Claude/nvidia usd viewer tutorial s rk8 g#248
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Complete streaming USD viewer built from the omniverse-realtime-viewer skill. Follows the streaming-viewer-recipe path: - Python server: ovrtx renderer, ovstream WebRTC, camera controller - React frontend: AppStreamer @nvidia/ov-web-rtc, <video> viewport - Inline USDA sublayering (never modifies user USD files) - Brev GPU deployment config
…de\n\n- ovrtx requires --index-url https://pypi.nvidia.com (not PyPI)\n- Add frontend/.npmrc for @nvidia/ov-web-rtc NVIDIA npm registry\n- Add OVRTX_BIN_PATH derivation and env validation in setup.sh\n- Add run.sh env var derivation for production use\n- Add .gitignore for venv, cache, node_modules\n- Add INSTALL.md with complete local setup walkthrough\n- Add skills-install.sh for omniverse-realtime-viewer Claude Code skill
sourceType="lpe" causes usdrt.population to attempt LPE expression compilation on "LdrColor" which is not a valid LPE string, crashing the native plugin. Use sourceType="raw" for a plain AOV buffer. Also: - Replace invalid rel camera on RenderSettings with rel products pointing at the RenderProduct - Add rel orderedVars on RenderProduct to link to the RenderVar - Rename RenderVar prim from ViewportTexture0 to LdrColor to match the sourceName (makes it easier to locate via renderer.step result) https://github.com/itamariliuk/skills
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