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Add GLB static assets, Analysis, and Deployment Plan - #2

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justinaquino wants to merge 10 commits into
N3rson:mainfrom
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Add GLB static assets, Analysis, and Deployment Plan#2
justinaquino wants to merge 10 commits into
N3rson:mainfrom
Game-in-the-Brain:main

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  • Add static/asteroids/asteroidPack.glb and static/images/mars/{phobos,deimos}.glb so Vite copies them to dist/ for production (GLTFLoader runtime paths)
  • Add Analysis.md — technical breakdown of architecture, components, known texture issues, and corrected deployment status
  • Add Deployment Requirements Plan.md — step-by-step GitHub Pages deployment guide for Game-in-the-Brain org; Change 1 (GLB files) now complete

Ubuntu and others added 10 commits March 23, 2026 20:17
- Add static/asteroids/asteroidPack.glb and static/images/mars/{phobos,deimos}.glb
  so Vite copies them to dist/ for production (GLTFLoader runtime paths)
- Add Analysis.md — technical breakdown of architecture, components, known
  texture issues, and corrected deployment status
- Add Deployment Requirements Plan.md — step-by-step GitHub Pages deployment
  guide for Game-in-the-Brain org; Change 1 (GLB files) now complete

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- vite.config.js: base './' → '/Solar-System-3D/' for GitHub Pages
- src/script.js: fix venusBump import (venusmap.jpg → venusbump.jpg)
- src/script.js: add plutoBump import and pass to createPlanet()
- .github/workflows/deploy.yml: add GitHub Actions deployment workflow
- package.json: remove unused postprocessing dependency (app uses three/addons)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- PRD.md: full backlog with phases ED/EX/INRAS/MOD/PWG/L1-L5
  covering data editor, object extension, INRAS, 3D model integration,
  procedural world generator, and logistics planner (delta-V → scheduled routes)
- readme.md: roadmap summary table + link to PRD.md; scale disclaimer

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Add Features Problems Analysis.md: full gap analysis for INRAS hierarchy
  editor, children editor, info text editor, add objects flow, and 3D model
  pipeline (procedural planet generator, icosahedral map export, fractal mapping)
- Introduce Presentation Scale vs Real Distance Scale as first-class concepts
  across PRD and README
- Reorder roadmap: Ship/Habitat Builder (Phase 5) → Logistics Planner (L1–L5)
  → Phase 6A (Procedural Star System Generator via mneme-world-generator-pwa)
  → Phase 6B (Real Star Map with true parsec distances, shift-select measurement,
  save/load star systems, and world-builder entry point pipeline)
- Phase 6B captures the capstone vision: real stellar neighbourhood → procedurally
  generated plausible systems → detailed by independent world builders

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Replace generic coursework intro with project identity: a Procedural 3D
  Star System Generator and world-builder toolkit built on Karol Fryc's
  original work, now developed by Game in the Brain
- Remove dead university student server URL
- Add "What this is" section covering Mneme World Generator integration
  (Stellar Mass, Planetary Formation, Hill Sphere Radius, Waterfall Main
  World Creation), the Realistic Travel Planner goal, and the TTRPG
  shared-worlds purpose
- Replace boilerplate Conclusion with "The Vision" — the trillion-person
  civilisation across five stars, trade routes with real delta-V, and worlds
  built and shared by a community of world builders

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Articulates the core Game in the Brain design problem: players want to
engage with sci-fi science at their own pace, not be front-loaded with
required knowledge or have the physics hand-waved away. Frames the
hard sci-fi of today as the common knowledge of 50-100 years from now —
orbital mechanics, delta-V, stellar formation — and the tool as a way
to make that science explorable through play rather than taught through
instruction.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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