Gameplay & Systems Programmer
🕹️ Experience building gameplay mechanics, UI systems and technical tools. 🤝 Team-oriented, proactive and used to Agile workflows🔗 Visit my portfolio Technical gameplay implementations, projects and curriculum.
| 👤 Solo Project 🎮 Unity · C# |
• Modular combat architecture
• Data-driven combo system (ScriptableObjects)
• Cancel windows & attack buffering
• Enemy FSM behaviours
• Character controller
| 👤 Solo Programmer 👥 Team Size: 7 🎮 Unity · C# |
• Vacuum weapon (suck / blow / projectile physics)
• Quest & dialogue systems
• Save / load system
• UI & player feedback architecture
• Gameplay systems integration for multidisciplinary team
| 👤 Solo Project 🎮 OpenGL · C++ |
• ECS architecture (Component-based architecture) • Real-time lighting & Dynamic flashlight • Day/Night cycle
| 👤 Gameplay Programmer, UI Programmer and Designer 👥 Team Size: 4 🎮 Unity · C# |
• Combat system & combo meter
• Enemy AI behaviours
• Inventory & item systems
• Ability implementation
• UI/UX programming
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