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[IN WORK] October 2025 Cherrypick - New Food (Merge Last) - #704

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[IN WORK] October 2025 Cherrypick - New Food (Merge Last)#704
Ossa88 wants to merge 96 commits into
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@Ossa88 Ossa88 commented Aug 2, 2026

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More Food and cooking updates.

This is a branch of the other cherrypick as it needed modifications in that cherrypick and I do not want to hold up that PR from merging in a few days.

Shiptest PR #5094
$$\color{red}SHIPTEST$$

[MDB IGNORE]Another Newfood: Plates, Eggs, Pancakes, Griddles & Oven (#5094) ## About The Pull Request Ports

https://github.com/BeeStation/BeeStation-Hornet/pull/10726

https://github.com/BeeStation/BeeStation-Hornet/pull/10920

https://github.com/BeeStation/BeeStation-Hornet/pull/11467

https://github.com/BeeStation/BeeStation-Hornet/pull/12359

Shouldn't be too confusing of a change, the player facing bits are:

Pancake batter

Cracking eggs on griddles

Grilling steaks

Prepping meat, meatballs, patties

Baking pizzas in oven

Baking dough recipes in oven

All of these should have information available on examine on how to

further prepare them, as well as the current state of cooking. A green

chat message is sent and green is used for things that don't need more

cooking. If you cook something after that, it will burn and turn into

trash.

Other than player facing stuff, finally repaths the rest of food towards

/obj/item/food path.

Details

Why It's Good For The Game

Changelog

🆑
add: Added new things
add: Added more things
del: Removed old things
balance: rebalanced something
fix: fixed a few things
soundadd: added a new sound thingy
sounddel: removed an old sound thingy
imageadd: added some icons and images
imagedel: deleted some icons and images
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

Ossa88 and others added 30 commits July 30, 2026 04:54
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## About The Pull Request

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documented or this can delay review and even discourage maintainers from
merging your PR! -->

Turns out the high chance whitesands mineral turf had the same path as
the basic one and overwrote it.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Fixes are good

## Changelog

:cl:
fix: high chance mineral turfs
/:cl:

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the changes rather than a summary of the PR's contents. -->

(cherry picked from commit 863eef8fd1c75fe8878dae33443a4be51435ff87)
## About The Pull Request

- Makes most mobs use the proper firesound as the gun they're holding
(notably not for the Cobra cause I think it'd suck if it sounded
silenced)
- Fixed a few mobs inheriting stuff
- Gave new sharplite weapons to some VI mobs
- Made VI smg mob shoot slightly faster
- Fixes Softsuit Ramzi mob pistol

## Why It's Good For The Game

Consistency

## Changelog

:cl:
fix: Fixed most simplemobs to use the firesound that their gun has +
some smaller stat fixes
fix: Softsuit Ramzi no longer has a Cottonmouth
balance: VI SMG mob now shoots slightly faster
/:cl:

(cherry picked from commit 6cbf067c959acf9b63da34c1b12de9fc8cabba51)
Throws a beer bottle at my unloved child so it'll be better.

<img width="1312" height="1280" alt="image"
src="https://github.com/user-attachments/assets/0da68641-993a-455f-97a4-143e67ed8960"
/>

>armory lost ringneck, gained hellfire
>bandoliers
>redesign of rec spaces
Raleigh is better. It's not good enough though.

:cl:
add: The Raleigh has received a redesign. Please pay 250kcr to purchase
a new one.
/:cl:

(cherry picked from commit b072f58ef44ccef13c3ebc0af9eb9e26c4180e98)
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request process. -->

## About The Pull Request

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documented or this can delay review and even discourage maintainers from
merging your PR! -->

ERTs and inspectors were using normal job datums for access. Which meant
they couldnt use the ERT outpost bays and associated areas. Adds proper
job datums and some general define sanity for region access.

Also removes the microbombs from Ramzi ERT

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

ERTs should have ERT access I think. And the Ramzi ERT microbombs made
them a bit of a pain to use.

## Changelog

:cl:
fix: ERT access
del: Ramzi ert microbomb
/:cl:

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(cherry picked from commit d0c6e612d4c179eef778dd7fb8a01e9665c0f0a1)
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not be viewable. -->
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request process. -->

## About The Pull Request
Adds sprites for the SecurEye app on the modular console, tablet and
laptop
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Immersion
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
imageadd: Added sprites for the SecurEye app
code: SecurEye app code now references the new icon state
/:cl:

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(cherry picked from commit 9023d33fd81dbbd13b07f840835b37562bf2d36e)
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not be viewable. -->
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request process. -->

## About The Pull Request
Adds two new Etherbor weapons to the game. The 4-beam burst VG-F3 and
the 5-beam burst Marine Corps VG-A5.

This PR also adds a few these weapons to a few of the current PGF ship
lineup. Also replaces one of the two SG-8's on both the Corona and Atira
with a VG-F3.

**Images:**
<img width="965" height="323" alt="image"
src="https://github.com/user-attachments/assets/2cf12506-0f8d-4f91-9955-e2fb1bf843d4"
/>
<img width="521" height="522" alt="Screenshot 2025-08-10 035539"
src="https://github.com/user-attachments/assets/60ed978f-2acc-416c-8314-daf414f9d06e"
/>

**Video:**
Medium range, Military

https://github.com/user-attachments/assets/c86b0d14-4562-4a36-acde-8a5635fec915

Close range, Military

https://github.com/user-attachments/assets/3f76dfa0-8812-48f2-9610-b86c541ed71f

Medium range, Civilian

https://github.com/user-attachments/assets/2b2c3fbd-23f4-46fc-8962-16c657ab0d83

Close range, Civilian

https://github.com/user-attachments/assets/47f1435b-39bd-423d-85cc-9a7a1bda1fa5

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
The burst guns follow the design philosophy of Etherbor weapon design
more faithfully and contribute an interesting and applicable alternative
to the BG-12/BG-16 beam guns.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added two new Etherbor burst gun variants
/:cl:

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---------

Signed-off-by: DIB-DOG <DaneOfThieves@gmail.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: thgvr <81882910+thgvr@users.noreply.github.com>
Co-authored-by: Gristlebee <56049844+Gristlebee@users.noreply.github.com>
(cherry picked from commit 49cf51ff53ffed00640f5410f16788252376fa17)
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not be viewable. -->
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request process. -->

## About The Pull Request
Adds snouted/kepori and activates Vox variations for the syndie mask,
ramzi mask, frontiersman mask, gas mask, explorer mask, breath mask,
medical mask, and surgical mask. Also adds new loadout item, safety
goggles.

**SPRITES:**

<img width="188" height="186" alt="Screenshot 2025-09-18 163959"
src="https://github.com/user-attachments/assets/13d85f13-31f0-46f9-926d-58662513ea4d"
/>
<img width="183" height="184" alt="Screenshot 2025-09-18 164004"
src="https://github.com/user-attachments/assets/fa628fc4-cb29-4e63-a997-744084c1b6f2"
/>
<img width="771" height="193" alt="Screenshot 2025-09-18 150418"
src="https://github.com/user-attachments/assets/5dd69a09-e877-42a1-8d04-f92bc3bc6af1"
/>
<img width="1032" height="263" alt="Screenshot 2025-09-18 032946"
src="https://github.com/user-attachments/assets/638ca1ab-f984-41a7-9fdf-a91964ecface"
/>
<img width="1533" height="382" alt="image"
src="https://github.com/user-attachments/assets/6a9e0d61-f27b-4d3e-85c0-656624feacb4"
/>

**IN GAME:**

<img width="237" height="148" alt="Screenshot 2025-09-18 163437"
src="https://github.com/user-attachments/assets/005f33f7-b529-4512-937c-111419a5103b"
/>
<img width="204" height="112" alt="Screenshot 2025-09-18 163700"
src="https://github.com/user-attachments/assets/05f3ef07-038b-4f35-b73a-a0953ca72d1c"
/>

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
As long as I've been playing shiptest (which isn't as long as many
admittedly) there haven't been snouted variations for some of the most
basic and common masks in the game. I've noticed this has driven most
players to use the balclava or facemask items exclusively, as they have
supporting sprites. Seeing as the masks just got resprited by thearbiber
in #5314 (and look great to boot) this should encourage the wear of
these common masks by removing the sprite clipping.

The safety goggles effectively act like the cold/heat goggles (that
being they are mostly cosmetic and cover your eyes) but have a unique
look and I think they'd look cute/handy on a lot of character designs.
Comes with "skier" and "biker" alt skins.
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
add: Added some new snouted mask sprites
/:cl:

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the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: DIB-DOG <DaneOfThieves@gmail.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
(cherry picked from commit a7d7c144618db4355fbfd429432ebedd555d6ad0)
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not be viewable. -->
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## About The Pull Request
moves these export calls done by the redbot subsystem to aysnc to
prevent them holding up more important things
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
<img width="1357" height="28" alt="image"
src="https://github.com/user-attachments/assets/4fdb5812-f472-436f-8247-ad78846b0399"
/>
seems to hold up world init for something that may not even work right
now
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: redbot should no longer stall init super hard
/:cl:

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(cherry picked from commit 181022800b983069a8b85f531a829d0bca4bd8ea)
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not be viewable. -->
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## About The Pull Request
broken in shiptest-ss13/Shiptest#5096

also some removal of unused var and some define sanity (I need to
deprecate the old faction defines.)
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: simple hostile humans should now have armor again
/:cl:

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(cherry picked from commit a2ae705b9e4850c45d51625515e482cfbd6901ee)
potentially fixes the "none of our verbs load on reconnect"

:cl:
fix: verbs should now load on reconnect
/:cl:

(cherry picked from commit 724b111aa7923659eb5737df995b65cc0f2809f9)
## About The Pull Request

pajama pants arent camo

## Changelog

:cl:
fix: Red pajama pants now have the correct name
/:cl:

(cherry picked from commit 09507425daa713efee88bc09e79d60785b64cc7c)
## Why It's Good For The Game

shouldnt have it. its not supposed to be like this

## Changelog

:cl:
fix: L204 Resistor no longer zooms like a DMR
/:cl:

(cherry picked from commit b34c2ce5ee21bef6aeff9b9ffd9d37f576bd95f4)
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## About The Pull Request

wanted this to be the loot instead originally

## Why It's Good For The Game

Yes

## Changelog

:cl:
balance: replaces amperage on deepstorage with surge
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
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(cherry picked from commit be267044adbc7d9d21d8dc291e52f90fae9c8859)
## About The Pull Request

its 50 like the rest

## Why It's Good For The Game

20 is actually abysmal dogshit i could hit it once with a knife and it'd
be disabled

## Changelog

:cl:
balance: species prosthesis are no longer 20 health max
/:cl:

(cherry picked from commit 0928e54ee392864b7fddbfc4c456019cc68f0d5a)
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## About The Pull Request

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

Adds a var for mobs to ignore SSD effects (ignore_SSD) (the zzz
indicator and passing out), which is false by default.

## Why It's Good For The Game

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

Mainly intended as a developer convenience option when you want to take
screenshots and such and not worry about your dolls falling over and
passing out.

## Changelog

:cl:
add: ignore_SSD var
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
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(cherry picked from commit 54490134093b270d1a9b83f4bc7a1570176f2675)
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not be viewable. -->
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## About The Pull Request

This PR is a partial port of
BeeStation/BeeStation-Hornet#7804, which is
itself a partial port of
Skyrat-SS13/Skyrat-tg#6259. This adds the
annoyed emote, and the sweat emote, and it also adds the framework for
future animated emotes.

Annoyed:
<img width="339" height="493" alt="image"
src="https://github.com/user-attachments/assets/57c43deb-167a-44cf-8981-b02941916e4e"
/>

Sweat:
<img width="281" height="180" alt="image"
src="https://github.com/user-attachments/assets/1f19fc84-f5a6-446c-8499-3bd2707b56b8"
/>

## Why It's Good For The Game

I thought that these emotes could add a bit of fun flavor to the game.

## Changelog

:cl: itsmeowdev, carpotoxin
add: Added the sweat emote and the annoyed emote
/:cl:

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---------

Signed-off-by: zimon9 <122945887+zimon9@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit 56891ca14a4d73372f81fbed153980b25d82e741)
Ports [tg's 2021 refactor
](tgstation/tgstation#55444 movetypes in
anticipation of Wet Tiles (2025)
better management of movement sources

:cl: ghommie, erika (port fox)
fix: jitteriness, melee attack animations and resting/standing up should
no longer momentarily disable the floating movetype.
/:cl:

(cherry picked from commit fed5bb80a1a595a14154a300424c2030e66a5714)
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## About The Pull Request

dog the internet here fuckin suuuuuucks

## Changelog

:cl:
add: outposts now generate an aura of reduced radio interference
/:cl:

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(cherry picked from commit 006f390c32c957967cff50988cb09d343ab1b36c)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
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request process. -->

## About The Pull Request
adds vars for ruins to store what faction controls or had controlled
them, defaulting to a new unknown faction
<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game
Future proofing adding stuff like scanning planets for information,
selecting greeble mobs based on the faction of the ruin, ect
<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog
N/A nothing player facing yet.

<!-- Both 🆑's are required for the changelog to work! You can put
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(cherry picked from commit 0b17a22ddc63c6b8084e2f8d1f90d5ab5381cade)
## About The Pull Request
some ramzi had doubled weapons due to assigning a new weapon to their
right hand. Fixes that. For future reference Ramzi (as servants of the
antichrist) are all left-handed

Changes the Ramzi Cleaner (stormtrooper sniper rifle, unused thus far)'s
rifle from a boomslang to a taipan to match the "Higher Quality Of
Equipment" trend stormtroopers have

## Changelog

:cl:
fix: certain ramzi will no longer duel wield at you
/:cl:

Signed-off-by: Erika Fox <94164348+Erikafox@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit 7fbfbaaadc16bf65b251515e1c42af83d6ef0b3b)
## About The Pull Request

sprites by @thearbiber

mag-fed, pump-action shotgun used mostly by Frontie simplemobs but also
on the cargo market (Lanchester Import, 3000 cr)

6 round capacity, quick wield-time, though with more recoil than
conventional shotguns. fires and racks fairly quickly though
(similarly to the Brimstone though slower)

<img width="267" height="333" alt="image"
src="https://github.com/user-attachments/assets/e79ea911-9989-462a-9e33-ff782c594348"
/>

https://github.com/user-attachments/assets/47f862c4-308f-41de-b357-e61bb21e03a2

Currently mapped in on the Tortuga and in the Cavecrew ruin

## Why It's Good For The Game

Frontiersmen were slated to get a Shotgun for a while. Never did. Now
they do. There's also the fact pretty much every indie shotgun on the
market is Hunter's Pride, figure we put a little treat out there for
those who don't like wood

## Changelog

:cl: thearbiber, generalthrax
add: Added Slammer shotgun to cargo for 3000 credits. 6 round mag
pump-action, above average recoil, high fire-rate.
add: Frontiersmen Doorkickers now use this shotgun. No stat change
/:cl:

(cherry picked from commit fdaabc0642a323cd8a4f120bd280c3c0e2052db7)
## Why It's Good For The Game

forgot to add ruin_type to the planet datum lol

also fixes a single doubled pipe

## Changelog

:cl:
fix: Moon ruin(s) can actually spawn
fix: Fixes a single double pipe on CLIP moon
/:cl:

---------

Co-authored-by: Gristlebee <56049844+Gristlebee@users.noreply.github.com>
(cherry picked from commit 5e292e445bdd51875bfb862961b7d95e33e929af)
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not be viewable. -->
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request process. -->

## About The Pull Request

This PR adds a couple of things to the Kali Andhi, fixes a minor bug,
and tweaks one other thing
- Goggles are added to the Captain, LT and Ensign's lockers
- The Captain, LT, Ensign, and Operative's lockers are given a security
messenger bag in addition to the standard backpack that comes in their
lockers (is this appropriate? I'm not sure -- I can instead swap them
with a plain messenger bag if not)
- The mechanic's locker is given a standard grinder pack and a dufflebag
- The portside and starboard side cargo buttons on the table in the
cargo bay didn't work before, but they should now
- The railing in the cargo bay surrounding the oxygen canister in the
bay had its layer adjusted so that the railing now renders under the
canister instead of over it
- A few missing pipes to the combustion thrusters were added

Before:
<img width="130" height="121" alt="image"
src="https://github.com/user-attachments/assets/2b65e825-4a7e-4602-8679-f9dd68a3794d"
/>

After:
<img width="131" height="140" alt="image"
src="https://github.com/user-attachments/assets/418c18f0-a2d5-4c1b-8616-23d851256b8e"
/>

## Why It's Good For The Game

The aim of this PR is to add a bit more flexibility to players in order
to select the outfit they want to present, and to bring a bit of parity
with the previous Kali Andhi iteration.

## Changelog

:cl:
add: Added a bunch of equipment to the Kali Andhi
fix: fixed a few buttons and a mismatched layer
fix: fixed missing pipes to the combustion engines in the Kali Andhi
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

(cherry picked from commit 877986b39b0c32b335466eb217133d0cee0df84f)
## About The Pull Request

fixes the issue of certain undershirt sprites clipping with the sarathi
torso sprite

<img width="668" height="666" alt="image"
src="https://github.com/user-attachments/assets/cb83a465-1695-4998-88bf-d263fac46537"
/>

## Why It's Good For The Game

aesthetic purposes

## Changelog

:cl:
add: Sarathi Dimorphism Sprites
/:cl:

(cherry picked from commit 7f2557614f9da5c830b0505391f83c8f01055f72)
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request process. -->

## About The Pull Request

* Refactors (copies over uniform code) accessory code so that it can now
support current bodytypes. It does not include any sprites. Might pave
the way for a more in-depth accessory system later

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

yeah

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
code: Species support for accessories (no icons adapted yet)
/:cl:

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your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->

---------

Signed-off-by: meem <75212565+meemofcourse@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
(cherry picked from commit 62697f4586c4d59d2d5135221b0f18d118bb07d3)
## About The Pull Request
ports tgstation/tgstation#61032 from tg

## Why It's Good For The Game

another pre-req + easier to make small objects (world icons) clickable
## Changelog

:cl: Ghommie, erika (port fox)
fix: bees, hivelord, its brood and legion skulls no longer use the
MOUSE_OPACITY_OPAQUE setting that makes the invisible portions of their
icons count toward mouse clicks, which can get in the way of players
trying to click stuff below their layer. Instead, to be easier to click
on, they use a component that gives them a near-invisible underlay.
/:cl:

(cherry picked from commit ec75e09208828df8a6651f8b092f3dc77c46257d)
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not be viewable. -->
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request process. -->

## About The Pull Request

~~Updates the equip delays for all items to be slightly faster, and~~
allows equipping armor while moving (not hardsuits).
Also, fixes a number of factional suit items using the wrong equip delay
values

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

~~Some of the equip delays were pretty dang long and felt honestly just
clunky. While you don't put on/off clothes too often, it did feel silly
when just slipping on gloves took over a second, or putting on/removing
a jacket took two whole seconds.~~
A decent number of factional suits were using the hard-suit equip delay
and restrictions, when half the time you were just tossing on a jacket.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Fixed some factional suit items using the wrong equip delay
balance: You can now move while equipping armor, such as bulletproof
vests.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
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(cherry picked from commit 55c4c87cfee7d992665191c71fc6d3dc214066c6)
@Ossa88
Ossa88 requested a review from Constellado as a code owner August 2, 2026 09:22
@Ossa88 Ossa88 changed the title [IN WORK] October Cherrypick - New Food (Merge Last) [IN WORK] October 2025 Cherrypick - New Food (Merge Last) Aug 2, 2026
@Ossa88

Ossa88 commented Aug 2, 2026

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Only Reference 82b7f66 and newer commits.

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