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10 changes: 5 additions & 5 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -711,11 +711,11 @@ local function doActorMisc(env, actor)
if modDB:Flag(nil, "Condition:CanGainSpiritInfusion") then
-- storing tags in local var to avoid repetition
local globalEffectTag = { type = "GlobalEffect", effectType = "Buff", effectName = "Spirit Infusion", unscalable = true }
local multiplierTag = { type = "Multiplier", var = "SpiritInfusion"--[[ , limitVar = "SpiritInfusionsMax" ]] }
local multiplierTag = { type = "Multiplier", var = "SpiritInfusion" }

modDB:NewMod("EnergyShieldRechargeFaster", "INC", 30 , "Spirit Infusion", multiplierTag, globalEffectTag)
modDB:NewMod("Damage", "MORE", 10 , "Spirit Infusion", nil, KeywordFlag.Spell, { type = "SkillType", skillType = SkillType.Channel }, multiplierTag, globalEffectTag)
modDB:NewMod("Cost", "MORE", 20 , "Spirit Infusion", nil, KeywordFlag.Spell, { type = "SkillType", skillType = SkillType.Channel }, multiplierTag, globalEffectTag)
modDB:NewMod("EnergyShieldRechargeFaster", "INC", 15 , "Spirit Infusion", multiplierTag, globalEffectTag)
modDB:NewMod("Damage", "MORE", 5 , "Spirit Infusion", nil, KeywordFlag.Spell, { type = "SkillType", skillType = SkillType.Channel }, multiplierTag, globalEffectTag)
modDB:NewMod("Cost", "MORE", 10 , "Spirit Infusion", nil, KeywordFlag.Spell, { type = "SkillType", skillType = SkillType.Channel }, multiplierTag, globalEffectTag)
end
if modDB:Flag(nil, "UnholyMight") then
local effect = 1 + modDB:Sum("INC", nil, "BuffEffectOnSelf") / 100
Expand Down Expand Up @@ -980,7 +980,7 @@ local function doActorCharges(env, actor)
output.AfflictionChargesMax = m_max(modDB:Flag(nil, "MaximumFrenzyChargesEqualsMaximumAfflictionCharges") and output.FrenzyChargesMax or 0, 0)
output.BloodChargesMax = m_max(modDB:Sum("BASE", nil, "BloodChargesMax"), 0)
output.SpiritChargesMax = m_max(modDB:Sum("BASE", nil, "SpiritChargesMax"), 0)
output.SpiritInfusionsMax = modDB:Sum("BASE", nil, "SpiritInfusionsMax") + (modDB:Flag(nil, "Condition:CanGainSpiritInfusion") and 5 or 0)
output.SpiritInfusionsMax = modDB:Sum("BASE", nil, "SpiritInfusionsMax") + (modDB:Flag(nil, "Condition:CanGainSpiritInfusion") and 10 or 0)

-- Initialize Charges
output.PowerCharges = 0
Expand Down
2 changes: 1 addition & 1 deletion src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -954,7 +954,7 @@ Huge sets the radius to 11.
{ var = "overrideSpiritCharges", type = "countAllowZero", label = "# of Spirit Charges:", ifMult = "SpiritCharge", apply = function(val, modList, enemyModList)
modList:NewMod("SpiritCharges", "OVERRIDE", val, "Config", { type = "Condition", var = "Combat" })
end },
{ var = "overrideSpiritInfusion", type = "countAllowZero", label = "# of Spirit Infusions:", ifFlag = "Condition:CanGainSpiritInfusion", tooltip = "Each stack of Spirit Infusion grants:\n30% faster start of Energy Shield Recharge, \nChannelling Spells deal 10% more Damage and \nChannelling Spells have 20% more Cost", apply = function(val, modList, enemyModList)
{ var = "overrideSpiritInfusion", type = "countAllowZero", label = "# of Spirit Infusions:", ifFlag = "Condition:CanGainSpiritInfusion", tooltip = "Each stack of Spirit Infusion grants:\n15% faster start of Energy Shield Recharge, \nChannelling Spells deal 5% more Damage and \nChannelling Spells have 10% more Cost\nMaximum 10 stacks", apply = function(val, modList, enemyModList)
modList:NewMod("SpiritInfusion", "OVERRIDE", val, "Config", { type = "Condition", var = "Combat" } )
end },
{ var = "minionsUsePowerCharges", type = "check", label = "Do your Minions use Power Charges?", ifFlag = "haveMinion", apply = function(val, modList, enemyModList)
Expand Down
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