Simple remake of the breakout game
Using tinyxml2 library to parse thourgh xml files quickly and with ease
Using [SFML API](https://www.sfml-dev.org/) to easily manipulate objects on screen
> It does not contain any game loop or a physics engine
Simply follow the path Breakout_Gamepires/Breakout_Gamepires and launch Breakout_Gamepires.exe from there.
If using Visual Studio simply follow the path Breakout_Gamepires/ and launch the Breakout_Gamepires.sln from there
Most of games ssettings can be changed from 2 files:
### [Parameters.xml](Breakout_Gamepires/Breakout_Gamepires/Parameters/Parameters.xml)
They define basic elements like default launch angle, player width, ball speed...
Found in: Breakout_Gamepires/Breakout_Gamepires/Parameters/Parameters.xml
### [Items.xml](Breakout_Gamepires/Breakout_Gamepires/Profiles/Items.xm)
Block elements are defined such as block health, score, sounds... Found in: Breakout_Gamepires/Breakout_Gamepires/Profiles/Items.xml
### Side note
Platform x64 has been disabled in the project because the sfml libraries included are only supported on the 32-bit architecture
SFML developers note:
> Choose 64-bit packages only if you have good reasons.
Sound effects obtained from www.zapsplat.com