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Original file line number Diff line number Diff line change
Expand Up @@ -75,6 +75,78 @@
back:
- state: equipped-BACKPACK-sealed

#Mono - used for modsuits with a jetpack
#NOTE: only works if you plan to have the cell be unremovable due to conflicts between RequiresPanel and GasTank components
- type: entity
abstract: true
parent: [ Clothing, ContentsExplosionResistanceBase ]
id: ClothingModsuitBasev2
name: modsuit hardsuit unit
description: A special modular suit contol unit containing all necessary modular hardsuit parts.
components:
- type: Appearance
- type: Sprite
sprite: _Goobstation/Clothing/Back/Modsuits/standard.rsi
layers:
- state: control
- state: control-sealed
visible: false
shader: unshaded
map: [ "sealed" ]
- type: Item
size: Huge
- type: Clothing
quickEquip: false
slots:
- back
- type: Storage # satchel
grid:
- 0,0,1,3
- 3,0,6,3
- 8,0,9,3
maxItemSize: Huge
- type: ContainerContainer
containers:
storagebase: !type:Container
ents: []
toggleable-clothing: !type:Container
cell_slot: !type:ContainerSlot
- type: UserInterface
interfaces:
enum.StorageUiKey.Key:
type: StorageBoundUserInterface
enum.ToggleClothingUiKey.Key:
type: ToggleableClothingBoundUserInterface
- type: UseDelay
delay: 0.5
- type: ExplosionResistance
damageCoefficient: 0.9
- type: ToggleableClothing
requiredSlot: back
blockUnequipWhenAttached: true
replaceCurrentClothing: true
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
whitelist:
components:
- PowerCell
- type: PowerCellDraw
drawRate: 0.1 # Sealed draw rate
useRate: 0.5 # Draw rate for sealing
- type: PowerCellSlot
cellSlotId: cell_slot
fitsInCharger: false
- type: DoAfter
- type: SealableClothingControl
- type: SealableClothingRequiresPower
- type: SealableClothingVisuals
spriteLayer: sealed
clothingVisuals:
back:
- state: equipped-BACKPACK-sealed

- type: entity
parent: ClothingModsuitBase
id: ClothingModsuitStandard
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2 changes: 1 addition & 1 deletion Resources/Prototypes/_Mono/Catalogs/selectable_sets.yml
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@
- RadioJammer
- MedkitCombatFilled
- AccessBreaker
- ClothingModsuitRoguePowerCell
- ClothingModsuitRogue
- ClothingBackpackDuffelSyndicateC4tBundle
- ScramImplanter
- AccessConfiguratorAntag
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50 changes: 38 additions & 12 deletions Resources/Prototypes/_Mono/Entities/Clothing/Back/modsuit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -57,13 +57,43 @@
- PowerCell

- type: entity
parent: ClothingModsuitBase
parent: ClothingModsuitBasev2
id: ClothingModsuitRogue
name: RX-01 hardsuit control unit
description: Core control unit for the RX-01. Survives power spikes, hull breaches, and black market ingenuity. Somehow. Also has built in experimental voidboots.
description: Core control unit for the RX-01. The ultimate void suit for someone looking to excel at every boarding opportunity. Namely utilizes a built in mass scanner, void boots, and air jets. The right hand comes equipped with a grappling blade that can mount onto just about anything- Just don't miss!
components:
- type: GasTank
outputPressure: 42.6
air:
# 13 minutes of thrust
volume: 5
temperature: 293.15
moles:
Oxygen: 1.025689525 # oxygen
Nitrogen: 1.025689525 # nitrogen
- type: UserInterface
interfaces:
enum.SharedGasTankUiKey.Key:
type: GasTankBoundUserInterface
- type: UseDelay
delays:
gasTank:
length: 1.0
- type: Jetpack
acceleration: 1.15 # Mono
weightlessModifier: 2.4 # Mono
moleUsage: 0.00085
- type: Sprite
sprite: _Mono/Clothing/Back/Modsuits/rogue.rsi
state: icon
- type: Clothing
sprite: _Mono/Clothing/Back/Modsuits/rogue.rsi
quickEquip: false
slots:
- Back
- type: Item
sprite: null
size: Huge
- type: Storage # Extra space - Mono
grid:
- 0,0,7,3
Expand All @@ -80,20 +110,16 @@
- type: Construction
graph: Modsuit
node: rogue

- type: entity
parent: ClothingModsuitRogue
id: ClothingModsuitRoguePowerCell
suffix: High-Capacity Battery
components:
- type: Tag
tags:
- GasTank
- type: ItemSlots
slots:
cell_slot:
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellHigh
whitelist:
components:
- PowerCell
startingItem: PowerCellModsuitRogue
disableEject: true
swap: false

# Volta
- type: entity
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21 changes: 20 additions & 1 deletion Resources/Prototypes/_Mono/Entities/Clothing/Hands/modsuit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,28 @@
parent: ClothingModsuitGauntletsBase
id: ClothingModsuitGauntletsRogue
name: RX-01 modsuit gauntlets
description: Non-conductive mesh, pressure-sealed seams. Surprisingly legal. Proudly produced in Sector by Ullman Industries.
description: Non-conductive mesh, pressure-sealed seams. Surprisingly legal. Proudly produced in Sector by Ullman Industries. One wrist has a small hook protruding from the bottom.
categories: [HideSpawnMenu]
components:
- type: Thieving
stripTimeReduction: 2.5
stealthy: true
- type: InstantAction
itemIconStyle: BigItem
event: !type:ToggleActionEvent
- type: AmmoCounter
- type: GrapplingGun
ropeBreakPoint: 100000 # Mono
reelRate: 8 # Mono
reelForce: 12000 # Mono
- type: Gun
soundGunshot: /Audio/Weapons/Guns/Gunshots/harpoon.ogg
fireRate: 2 # Mono - 0.5 -> 2
projectileSpeed: 60 # Mono
clumsyProof: true
- type: BasicEntityAmmoProvider
proto: GrapplingHook
capacity: 1
- type: Sprite
sprite: _Mono/Clothing/Hands/Modsuits/rogue.rsi
- type: SealableClothingVisuals
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15 changes: 14 additions & 1 deletion Resources/Prototypes/_Mono/Entities/Clothing/Head/modsuit.yml
Original file line number Diff line number Diff line change
Expand Up @@ -121,9 +121,22 @@
parent: [BaseClothingModsuitHelmet, ShowMedicalIcons, ShowSecurityIcons]
id: ClothingModsuitHelmetRogue
name: RX-01 modsuit helmet
description: Does not currently feature an AI companion- note to self, sell helmet AI as separate purchase.
description: A concealed button on the left-hand of the helmet. Features night vision, thermals, medical interface, and flash protection. Does not currently feature an AI companion- note to self, sell helmet AI as separate purchase.
categories: [HideSpawnMenu]
components:
- type: RadarConsole
followEntity: true
noRotate: true
- type: DetectionRangeMultiplier
infraredMultiplier: 0.5
visualMultiplier: 0.75
- type: ActivatableUI
key: enum.RadarConsoleUiKey.Key
singleUser: true
- type: UserInterface
interfaces:
enum.RadarConsoleUiKey.Key:
type: RadarConsoleBoundUserInterface
- type: Sprite
sprite: _Mono/Clothing/Head/Modsuits/rogue.rsi
- type: Armor
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17 changes: 17 additions & 0 deletions Resources/Prototypes/_Mono/Entities/Objects/Power/powercells.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,23 @@
- type: EmpResistance
coefficient: 0.0001

- type: entity
name: RX-01-C2 powerhouse
description: A power cell used in the assembly of the RX-01 modsuit primarily given to the elusive Spasaka of the Phaethon Dynasty Vanguard. Very expensive for its inability to be manufactured en mass.
id: PowerCellModsuitRogue
suffix: DO NOT MAP
parent: [PowerCellCombat, PowerCellMicroreactor]
components:
- type: Sprite
layers:
- map: [ "enum.PowerCellVisualLayers.Base" ]
state: combat
- map: [ "enum.PowerCellVisualLayers.Unshaded" ]
state: o2
shader: unshaded
visible: false
coefficient: 0.0050


- type: entity
id: PowerCellCombatPrinted
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17 changes: 17 additions & 0 deletions Resources/Prototypes/_Mono/Entities/Objects/Tools/jetpacks.yml
Original file line number Diff line number Diff line change
Expand Up @@ -31,3 +31,20 @@
moles:
- 1.025689525 # oxygen
- 1.025689525 # nitrogen

- type: entity
id: JetpackModsuitRogue
parent: BaseJetpack
name: RX-01-JB propulsion
description: A jetpack that is integrated into the shell of the RX-01. Provides the suit with jetpack functionality.
suffix: DO NOT MAP
components:
- type: GasTank
outputPressure: 42.6
air:
# 13 minutes thrust
volume: 5
temperature: 293.15
moles:
- 1.025689525 # oxygen
- 1.025689525 # nitrogen
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@
species: Hydrakin
- type: ThermalRegulator #Todo, implement hydrakin thermal movement generation
metabolismHeat: 1600
radiatedHeat: 100
radiatedHeat: 300
implicitHeatRegulation: 250
sweatHeatRegulation: 400
shiveringHeatRegulation: 3000
Expand Down
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Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,12 @@
"states": [
{
"name": "control"
},
{
"name": "icon"
},
{
"name": "icon-on"
},
{
"name": "control-sealed",
Expand Down
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