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NahuelAparicio10/README.md

Hello! I am Nahuel Aparicio 👋

Gameplay & Systems Programmer


🎮 About Me

🕹️ Experience building gameplay mechanics, UI systems and technical tools. 🤝 Team-oriented, proactive and used to Agile workflows


🌐 Portfolio

🔗 Visit my portfolio    Technical gameplay implementations, projects and curriculum.


🏆 Highlighted Projects

Soulslike Combat System (2025)

👤 Solo Project 🎮 Unity · C#

• Modular combat architecture
• Data-driven combo system (ScriptableObjects)
• Cancel windows & attack buffering
• Enemy FSM behaviours
• Character controller

🎥 Video

El Sopla Juego (2025)

👤 Solo Programmer 👥 Team Size: 7 🎮 Unity · C#

• Vacuum weapon (suck / blow / projectile physics)
• Quest & dialogue systems
• Save / load system
• UI & player feedback architecture
• Gameplay systems integration for multidisciplinary team

🎥 Video 🎮 Itchio

Mini Engine (2024)

👤 Solo Project 🎮 OpenGL · C++

• ECS architecture (Component-based architecture) • Real-time lighting & Dynamic flashlight • Day/Night cycle

GitHub

Blade Bounty (2024)

👤 Gameplay Programmer, UI Programmer and Designer 👥 Team Size: 4 🎮 Unity · C#

• Combat system & combo meter
• Enemy AI behaviours
• Inventory & item systems
• Ability implementation
• UI/UX programming

🎥 Video
🎮 Itchio


🧪 Tech Stack

🛠️ Languages, Engines & Frameworks


💻 IDEs & Code Editors

🔀 Source Control & Project Management


📊 GitHub Stats

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  1. SFML_2D-Engine SFML_2D-Engine Public

    Motor 2D ligero en C++ basado en SFML. Incluye sistema de GameObjects + Components, render, físicas básicas y gestión de recursos. Diseñado para ser la base de futuros juegos 2D.

    C++

  2. UDP_Shooter_GameServer UDP_Shooter_GameServer Public

    C++ 1

  3. UDP_Shooter_ServiceServer UDP_Shooter_ServiceServer Public

    C++ 1

  4. UDP_Shooter_Client UDP_Shooter_Client Public

    C++ 1

  5. OpenGL_MiniEngine OpenGL_MiniEngine Public

    C++ 1

  6. BulkRenamer BulkRenamer Public

    A Windows desktop application for batch-renaming files of any type, built with .NET 8 + WPF following MVVM architecture.

    C# 4