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HackedFlashGames

Flash games that I have personally hacked. You may take these without crediting me, although it would be appreciated if you did. Feel free to download these for yourself or reupload for others to play.

10 More Bullets: All purchases give coins instead of taking, including buying more bullets.

13 Days After: Start with all guns, start with 1000000 of all ammo types, start with lots of supplies. (Note: Getting new weapons is bugged, so never assign a survivor to search for weapons and ammo).

13 Days in Hell: Start with 999999999 souls (money), start with 999999999 ammo, infinite health, reloading the gun is not required (not really sure how to word it, I made it possible to keep shooting even after the gun is out of ammo)

3d Mario Racing: All levels unlocked, upgrades are free.

Abobo's Big Adventure: All unlockables available, all levels unlocked, lots of lives, fast rage regeneration (I cannot make a hack where rage is always available, or else it will softlock)

Ace Gangster Taxi: Start with $999999, infinite nitro, upgrades unlocked.

American Racing: Start with $1000000, infinite boost.

Age of War: Start with $999999999 and 200000 XP, the cooldown for special moves has been disabled (note: if you try to spam special moves, it will cancel out the previous special move used so you cannot simply spam them).

Age of War 2: Start with lots of money and XP, the cooldown for special moves has been disabled (ignore the cooldown timer), insane difficulty unlocked, infinite population.

Big Truck Adventures 2: Failing any mission gives lives instead of losing them, infinite boost, time for all missions increased to 1 hour, losing all cargo will not make you fail.

Bloons TD: Start with $999999999.

Castlevania: Ninja Gaiden: Infinite Health and Infinite Spirit.

Castlevania: Ninja Gaiden (Alt requested by BorisBeast on Discord): 1 hit kills.

Castle Wars: Start with 999 of all resources (Player 1 only)

Club Nitro: Start with $999999999, infinite boost (ignore the meter).

Commando Assault: Start with $9999999.

Commando Assault (1.1): Start with $9999999, all levels unlocked.

Commando Assault (1.2): Start with $9999999, all levels unlocked, start with 99999 health.

Commando Assault (1.3): Start with $9999999, all levels unlocked, start with 99999 health, start with 99 lives, infinite ammo for every gun. (Note: for all Commando Assault hacks, a resource folder is required, which can be found here).

Drag Race Demon: Start with $9999, infinite fuel, infinite lives. (Technically, it's also possible to disable the opponent from being able to move, but I decided against it)

Drag Race Demon DX: Start with $9999, infinite lives

Drag Race Demon 2: Start with $99999, infinite lives, nitro lasts forever. (Side note: you can use nitro before the race for a free head start)

Drugs Drugs Drugs: Craving bar increases instead of decreases, essentially turning the game into an infinite mode.

Dune Buggy: Infinite health and lives (I decided against time as I kept getting softlocked in testing).

Earn to Die: Infinite money (all prices are negative, so you get money instead of losing it), infinite fuel and boost, gun has +1000 ammo.

Earn to Die 2012: Start with $999999999, nearly infinite ammo (more than you'd use), infinite fuel, infinite boost.

Earn to Die 2012: Part 2: Same as Earn to Die 2012

Earn to Die 2: Exodus: Same as Earn to Die 2012.

Electric Racing: Start with all cars and levels, start with $999999999, infinite charge (you can continue to charge near other cars to increase your top speed).

Exit Path: Infinite Flow (boost), invincibility (except when falling down a pit), all cosmetic items unlocked.

Exit Path 2: Infinite overFlow, invincibility, infinite midair jumps. (Note: this is a little bugged. I don't know if I ever am going to come back to this (Edit: I did), but a cracked version is available in the cracked folder if you want to try it yourself. I'm aware of the following bugs, but I don't really know how to fix them: Crash after finishing the game and most obstacles have graphical bugs (like the circle saws animate weirdly and the lasers don't go off. The latter might be an issue of the way I programmed the invincibility (removing the code that makes you die when you touch certain objects). I'll make a version of this without invincibility as I believe that that is the cause. Another issue is the intro and finishing cutscenes. I can't do much there as they are supposed to run a .flv file from the Internet at a website that is no longer around (so it never loads, and I'm glad that you are allowed to skip the cutscenes). I did get the cutscenes from Flashpoint, but I'm not sure how to set it up in a way that it will work. At the moment, I cannot recommend using this one unless you want invincibility and are willing to sacrifice having bugs).

Exit Path 2 (1.1): Infinite overFlow, infinite midair jumps.

Exit Path 2 (possibly final): Infinite overFlow, infinite midair jumps, invincibility (including from falling down pits. Reset the level if you fall down a pit and cannot find yourself).

Fireboy and Watergirl 1 (Forest Temple) Invincible to all hazards, can jump in midair.

Fishing Girl: All shops are free, start with all lures.

Flight: Infinite Fuel, upgrades give money.

Formula Racer 2012: Start with $999999999, infinite boost, moving the sliders past average will not lower the other sliders.

Gazzoline: Start with $99999, 10x walking speed.

Get Off My Lawn: All enemies give lots of money (couldn't find out how to increase starting money, sorry :-(), infinite spin, health will not go under 100

Gold Miner: Lots of dynamite, buying items gives money instead of taking.

Grand Prix Management: Start with $999999999, upgrade limit changed to 100 instead of 10.

Groundhog D-Day: Start with 999999 acorns, using potions gives you more potions, infinite powerups (except the rocket, I couldn't get that working) once you buy them.

Gunner Vario: Start with lots of money. Minigun can be bought.

Hurt Ragdoll Bieber: Start with 31 years on the timer.

Learn to Fly: Infinite fuel, all upgrades are free.

Learn to Fly 2: All upgrades give money, start with 99999 bonus points (gets redeemed as soon as you access the shop (if that doesn't work, get the Give an Inch achievement for 10000 bonus points)), near infinite fuel (for both gliders and boosts), Omega catalog should be able to be bought.

Learn to Fly Idle: 1st 3 enemies give extra money (I couldn't figure out how to make it infinite or make upgrades free :-(), start a new game to start with max research upgrades and a lot of money (Click the settings icon in the lower right and choose "new game")

Learn to Fly Idle (LTFI): Fast research point generation, upgrades are free or cost $1. Note: if you upgrade the launch power too much, you'll fire shots fast enough to bypass the enemy collision and be unable to progress in the game as a result. Reset your data by going to the gear icon in the lower right and choosing to start a new game if you somehow do this (or if you decide to try it yourself, I won't judge).

Mario and Sonic Zombie Killer: Start with 999999999 coins, 30x faster reloading

Mario Racing Tournament: Start with 99999 coins. Everything in the shop can be upgraded up to 255 (allowing one to go very fast if they wish).

Mario Remix: Boss Edition: Start with 999999 coins, invincible, start with all powerups.

Meat Boy: Start with all levels unlocked, invincible.

Mr. Vario: Start with $99999999, infinite starpower (boost).

Neon Race: Start with $999999999 (upgrades aren't broken, you have to buy them in order), all levels unlocked, start with the Supercar, infinite turbo after destroying 1 red vehicle (resets if you crash).

Neon Race 2: Same as the first game.

Papa's Freezeria: Start with infinite money

Potty Racers: Infinite money (buying upgrades isn't broken, you have to buy the upgrades in order), infinite fuel (I set it to 65535 as I struggled to figure out how to set up infinite fuel at first).

Potty Racers 2: Start with $1000000, infinite fuel.

Raft Wars: Infinite Missiles, Infinite Grenades, spending credits gives you more credits.

Raft Wars 2: Infinite weapons (after buying at least 1), spending credits gives you more credits.

Road of the Dead: Start with 999999999 RP, all modes unlocked. (I'm aware of a red flickering at the title screen, you might want to avoid this hack if you have epilepsy or any other similar issues).

Rubble Trouble (New York): All levels unlocked (including the secret levels).

Rubble Trouble 2 (Tokyo): All levels unlocked (including level 31), infinite tools.

Rubble Trouble 3 (Moscow): All levels unlocked, infinite tools.

Siftheads Assault 1: Infinite money.

Here are the cheats: 90315: Invincibility 80373: +10000 money (not that you need it in an infinite money hack) 11075: Faster running speed 11348: Reduced gravity 105361: Harder enemies, I think 101868: Not sure, I couldn't tell any differences.

Sprint Driver: All bikes are free, start with lots of health

Stick RPG: Start with $999999999, stat cap removed (it will still visually max out at 999, but they still will increase in the background), have lots of stat points. Enter the name HEYZEUS!!! for 555 of all stats (this was an Easter egg implemented legitimately). Enter the name Random to have random stats between 0 and 999. Enter the name MAX to start with 999 of all stats.

Super Mario 63: All nozzles unlocked and always available, infinite water and power for FLUDD (unlike other hacks, this also works with the volcano in Lethal Lava Land), infinite lives and infinite power (health).

Super Mario Bros: Goomba Mode: Faster movement (no point in invincibility).

Super Mario Defence/Defense: All levels unlocked, all upgrades are free, skip wave cooldown removed, infinite health.

Super Mario Defence/Defense (hacked2): Same as above, except the reload times for most towers have been drastically reduced. Warning: This will usually cause massive lag if abused.

Swords and Sandals: Start with 999999 gold, start with 999999 skill points (note: the randomize button will reset the skill points back to 10), can buy any armor and weapon regardless of level, 999999 skill points on level up (I have disabled the message that requires spending all of the skill points to proceed)

Swords and Sandals 2: Start with 999999999 gold, start with 999999999 skill points (I disabled the message that comes up if you don't spend all the points, I don't expect any reasonable person to click almost a billion times), can buy any armor regardless of level, 999999999 skill points on level up.

The Heist: Start with $999999999 (upgrades are not broken, you have to buy them in order, excluding the weapons), start with 999 respect, all missions unlocked at start.

The Heist 2: Start with $9999999

This is the Only Level 4: All modes unlocked.

Zoikz: Start with 999999 money, all cheats can be used infinitely, infinite lives. Note: Here's a full list of cheats:

MicroSquib 195019521

MiniPop 1000 235869550

Boom’n’Doom 123542323

Zoikolator 987435263

PlasmaPulsa 454536273

FastBlast V2 453882273

Pulse-o-Tron 442317834

SuperShocker 872536228

UltraZoikZapper 283625312

MegaBlaster EMP 3000 197819801

FAQ (yes, I ramble and go on tangents a lot, sorry):

Q: Where did you get the games from?

A: Usually Flashpoint or finding the SWFs online. There are lots of people who have archived Flash games, so I may take from them as well.

Q: I want to do the same thing as you/What did you use to make these?

A: That would be a very long answer, but I highly recommend picking up a copy of Adobe Flash Projector as well as ffdec, both of which are free. I recommend messing around with games that you've played and just change things, like find what controls the money you start with (like in RPG style games) and increase that to see if you can make yourself start rich. Knowing a few basic programming concepts would make it easier, but I'm not sure if it's required. Many games are programmed differently, so get creative and explore, maybe you'll make amazing hacks yourself.

Q: What's the difference between hacked and cracked?

A: Cracked games are games that I have not placed any hacks in, instead choosing to remove or bypass any protections on the games that limit their functionality, like sitelocks (games that don't let you perform certain actions or play them unless you play on an approved website). I feel that this is allowed as most (if not all) major browsers have disabled Flash support, so you aren't able to play them through legitimate means. On the other hand, hacks are a change to the game that allow for things not normally possible, like infinite money, infinite ammo, starting with all levels and weapons, etc. Hacks are great for learning a game to speedrun it (like having enough money to buy endgame content early), or just to casually mess around, like massively outspeed your opponents in racing games.

Q: How do you decide which games to hack?

A: Usually, I just decide based on games that I've played in the past or know particularly well (like Earn to Die and Super Mario 63). With those, I know a lot more about how they work, so I don't have to figure things out for the first time. Flashpoint has also pointed me to some more that I haven't heard of (like I never knew that Exit Path had a sequel until last year when I was messing around with games). Sometimes, I find that a game hasn't been hacked before (like Exit Path 2) and feel that it should have a hack available for others to mess with (which is why I made 2). Or maybe I dislike what the current hacks have to offer and want to add something else (for example, most Exit Path hacks only have infinite flow, but I thought that invincibility would be a cool addition to add). Of course, some hackers are way better than me, as I'm not particularly good at programming, and I'm sure they will have a great future with ethical hacking if that's the road that they end up going down.

Q: Will you teach me how to hack X game?

A: Probably not, especially if it's an online game. Online games mostly keep their stuff on their servers. And there are some games that I'm not familiar with and don't know how to play them. If it's a game that you are familiar with, I recommend starting with things you know about the game, like finding the starting amount of money and changing it. However, many games store data under different names. Some might refer to money as money, or as cash, or as dinero in Spanish based games. I still wouldn't want to hack online games unless everyone was fine with it, especially as cheaters ruin the entire experience (just look at the hacking problem on modern games like Among Us).

Q: What inspired you to hack Flash games?

A: Back when I was younger in the early 2010s, there were multiple websites with hacked Flash games like HackedArcadeGames and ArcadePreHacks where hackers could post hacked games for others to play. Naturally, I got pretty jealous, and I always wanted to see how they did that. Fast forward to 2020, where a certain virus was killing millions of people, and I was taking classes related to programming (I was bored at home, couldn't go anywhere), and I got some information that helped me get a general idea as to how they did that. Now with free programs like ffdec (not sponsored), anyone with a computer can open up the source code of a Flash game and explore it to see what makes it tick. I broke many games just messing around seeing what happens if I change stuff around (one of my first hacks was hacking Super Mario 63 to increase the water you had in the tank every time you used FLUDD) or just change things in general. In addition, I had lots of fun with Action Replay and GameShark/Game Genie codes on games and emulators.

Q: How do you crack Flash games?

A: Well, a lot of them will be different as there are multiple ways that the game may be protected. There are games like Super Mario 63 where they have very little, except they will have a thing at the loading screen saying where the game came from and that's it. There are games like Learn to Fly 2 and Learn to Fly Idle where the protection is a bit more obvious, like the game can still be played, but there are limitations, like certain upgrades are unobtainable unless you are at the developer's website, or there is a limit on how far you may go in the story, or certain modes are unusable except at the developers website (like insane difficulty in Age of War 2). Then there are the most severe ones, like Nitrome games where the game will flat out say that you are not allowed to play the game anywhere, except from their website (note: I will not personally host Nitrome games as that can legally be problematic). This depends on how they implement it. Some may have a website whitelist (allow list) where you can only play the game if it if specifically on the whitelist. You could simply get around that by adding your website's name to the whitelist. Some games (especially popular with Kongregate) have a check that sees if the game is being ran on Kongregate or not, and how to handle the game in each case (like the game may have ads if they aren't on Kongregate and no ads if they are on Kongregate). An easy way around this is to swap the rules around so it pretends that all non Kongregate websites are Kongregate websites instead. Those are just a few of many examples that I've seen while doing this.

Q: How did you make X hack?

A: A lot of them are just me messing around with things randomly. Of course, by exploring, you could get a sense of where things are and how things work. For example, if you find what is causing you damage when you walk into spikes, you could delete or change the code that makes you take damage and make it do 0 damage or heal you insteaad. Invincibility hacks could work by removing the code that makes it so you die or take damage upon touching a hazard, like spikes or enemies or changing the death function to do nothing. Money hacks could be achieved by finding what sets your money (which may be 0 if you start with none, or a predetermined amount if the game starts you off with a specific amount) and setting it to a higher amount, or if you can't find that, you could set prices for shop items to a negative number so buying items would give you money instead of taking it away. It varies by game and by what hack is being made.

Q: Flash has been dead for a while as most browsers no longer support it. How are we supposed to play these?

A: There are quite a few ways that you can still play them unofficially. If you add them to a website, people may play them with Y8 Browser, Ruffle, Supernova (Chrome only), or through Adobe's Flash player projector (currently the only official method of doing so). I will not give support over any method used unless the problem is related to a sitelock that I missed.

I rewrote this response here

Q: Why would you make a hack for this game? X already made a better one.

A: Probably. I'm just doing this for fun, not to be professional or anything.

Q: I tried hacking a game, and it froze/did something it shouldn't do, which didn't happen before I hacked it. What gives?

A: FFdec (I haven't tried others) is entirely experimental with the ActionScript editing function. I recommend editing by P-Code (the input box on the right side) instead. It is in a different form, but if you can understand the concepts of AS, you shouldn't have a hard time figuring out how P-Code editing works. Since AS editing is experimental, it commonly causes unexpected issues with recompiling.

Q: With FFdec, how do I run games that require extra files (Example: Commando Assault) properly?

A: (Only known fix works in Windows) Place the required files/folders in the folder %temp% (By default, it's at C:/Users/%username%/AppData/Local/Temp), and that's it.

Q: What's the point in playing a hacked game? That just takes the fun out of it.

A: Well, I'm not sure why you are here then, to be honest. Some games take way too long to beat or are simply too hard. Or maybe just for the fun of it, like as I mentioned above, getting endgame content early so you can practice with it. Or even just wiping out RPG bosses in seconds that normally give players a hard time to beat.

Q: Do you put any DRM in your hacks?

A: I don't. I want people to be able to edit them and learn from others. The hacks I make are absolutely not the only ways to hack, and definitely not the only hacks a game can have. Placing any kind of DRM or protection honestly seems silly and counterproductive to progress. I do acknowledge the possiblity of someone just taking a hack and claiming that they made it when they didn't. While I'd rather not have people do that, at the same time, I'd rather have people be able to improve it than to not have my work stolen.

Q: Why did you remove the Nitrome hacks?

A: It has been brought to my attention by a member of FGA that Nitrome takes legal action against those who rehost their games, which is honestly pretty petty when they don't leave legitimate ways to play their games since Flash is no longer available. They are probably available on the Internet archive.

Q: Can I donate to you?

A: I've been considering taking donations. However, this isn't really large enough to the point where it would make a difference. I may consider it if I am in desperate need of money or something. In addition, I'm not popular or anything, I just run a fringe repository that very few people know about. That's ok though. Perhaps if my submissions were accepted on one of the many hacked flash websites, I'd be more open to creating a donation page. I don't want to give the appearance though that I will charge for my hacks. They are free and always will be. Any donations are voluntary.

Q: I run my own Flash related project/website. May I use your cracks/hacks?

A: Of course, help yourself. Credit would be appreciated, but I will not require it. All I ask is that you don't pass it off as your own work or sell it.

Q: How can I contact you?

A: At the moment, you can find me on Twitter, but I am also reachable through the Discord servers that I have joined (please don't DM me without asking, I get lots of spam messages as it is), I am also available on Reddit.

To be continued, probably.

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