this is set to true, all custom gates are listed when the plugin starts

defaultgates

If this is true, the plugin lists the default gates at startup

listbuilt

If this is true, the plugin lists all gates at startup

Chat

showserver

If this is set to true, the player's current server is shown for inter-server chat.

chatsend

This is a list containing the names of all servers to send chat to

chatreceive

This is a list of all servers from whom chat will be accepted

chattimeout

If a chat send fails, the server will wait this length of time before trying again.

Network

setname

This is the server's name. It should be unique. It is used on signs in order to indicate which server to connect to.

globalhostname

This is the hostname that players use to connect to the server. When using the proxy, this should make sense from the perspective of the proxy.

portnum

This is the port that the plugin will bind to.

Note: this only takes effect after a server re-start

requiredIP

This is a regular expression. It allows players to be blocked from teleporting to the server.

NOTE: This is not actually intended for security. It is just so that players don't transfer their inv to a server that they can't login to.

clienttimeout

This specifies in ms how long to wait for the other server to respond.

servertimeout

This specifies in ms how long to wait for the other server to respond.

timetolive

This parameter is used when players connect to the wrong server. It specifies how many steps until the algorithm gives up.

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