Skip to content

SELF Omicron-class cruiser - #683

Open
sylvia-from-fulp-station wants to merge 20 commits into
PentestSS13:masterfrom
sylvia-from-fulp-station:ship
Open

SELF Omicron-class cruiser#683
sylvia-from-fulp-station wants to merge 20 commits into
PentestSS13:masterfrom
sylvia-from-fulp-station:ship

Conversation

@sylvia-from-fulp-station

@sylvia-from-fulp-station sylvia-from-fulp-station commented Jun 9, 2026

Copy link
Copy Markdown
Contributor

About The Pull Request

Omicron-class

Adds a new SELF ship to the game.

I tested this on localhost and everything works fine, spawning and menu preview image; it spawns, power and atmos work fine as far as i can tell, and there are no glaring errors.

Why It's Good For The Game

Self only has 2 ships; and they are both kind of lacking.
A few changes to Shiptest code have left the Pi-class in a less than desirable state; so i thought i would make my own SELF ship from scratch instead of reworking the old ship.
Primarily, making mecha circuits cost gold and silver disallows the strategy of building a Ripley to mine immediately; which is rather sad for a 'robotics' ship, and especially so when manning the Pi-class without any silicon crew.

To not obsolete the old SELF ship, it is missing the unique hardsuits (techno-pink and ablative) of the 'Pi-class'. Instead it has two more energy swords, a 25% ripley spawner in the Cargo Bay, and ripley construction boards in the Robotics lab. For balance sake, there is not a single ballistic gun onboard this ship, only basic laser guns.

Changelog

🆑 Sylvia Valentijn
add: Adds the Omicron-class cruiser, a new SELF ship.
/:cl:

@Ossa88

Ossa88 commented Jun 10, 2026

Copy link
Copy Markdown
Collaborator

Ossa Map Review:

Critical Issues:

  • Ion Engines and Pre-chargers lack cable connections
    • The Pre-charger acts like a mini SMES, and needs a dedicated line to the engine it is intended to power.
    • See other ships
StrongDMM_XLGFRJTcoH
  • Debris located in ignored spaces can cause critical failures on the next ship to load, as these items will not be moved with the ship during spawning.
    • If you really do want to keep these, you should place them on a proper area/zoned space and pixel shift them as if they were over nothing.
quZE8q6ZBM
  • Engine shutters are incorrectly ID as "pi_engines_2"

Minor Issues:

  • Power lines indended for additional generators are located under a Level 3 pipe. This could be obscured in game depending on layering.

  • Engine win doors should appear anchored to a wall when possible.

Thats so far.

@sylvia-from-fulp-station

Copy link
Copy Markdown
Contributor Author

Fixed all issues major and minor from what i can tell.

@Constellado

Copy link
Copy Markdown
Collaborator

Also, the ship seems to be missing a secondary exit, it probably should have one! Especially near the rear docking port. I am pretty sure all docking ports is supposed to have a corresponding exit. (otherwise ships that are docking onto it will dock onto a wall)

@Constellado

Copy link
Copy Markdown
Collaborator

Looking good! It should be available as a TM in the next round.

@Constellado

Copy link
Copy Markdown
Collaborator

Oh, wait a moment, is it a bug with the image or is the turret not on anything?
image

@sylvia-from-fulp-station

Copy link
Copy Markdown
Contributor Author

Oh, wait a moment, is it a bug with the image or is the turret not on anything? image

Definitely a bug with the image,
image
here's in editor.

@Ossa88

Ossa88 commented Jun 12, 2026

Copy link
Copy Markdown
Collaborator

Oh, wait a moment, is it a bug with the image or is the turret not on anything? image

Yes a bug.

So my picture taker is a strong dmm executable. For whatever reason, some single "end cap walls" (ie walls with only 1 shared side) dont have a proper smoothed tag in their pathing, because of this the strong dmm map maker doesnt understand what to place so we get those graphical issues.

I need to go though and properly document which walls are affected, and create fixes for them in the end. But since this is just an image issue I have not made it a big issue.

@Constellado

Constellado commented Jun 12, 2026

Copy link
Copy Markdown
Collaborator

Won't have the final map updates in time for the new round, but the commit before it will be in.

@sylvia-from-fulp-station

Copy link
Copy Markdown
Contributor Author

After playing this ship i wanted to nerf it a bit, so you now have to build the RND, and there is less food, rechargers and gear.

@Ossa88
Ossa88 added this pull request to the merge queue Jul 30, 2026
@github-merge-queue
github-merge-queue Bot removed this pull request from the merge queue due to failed status checks Jul 30, 2026
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

3 participants