Add GLB static assets, Analysis, and Deployment Plan - #2
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Mar 23, 2026
- Add static/asteroids/asteroidPack.glb and static/images/mars/{phobos,deimos}.glb so Vite copies them to dist/ for production (GLTFLoader runtime paths)
- Add Analysis.md — technical breakdown of architecture, components, known texture issues, and corrected deployment status
- Add Deployment Requirements Plan.md — step-by-step GitHub Pages deployment guide for Game-in-the-Brain org; Change 1 (GLB files) now complete
- Add static/asteroids/asteroidPack.glb and static/images/mars/{phobos,deimos}.glb
so Vite copies them to dist/ for production (GLTFLoader runtime paths)
- Add Analysis.md — technical breakdown of architecture, components, known
texture issues, and corrected deployment status
- Add Deployment Requirements Plan.md — step-by-step GitHub Pages deployment
guide for Game-in-the-Brain org; Change 1 (GLB files) now complete
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- vite.config.js: base './' → '/Solar-System-3D/' for GitHub Pages - src/script.js: fix venusBump import (venusmap.jpg → venusbump.jpg) - src/script.js: add plutoBump import and pass to createPlanet() - .github/workflows/deploy.yml: add GitHub Actions deployment workflow - package.json: remove unused postprocessing dependency (app uses three/addons) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- PRD.md: full backlog with phases ED/EX/INRAS/MOD/PWG/L1-L5 covering data editor, object extension, INRAS, 3D model integration, procedural world generator, and logistics planner (delta-V → scheduled routes) - readme.md: roadmap summary table + link to PRD.md; scale disclaimer Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Features Problems Analysis.md: full gap analysis for INRAS hierarchy editor, children editor, info text editor, add objects flow, and 3D model pipeline (procedural planet generator, icosahedral map export, fractal mapping) - Introduce Presentation Scale vs Real Distance Scale as first-class concepts across PRD and README - Reorder roadmap: Ship/Habitat Builder (Phase 5) → Logistics Planner (L1–L5) → Phase 6A (Procedural Star System Generator via mneme-world-generator-pwa) → Phase 6B (Real Star Map with true parsec distances, shift-select measurement, save/load star systems, and world-builder entry point pipeline) - Phase 6B captures the capstone vision: real stellar neighbourhood → procedurally generated plausible systems → detailed by independent world builders Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace generic coursework intro with project identity: a Procedural 3D Star System Generator and world-builder toolkit built on Karol Fryc's original work, now developed by Game in the Brain - Remove dead university student server URL - Add "What this is" section covering Mneme World Generator integration (Stellar Mass, Planetary Formation, Hill Sphere Radius, Waterfall Main World Creation), the Realistic Travel Planner goal, and the TTRPG shared-worlds purpose - Replace boilerplate Conclusion with "The Vision" — the trillion-person civilisation across five stars, trade routes with real delta-V, and worlds built and shared by a community of world builders Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Articulates the core Game in the Brain design problem: players want to engage with sci-fi science at their own pace, not be front-loaded with required knowledge or have the physics hand-waved away. Frames the hard sci-fi of today as the common knowledge of 50-100 years from now — orbital mechanics, delta-V, stellar formation — and the tool as a way to make that science explorable through play rather than taught through instruction. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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