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  • Vanilla Tiberian Sun, set up and played entirely through the CnCNet client - skirmish, campaign, saved-game resume, and online play including observers, chat, and match statistics. SPAWN.INI stays byte-compatible with what the client writes today; the internal session model is OpenTS's own: typed, versioned, validated. Done when every game mode the client offers for unmodded TS works end-to-end against a real client deployment.

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