Improve autotuning resource clean up on failure.#128
Merged
Conversation
Signed-off-by: Josh Romero <joshr@nvidia.com>
Signed-off-by: Josh Romero <joshr@nvidia.com>
Signed-off-by: Josh Romero <joshr@nvidia.com>
Collaborator
Author
|
/build |
|
🚀 Build workflow triggered! View run |
|
✅ Build workflow passed! View run |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR is part of a series of changes I am making to the code to improve resource management/reclamation on API failures. Before this change, cuDecomp would leak temporary GPU buffers if a failure occurs during autotuning. This PR introduces unique pointer-based guards to delete/free these resources on failure. I also add a small unrelated change to the graphCache destructor to make it exception free.