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Malcolm McDonough edited this page Aug 13, 2023 · 79 revisions

DO NOT LOOK AT THE CARD LIST ON THIS PAGE. PLEASE LOOK AT THE NUMBERS DOC LINKED BELOW FOR AN UP-TO-DATE LIST OF ALL CARDS WITH DESCRIPTIONS

This page houses general information on cards, including a working list of cards that have been designed, a breakdown of card rules, and a list of card keywords.

Card Numbers Spreadsheet (Please do not edit this spreadsheet without checking in first)

Deprecated Page Below

Mechanics

Card Keywords

Bouncy: Spell bounces off of walls and obstacles.

Burn X: Applies X stacks of the burning status effect.

Exhaust X: After casting this card, become exhausted for X seconds.

Explosive: Spell deals explosive damage that can destroy some obstacles.

Homing X: Spell has a homing strength of X.

Phantasmal: Spell can pass through obstacles.

Poison X: Applies X stacks of the poisoned status effect.

Shield: Spell's projectiles destroy incoming attacks.

Slow X: Applies X stacks of the slowed status effect.

Stun X: Stuns hit enemies for X seconds.

Tick: This spell applies damage repeatedly over time.

Currently Unused Keywords

Augment n [card type]: Applies the listed effect to the next n cards played if they are of the given type.

Focus: Playing a card while this one is active will interrupt it.

Forget: Remove this card from your deck for the rest of the encounter.

Harmonic: This spell becomes more powerful when it is cast as a part of a chord.

Purge: Remove this card from your deck permanently when played.

Singleton n: Playing this card locks all card slots for n seconds.

Slippery: This card will be played immediately when its slot is off cooldown.

Stuck: Applies the stuck status effect.

Chording

Chording is the act of playing multiple cards from your hand simultaneously. To begin a chord, hold down the button to play a card, then press the buttons for each card to add to the chord. You can only chord together red cards, which make up the majority of the cards in the game. Green cards and black cards cannot be chorded and will be played immediately when they are selected.

Cards can be chorded in 2 ways:

  • Duplicate Cards: When multiple of the same card are chorded together, certain values of the card's ability are multiplied by the number of cards played. For example, chording 2 slashes will result in a 2x damage slash with a 240 degree attack arc. Some cards have different duplicate chording behaviors than others, so look for notes on how those work or ask if there aren't any (because there should be).
  • Different Cards: When different cards are chorded together, the first card in the chord forms a root of the chord (which defines the resulting behavior) and all other cards apply their Chording Effect (outlined in the Card Numbers Spreadsheet).

Player Card List

This list is organized by card color.

Items in [square brackets] are not yet designed and are basic ideas. They appear in this list so the ideas are not lost, but please ignore them unless you're a designer.

Red

  • Slash — Summon a spectral blade, deals 1x damage.

    • Chording Effect: + 1x damage
    • Detailed Description: Attacks in a 120 degree arc in front of the player (the player automatically faces towards targeted enemies). 2s Cooldown. Duplicate chording stacks damage and attack arc (to a max of 3 copies, after which only damage increases).
  • Shield Bash — Create a momentary barrier, deals 0.5x damage, stuns.

    • Chording Effect: + stuns
    • Detailed Description: Attacks in a 90 degree arc in front of the player stunning any enemies hit by the attack, 4s cooldown. Duplicate chording results in multiple subsequent shield bashes, applying stun once for each attack that lands (multiplying the stun time). Also destroys any projectiles it comes into contact with.
  • Fireball — Summon a fireball that deals 1x damage and ignites.

    • Chording Effect: + ignites
    • Detailed Description: Fires a circular projectile forward that can hit one enemy. Deals 1 damage and inflicts the ignites status effect which burns enemies for 0.25 damage every 0.5 seconds for 2 seconds (+2 seconds for each stack). 3s cooldown.
  • Icicle Spray — Fire 8 spikes of ice forward, each spike deals 0.25x damage and slows.

    • Chording Effect: + slows
    • Detailed Description: Fires 8 ice spikes in a 120° shotgun spread forward. Each spike can hit 1 enemy and will deal 0.25x damage and inflict one stack of the slow effect, which slows enemy movement by 25% and lasts for 3s (stacks boost slowdown percentage and resets effect time to 3s). Range of 3 tiles. 4s cooldown.
  • Lightning — Create a bolt of lightning that hits the nearest enemy. Deals 1x damage.

    • Chording Effect: + 0.2s of attack homing (attacks home for 0.2 seconds then continue on a normal trajectory).
    • Detailed Description: Shoots a bolt of lightning that automatically hits the nearest enemy within range (4 tiles). If not in range, or the only valid enemy is behind an obstacle, the attack will hit the obstacle instead. 3s cooldown.
  • Bubble — Shoot a bouncing bubble forward. Deals 1x damage.

    • Chording Effect: + projectile attacks now bounce off walls and obstacles
    • Detailed Description: Fires a bouncing bullet projectile that hits 1 enemy, dealing 1x damage. 4s cooldown.
  • Orbiter Swarm — Create an orbiting shield of concentrated energy. Deals 0.5x damage and destroys enemy projectiles.

    • Chording Effect: + destroys enemy projectiles
    • Detailed Description: Creates 5 orbiting projectiles that last for 10s, each of which can destroy an enemy projectile. Each projectile is destroyed on contact with a wall, obstacle, enemy (dealing 0.5x damage to the enemy), or enemy projectile. 5s cooldown.
  • Thorn Shield — Create a wall of spinning thorns that repels enemies. Deals 0.25x damage and heavy knockback.

    • Chording Effect: + 2 tiles of knockback
    • Detailed Description: Creates 12 orbiting projectiles with short life-time that spin very quickly and have heavy knockback. Each projectile is destroyed on contact with a wall, obstacle, or enemy. 5s cooldown.
  • Poison Blade — Throw a blade laced with a strong poison. Deals 0.5x damage and poisons.

    • Chording Effect: + poison
    • Detailed Description: Creates a single, thin bullet projectile that flies forward at high speed. On hit, applies one stack of the poison status effect, which deals ticking damage similar to burn. 3s cooldown.
  • Bomb — Create a bomb on the ground where you are standing. Deals 2x damage and destroys some obstacles.

    • Chording Effect: + creates a bomb (max 1) where the first projectile of an attack decays
    • Detailed Description: Creates a bomb where the player is standing. Bombs deal AoE damage to all targets in it's blast radius. 4s cooldown.
  • Explosion — Explode. Deals 2x damage to everything within range.

    • Chording Effect: + damage becomes explosive
    • Detailed Description: Deals 2x damage to everything (including the player) within 3 tiles (1 heart of damage to the player). 5s cooldown.
  • Mana Bullet — Basic Ranged Attack, deals 1x damage.

    • Chording Effect: + 1.5x projectile size
    • Detailed Description: Fires a basic bullet projectile in the direction of the mouse. Deals 1x damage. 2s cooldown.
  • Ball Lightning [RARE] — Create a ball of concentrated lighting. Deals 1x damage to anything it passes.

    • Chording Effect: + chains lightning on hit
    • Detailed Description: Creates a slow moving projectile that casts the lightning card's attack whenever it passes within 1.5 tiles of an enemy. It's chording effect has a similar effect to stacking duplicate lightning cards. 7s cooldown.
  • Plague Cloud — Create a cloud of sickness that poisons enemies that enter.

    • Chording Effect: + poison
    • Detailed Description: Creates a massive stationary bullet that applies 1 stack of poison to enemies on a 1s tick rate (enemies who are in the cloud for longer than 1 tick (1s) get hit again). The cloud dissipates after 10 seconds. 5s cooldown.
  • Insect Swarm — Summon a swarm of insects to attack enemies.

    • Chording Effect: + 1x damage
    • Detailed Description: Creates a large, homing bullet that deals ticking damage to enemies inside of it (0.25x damage every 0.5s). The swarm disperses after 10 seconds. 6s cooldown.
  • Rewind Orb — Summon an orb that returns to where it was summoned.

    • Chording Effect: +1s projectile lifetime
    • Detailed Description: Creates a magic bullet projectile that decelerates until it eventually reverses the direction it is travelling, flying back in the direction it came from. 4s cooldown.
  • Fire Breath — Ignites. Breath fire onto enemies.

    • Chording Effect: + ignites
    • Detailed Description: Creates a stream of short range projectiles over the course of 3 seconds (+1.5s per duplicate in chord) in whatever direction the player is facing. 7s cooldown (+1.5 per duplicate in chord).
  • Burning Air — Summon a wave of heat that burns enemies.

    • Chording Effect: + ignites
    • Detailed Description: Creates a large projectile (3x3 tiles) that applies the burning status effect on a ticking interval to enemies within it. 5s cooldown.
  • Stagger — Deal massive short range damage.

    • Chording Effect: +2 tiles knockback
    • Detailed Description: A heavy hitting attack that targets a very small region immediately in front of the player. 4s cooldown.
  • Spectral Arrow — Phantasmal. Fire a homing bolt.

    • Chording Effect: (+ Phantasmal)
    • Detailed Description: Fires a homing projectile with an extremely long lifetime (basically guaranteeing it hits eventually). 4s cooldown.

Green

  • *Strengthen Blow — Singleton 1. Augment 1, Red. If the next card you play is red, double its damage.

    • Chording Effect: + double damage
    • Detailed Description: Double the damage of the next red card played. Playing this card locks all card slots for 1 second. 3s cooldown.
  • Fortify — Gain +1 defense until the end of the encounter.

    • Detailed Description: Player gets +1 to their defense stat until the end of the encounter. Can be used several times in a single encounter. 2s cooldown.
  • Refresh — Discard your hand.

    • Detailed Description: All cards in the player's hand are discarded and new cards are drawn to replace them. 3s cooldown.
  • Brace — The next time you take damage, nullify it.

    • Detailed Description: The next hit the player takes is nullified, including damage, status effects, etc. 3s cooldown.
  • Spell Purge — Forget. Forget the next card you play.

    • Detailed Description: Remove the next card played from your deck for the rest of the encounter.
  • Origami Lotus [RARE] — Add four random chord effects to the next red or blue card you play.

    • Detailed Description: Adds four random chord effects, gathered from all cards in the game of whichever color the affected card is, and adds them onto the affected card when it is played. Potential to cause a lot of fun chaos. 5s cooldown.
  • Heal Wounds — Heal for 1/2 hearts.

    • Detailed Description: Instantly heals the player for 1/2 heart. If the player is at full health already, the attack fizzles. 2s cooldown.
  • Cleanse — Cleanse all status effects.

    • Detailed Description: Any status effects currently on the player are removed. 4s cooldown.
  • Purifying Light — Become immune to status effects for 5s.

    • Detailed Description: All status effects on the player as well as any applied within 5 seconds of this card being played are cleansed from the player. 8s cooldown.
  • Repel — Push away nearby enemies.

    • Detailed Description: Enemies within 1.5 tiles of the player (on the tile adjacent to the player's, basically) are pushed back 3 tiles. 4s cooldown.
  • Breakthrough — Forget. Halve the cooldown of all cards in your hand.

    • Detailed Description: Halves the cooldown of all cards that are currently in the player's hand when this card is played. Cooldown reductions are removed once the card is played. 5s cooldown.
  • Reminisce — Shuffle your discard pile into your deck

    • Detailed Description: The player's discard pile is shuffled back into their deck, then this card is discarded. 4s cooldown.
  • Discovery — Select a card from your deck and add it to your hand.

    • Detailed Description: The player picks a card from their deck (not in their discard pile) and adds it into their hand in the slot this card occupied. 3s cooldown.
  • Research — Draw a card. If it is a red card, apply its chord effect to the next attack you play.

    • Detailed Description: The player draws a card to fill the slot this card occupied. If that card is red, it's chord effect is applied to the next attack card played. If the attack is the same card, only it's basic chord effect is applied (not it's duplicate chord effects). 5s cooldown.
  • Chronostasis — Freeze time for 5s.

    • Detailed Description: All enemies and projectiles are frozen for 5 seconds and then resume their previous behavior once the 5 seconds is up. No on-touch attacks can be triggered while time is frozen and enemy projectiles do not deal damage. 8s cooldown.
  • Boon of Vigor [RARE][GOLD] — Purge. Permanently increase your max health.

    • Detailed Description: Grants the player a permanent extra heart to their max health when played. Card is destroyed on use. 1s cooldown.
  • Boon of Haste [RARE][GOLD] — Purge. Permanently increase your movement speed.

    • Detailed Description: Grants the player a permanent +0.5 tile/s boost to their speed when played. Card is destroyed on use. 1s cooldown.
  • Boon of Might [RARE][GOLD] — Purge. Permanently increase your attack.

    • Detailed Description: Grants the player +0.5 attack permanently when played. Card is destroyed on use. 1s cooldown.
  • Boon of Protection [RARE][GOLD] — Purge. Permanently increase your defense.

    • Detailed Description: Grants the player +0.25 defense permanently when played. Card is destroyed on use. 1s cooldown.
  • Boon of Wisdom [RARE][GOLD] — Purge. Permanently decrease card cooldowns.

    • Detailed Description: Grants the player a permanent 15% cooldown reduction on all cards. Card is destroyed on use. 1s cooldown.

Black

  • Hand Cramp — You cannot play cards for 5s.

    • Detailed Description: Inflicts the silence status effect on the player for 5 seconds. 0s cooldown.
  • Blood Offering — Take 1 DMG.

    • Detailed Description: Take 1 DMG. 0s cooldown.
  • Exhaustion — Become exhausted for 5s.

    • Detailed Description: Player is given the exhausted status effect for 5 seconds. 0s cooldown.
  • Misfire — Slippery. Play a random card in your hand.

    • Detailed Description: Plays immediately upon it's slot being off cooldown and force-plays a random card in the player's hand. 0s cooldown.
  • Extortion — Lose 10% of your gold.

    • Detailed Description: Subtracts 10% of the player's gold (rounded up to the nearest whole number) from their supply. 0s cooldown
  • Daydream — Slippery. Augment 1. Double the cooldown of the next card you play.

    • Detailed Description: Plays immediately upon it's slot being off cooldown. Doubles the cooldown of the next card played. 0s cooldown.

* Need to add parameters to spreadsheet, Actions, Action Modifiers, and/or Status Effects

Dungeon Card List

Enemies

  • Skeleton — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a basic skeleton enemy (basic melee attacks only) into the enemy selection list.
  • Slime — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a medium slime enemy. Slimes divide when defeated into two slimes of the next lowest size and only die when they are the smallest size. (large -> medium -> small)
  • Imp — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a imp enemy into the enemy selection list. Imps shoot fireballs at the player.
  • Seal — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a seal enemy into the enemy selection list. Seals slide around the room leaving a trail of ice behind. They will not move specifically to hit the player.
  • Bat — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a bat swarm enemy into the enemy selection list. Bat swarms are a group of 6 bats. Bats will try to swarm the player and can fly over obstacles.
  • Phantom — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a phantom enemy into the enemy selection list. Phantoms teleport every few seconds and occasionally will try to attack the player. They use an attack that is the same as the hex card. [Needs Player Card]
  • Mole — An enemy appears in the dungeon.

    • Detailed Description: Adds one ticket for a mole enemy into the enemy selection list. Moles dig under the ground and pop up from the ground to attack the player when they are in line of sight. Their attack is throwing a projectile rock at the player.
  • Goblin — An enemy appears in the dungeon.

    • Detailed Description: Goblins will patrol rooms and throw spears at the player whenever they encounter them.
  • Troll — An enemy appears in the dungeon.

    • Detailed Description: Trolls have lots of health but do not move, but shoot bouncing bubbles in random directions every few seconds.
  • Raiju (Thunder Beast) [RARE] — A legendary enemy appears in the dungeon.

    • Detailed Description: Raijus are strong enemies with a lot of health and high damage potential. Whenever the player passes within range, the Raiju will automatically fire lightning projectiles at the player every 0.25 seconds until they leave range.
  • Rats — An enemy appears in the dungeon.

    • Detailed Description: Spawns 3 rats that wander rooms at random and damage the player whenever they come into contact with them.

* Need to add to spreadsheet, Enemies and/or write Enemy wiki page

Obstacles

  • Box — New obstacles appear in the dungeon.

    • Detailed Description: A container obstacle that can be destroyed by attacks and is guaranteed to drop at least one item.
  • Rocks — New obstacles appear in the dungeon.

    • Detailed Description: A blocker obstacle that cannot be moved through. Can be destroyed by anything explosive.
  • Spike Rock — New obstacles appear in the dungeon.

    • Detailed Description: A blocker obstacle that damages the player when they make contact with it. Can be destroyed by anything explosive.
  • Embers — New obstacles appear in the dungeon.

    • Detailed Description: A floor trap obstacle that repeatedly applies the burning status effect to anything that walks over it on a ticking basis (~0.25s). Can be put out by attacks.
  • Spider Webs — New obstacles appear in the dungeon.

    • Detailed Description: A floor trap obstacle that slows anything moving over it.
  • Spikes — New obstacles appear in the dungeon.

    • Detailed Description: A floor trap obstacle that damages the player when stepped on. Deals half a heart of damage.
  • Magic Turret — A new obstacle appears in the dungeon.

    • Detailed Description: A turret obstacle that fires basic projectiles forward that deal 1x damage to anything they hit (including enemies). Projectiles share properties with Mana Bullet's projectile.
  • Dart Trap — A new obstacle appears in the dungeon.

    • Detailed Description: A turret obstacle that fires poisoned projectiles whenever something passes in front of it. Projectiles share properties with Poisoned Blade's projectile.
  • Fireball Turret — A new obstacle appears in the dungeon.

    • Detailed Description: A turret obstacle that fires fireball projectiles forward every few seconds.
  • Pit — A new obstacle appears in the dungeon.

    • Detailed Description: An impassable pit obstacle that can only be crossed by flying entities with and projectiles.

* Need to add to spreadsheet and/or Obstacles

Rooms

  • Cursed Room — A new room appears in the dungeon.

    • Detailed Description: Adds 1 cursed room to each floor.
  • Shop — A new room appears in the dungeon.

    • Detailed Description: Adds one shop to each floor when it is generated.
  • Treasure Room — An additional treasure room will appear on each floor.

    • Detailed Description: Adds one treasure room to each floor when it is generated.

* Need to add to Rooms

Dungeon Augments

  • Combat Training — Basic enemies have a +15% chance of having the "Trained" status effect.

    • Detailed Description: Basic enemies have a +15% chance of spawning with the "Trained" status effect, doubling all their damage.
  • Monster Armor — Basic enemies have a +15% chance of having the "Armored" status effect.

    • Detailed Description: Basic enemies have a +15% chance of spawning with the "Armored" status effect, halving all damage dealt to them.
  • Enhanced Pottery — New types of pots may appear in the dungeon.

    • Detailed Description: Adds a 2% chance for red and gold pots to spawn instead of normal pots.
  • Heart Theft — Enemies can pick up healing items on the ground.

    • Detailed Description: If an enemy walks over a heart item on the ground and is not at max health, they will consume the item and heal for the appropriate amount of HP.
  • Contamination — Obstacles are more dangerous.

    • Detailed Description: Status effects applied by obstacles have +50% duration
  • Herd Immunity — Status effects become less effective.

    • Detailed Description: All status effects, applied by any source, have -25% duration.
  • Rough Surfaces — Touching the ground reduces knockback... for everything.

    • Detailed Description: Non-flying entities gain +25% knockback resistance.
  • Expanding Vision — The dungeon grows larger.

    • Detailed Description: Each floor has 3 additional normal rooms.
  • Obscurity — One card will not be revealed when opening booster packs.

    • Detailed Description: One card in each booster pack will be face down when the player picks the card they want to take. This effectively makes it so that they will not know what card is there unless they pick it.
  • [Card] —

    • Detailed Description:
  • Bane of the Vigorous [RARE] — While this card is in your deck, all monsters have twice their normal health.

    • Detailed Description: While Boon of Vigor is in the player's deck, all monsters have twice their base health doubled. This effect is immediately nullified when the player plays Boon of Vigor.
  • Bane of the Quick [RARE] — While this card is in your deck, all monsters move and attack at twice their normal speed.

    • Detailed Description: While Boon of Haste is in the player's deck, all monsters will have their base speed doubled and all cooldowns halved. This effect is immediately nullified when the player plays Boon of Haste.
  • Bane of the Mighty [RARE] — While this card is in your deck, all monsters deal twice their normal damage.

    • Detailed Description: While Boon of Might is in the player's deck, all monsters will have their base damage doubled. This effect is immediately nullified when the player plays Boon of Might.
  • Bane of the Defender [RARE] — While this card is in your deck, all monsters take half damage from attacks.

    • Detailed Description: While Boon of Protection is in the player's deck, all monsters will have their base defense doubled. This effect is immediately nullified when the player plays Boon of Protection.
  • Bane of the Wise [RARE] — While this card is in your deck, every monster spawns with a copy of itself.

    • Detailed Description: While Boon of the Wise is in the player's deck, all monsters will instead be spawned two times instead of once (i.e. if a skeleton is spawned, another skeleton will be spawned in the same position immediately after. This effect is not nullified when the player plays Boon of Wisdom, but will no longer be in effect starting immediately after the current room is cleared.

* Need to add to spreadsheet and/or Dungeon Effects

Player Effects

  • Overlooked Details — Unvisited rooms no longer appear on the map.

    • Detailed Description: Usually, the player is able to see where there are rooms they haven't visited on the map as grayed out rooms. Now, those rooms no longer appear on the map at all.
  • Stubbornness — The most recently drawn card in your hand has +50% cooldown time.

    • Detailed Description: Whatever card the player has most recently drawn will have a 50% longer cooldown time than normal. This effect is immediately removed when another card is drawn.
  • Difficult Terrain — While this card is in your deck, you have -0.5 tiles/s movement speed.

    • Detailed Description: So long as the associated copy of Chronostasis is in the player's deck, the player suffers -0.5 tiles/s to their movement speed (to a minimum of 1 tile/s).

Misc.

  • Temple of the Lotus — Add four random Dungeon Cards to the Dungeon Deck.
    • Detailed Description: Adds four random dungeon cards of any type to the dungeon deck. These cards are all removed if Origami Lotus is removed from the player's deck. The cards added are determined when the card is picked up and do not change.

Cut Cards

Player Cards

  • [Red] Hex — Singleton 1. Enemy in front of you becomes stuck for the duration of the attack. Deals 1x damage, heals 1 HP on hit.

    • Chording Effect: + heals 1hp on hit
    • Detailed Description: Targets a 90° area 1 tile in front of the player and hits an enemy standing in it. The player and enemy are stunned and the player becomes invincible during the attack. The player heals for 1hp if the attack hits. 4s cooldown.
  • [Red] Shatter Earth — Shatter the ground around you. Deals 2x damage. Hit enemies become stunned.

    • Chording Effect: + destroys obstacles
    • Detailed Description: A 2-tile AOE attack that damages all enemies in range and destroys any obstacles that are explodible/normally destructible. Any enemies hit by the attack that survive get a stack of stun. 7s cooldown.
  • [Blue] Shield — Focus. Prevent all incoming damage for 1 second.

    • Chording Effect: + Nullify attacks for 0.5s
    • Detailed Description: Blocks all incoming attacks for 1 second. Nullifies all damage from all attacks (no matter how many connect during the duration of the ability), but also slows player movement to 25% of normal. 2s cooldown.
  • [Blue] Parry — Focus. Prevent damage from an incoming attack and deal 1.5x damage to the attacker in response.

    • Chording Effect: + Parry next incoming attack within 0.25s
    • Detailed Description: Blocks damage from the next incoming attack that lands within 1 seconds and immediately damages whatever enemy attacked for 1.5x damage. The player cannot move while using this ability. 4s cooldown.
  • [Dungeon Card] Variety — Booster Packs have 2 additional cards.

    • Detailed Description: All booster packs have two additional card choices in them.
  • [Dungeon Card] Blood Donation — Healing Items appear more often.

    • Detailed Description: Healing Items have a +25% chance of spawning after killing enemies.
  • [Dungeon Card] Midas Touch — Enemies drop more gold.

    • Detailed Description: All gold drops are worth 25% more (rounded up)

* Need to add to spreadsheet

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