Adds kh1ardresource method - #1277
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shananas
reviewed
Aug 16, 2026
Matches every other patch method: mod.yml lists the asset and points at a file holding the edits, so the manifest only changes when an edit is added or removed. Replaces the inline 'replacements' map, which was the only inline-data property on AssetFile.
shananas
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Aug 16, 2026
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Small one. This adds the kh1ardresouce method.
KH1
*.ardfiles include a list of model/animation resource filenames that each room loads/uses.These references are in plain ASCII and are pointed to via offset at the beginning of the binary.
We can patch these by reading that offset and replacing the plaintext references by index since they all have the same size capacity.
I want to use this for KH1 enemy randomizer without replacing the entire
*.ardbinaries, not sure what else this would be used for.