Releases: REDSIM/GPUParticleVolumes
Releases · REDSIM/GPUParticleVolumes
Release list
GPU Particle Volumes v.1.0.4
New in this version:
- Another hot-fix. Shaders now support light probes fallback in VRC Light Volumes mode. Previously all particles outside of Light Volumes were black. Now with Light Probes enabled you can move the center of the particle system mesh to pick a place to sample light probes from. GPU Snow asset was updated too, so if you bought one - download a newer version from Booth/Patreon as well!
GPU Particle Volumes v.1.0.3
New in this version:
- Hot fix: Gizmos were not be able to be drawn when you dragged several particle prefabs in the scene and in some other cases. Now fixed!
GPU Particle Volumes v.1.0.2
New in this version:
- Now Manager starts at OnEnable() instead of Start()
- Editor script triggers update in more cases which should fix volumes breaking after lightmaps baking and similar events
- Now Manager works in Update() instead of an artificial loop
- Should now work without Udon, including VRC avatars projects
GPU Particle Volumes v.1.0.1
In this v.1.0.1 update:
- Additive and Alpha particle shaders
- Shaders now support random particle sizes
- Particle Volume Manager now uses Material Property Blocks instead of regular material properties
- No more visual bugs in editor after updating assets
- Particle mesh generator is now comes with the package
- Should also work without Udon now
GPU Particle Volumes v.1.0.0
First release!
This is a free open-source VRChat Unity tool that helps to manage GPU particles in your Unity scene.
This asset comes with one example dust particle shader.
If you want more particle shaders compatible with this system, you can purchase additional shader packs on my Booth and Patreon.
More particle shaders and other assets can be found here:
- Booth: https://redsim.booth.pm/
- Patreon: https://www.patreon.com/red_sim
Features
- Particle Volume placement - define regions where particles are rendered
- Volume Excluder placement - define regions that mask / hide particles
- Extremely fast GPU-driven particles - hundreds of thousands of particles can be rendered with no noticeable performance drop, even on low-end devices
- Highly optimized particle mesh format - particles use minimal vertex attributes (positions only)
- Included particle dust shader - ready to use out of the box
- Can be used with VRChat Worlds and Avatars - avatar usage is not recommended, but possible without the Udon script
- Supports VRC Light Volumes - GPU particles can be lit by Light Volumes which mekes them look even more realistic