SELF Omicron-class cruiser - #683
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June 9, 2026 14:57
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Fixed all issues major and minor from what i can tell. |
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Also, the ship seems to be missing a secondary exit, it probably should have one! Especially near the rear docking port. I am pretty sure all docking ports is supposed to have a corresponding exit. (otherwise ships that are docking onto it will dock onto a wall) |
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Looking good! It should be available as a TM in the next round. |
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Won't have the final map updates in time for the new round, but the commit before it will be in. |
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After playing this ship i wanted to nerf it a bit, so you now have to build the RND, and there is less food, rechargers and gear. |
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About The Pull Request
Adds a new SELF ship to the game.
I tested this on localhost and everything works fine, spawning and menu preview image; it spawns, power and atmos work fine as far as i can tell, and there are no glaring errors.
Why It's Good For The Game
Self only has 2 ships; and they are both kind of lacking.
A few changes to Shiptest code have left the Pi-class in a less than desirable state; so i thought i would make my own SELF ship from scratch instead of reworking the old ship.
Primarily, making mecha circuits cost gold and silver disallows the strategy of building a Ripley to mine immediately; which is rather sad for a 'robotics' ship, and especially so when manning the Pi-class without any silicon crew.
To not obsolete the old SELF ship, it is missing the unique hardsuits (techno-pink and ablative) of the 'Pi-class'. Instead it has two more energy swords, a 25% ripley spawner in the Cargo Bay, and ripley construction boards in the Robotics lab. For balance sake, there is not a single ballistic gun onboard this ship, only basic laser guns.
Changelog
🆑 Sylvia Valentijn
add: Adds the Omicron-class cruiser, a new SELF ship.
/:cl: