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4 changes: 2 additions & 2 deletions README.md
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A self-contained, GPU-accelerated reimagining of the classic XScreenSaver *FluidBalls* — thousands of soft-body marbles sloshing, packing, and fusing in real time, with every physics and lighting knob live-tunable from an in-browser control panel.

[![Live Demo](https://img.shields.io/badge/▶_Live_Demo-Launch_it-62d8ff?style=for-the-badge)](https://node0.github.io/fluidballsjs/)
[![Live Demo](https://img.shields.io/badge/▶_Live_Demo-Launch_it-62d8ff?style=for-the-badge)](https://node0.github.io/FluidBallsJS/)
 
![WebGL2](https://img.shields.io/badge/WebGL-2-9b7cff?style=flat-square)
![No dependencies](https://img.shields.io/badge/dependencies-none-3fe6a6?style=flat-square)
![Single file](https://img.shields.io/badge/runs-from_a_single_HTML_file-f5f8ff?style=flat-square)

### ▶ [**Launch the live simulation →**](https://node0.github.io/fluidballsjs/)
### ▶ [**Launch the live simulation →**](https://node0.github.io/FluidBallsJS/)

No install, no server, no build step — it runs entirely in your browser.

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