Monolith Mothroach Rebalance - #4290
Conversation
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
added tsf radio implant added civilian radio implant Signed-off-by: solomam <solomammothkins@email.com>
…tard_mothroach Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
increased mothroath gibbing threshold to 250 Signed-off-by: solomam <solomammothkins@email.com>
… has PDV radio and knows ashur language added more possible mothroach variations to mothroach cube added spawning rules to CockroachMigration to spawn mothroach variations at varying probability added spawning rules for artifact fauna random spawn for possible mothroach varients added mustard mothroach cubes and boxed them for chefvend added boomroach to biogen emag recipe list added mothroach bugers of all variations, bun and mothroach in microwave for 10 seconds Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
added - petwearable to cigars and Cigarette added - mothroach inventory template amended HideLayerClothingSystem toggle handling and layer visibility updates Signed-off-by: solomam <solomammothkins@email.com>
now allowing animals to have cyber limbs, potential for new limb options later on cappy is now shitmed enabled to recieve surgery Signed-off-by: solomam <solomammothkins@email.com>
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RSI Diff Bot; head commit a6382c1 merging into dcea376 Resources/Textures/Mobs/Animals/mothroach/boomroach.rsi
Resources/Textures/Mobs/Animals/mothroach/cecropia_mothroach.rsi
Resources/Textures/Mobs/Animals/mothroach/imperiroach.rsi
Resources/Textures/Mobs/Animals/mothroach/leopard_mothroach.rsi
Resources/Textures/Mobs/Animals/mothroach/lunar_mothroach.rsi
Resources/Textures/Mobs/Animals/mothroach/moproach.rsi
Resources/Textures/Mobs/Animals/mothroach/mustard_mothroach.rsi
Resources/Textures/Mobs/Animals/mothroach/oworoach.rsi
Resources/Textures/Objects/Devices/communication.rsi
Resources/Textures/Structures/Machines/fax_machine.rsi
Resources/Textures/_Mono/Objects/Consumable/Food/mothroach_burger.rsi
Resources/Textures/_NF/Objects/Misc/monkeycube.rsi
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Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
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10/10 |
made animal legs and feet... edible added animal heads Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
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All done, all the automated checks have passed awaiting review and speed merge |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: solomam <solomammothkins@email.com>
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ready for review |
Signed-off-by: solomam <solomammothkins@email.com>
Signed-off-by: solomam <solomammothkins@email.com>
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
…during merge Signed-off-by: solomam <solomammothkins@email.com>
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passing all checks after resolving merge conflict, awaiting review and merge |
OneZerooo0
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mustardroach causes errors (physics comp on food or something)
OwOroach? No thanks, give TSF a normal one
Syndie roach should be PDV rebranded
Boomroach seems... busted
Otherwise good
Mustard roach I admit I did strange experimental things. Its styled like Cak/bread dog and wouldn't need to eat. I will convert it back to a regular roach. The OwOroach was well received and liked by TSF. beyond flavour/sprite it is a exact mirror to the pdv syndiroach. If needed i could switch the tsf to have boomroach and give it say 2 emp grenades with 50 seconds recharge, that should make it "less busted" and it would be more tsf themed due to the China lake strapped to it. OwOroach I could then shove in the general spawning spawning If continuing with OwOroach with TSF i could limit boomroach ammo to 2 explosive grenades to make it less busted. The boomroach has good explosive resistance to limit killing itself but is still very susceptible to small arms/laser fire. Any suggestions guidance would be appreciated The syndiroach is repurposed lost SyndiTech for pdv, im open for suggestions to make it more PDV flavour. Currently if im reading right, all mothroaches have 0 damage set so cant actually do any physical melee damage I am certainly open and motivated to get these merged, please advise anything that is needed to pass muster |
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EMP boomroach is good |
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We’re trying to avoid adding new syndicate references, sprite can be changed later but flavor text should be more PDV oriented |
Ok can do, OwOroach as currently set as only spawnable from tsf uplink reinforcement radio can I request a poll on tsf announcement for yay or nay for them. my theory was that their cuteness would help enamour them to assist the tsf with civilian interactions and cooperation. The cute carrot works better then a stick sometimes. Im happy to set the natural spawnrate for the variants as low. EMP boomroach, can I confirm how much ammo to give them? SyndiRoach I can certainly change name or flavour text away from syndi, I don't have a PDV name pun but I can workshop an idea. Any descriptions can be changed easily enough. |
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Base mothroaches are cute enough, putting the cat ears on them just makes them weird imo/immersion breaking |
If i remeber my lore, Mothroaches are genetic abominations of crockroaches and mothroach. What's abit more animal genetics spliced for fun. As with all pets/pest people can interact with them to their own degree of immersion. Be that adopt, space or ignore. I'll work on the syndiroach, mustard roach and give the boomroach emp. Can i get confirmation from a TSF poll for yay or nay as a faction if they would like OwOroach for inclusion. Bare in mind that they are currently set to only spawning from reinforcement radio at 30 dc/token credit thingys. Unless a tsf member would like to interact with them in a shift non would exist/spawn. |
…to syndicate replace boomroach explosive with EMP and reduced ammo to 2 made mothroach varients more rare from event CockroachMigration Signed-off-by: solomam <solomammothkins@email.com>
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i have now completed the following amendments rebranded syndiroach to ImperiRoach boomroach now has EMP grenades and reduced ammo count to 2 mustard mothroach is no longer edible and conforms to generic mothroach standards CockroachMigration spawn rules for mothroach varients have reduced mothroach variants spawn chance significantly |














































































About the PR
this is the premium mothroach rebalance, included are -
moproach, will aggressively seek and clean puddles
boomroach, a mothroach with a china lake attached to it back, has room for 4 ammo and self regenerates 1 ammo every 50 seconds. activated with rightclick while in combat mode.
ImperiRoach, the PDV newest member. Designed by the Sultan themself. able to understand standard, and speak ashur. purchasable from your nearest uplink in the explosive tab
OwOroach, the TSF High command have now provided new mothroach based reinforcements. able to understand standard, and speak Sol. purchasable from your nearest uplink in the explosive tab
cecropia mothroach, leopard mothroach, lunar mothroach just look pretty and function the same as standard mothroaches
The mustard mothroach, it cant do much but it sure is delicious. purchasable from chefvend
mop roaches ported from wizden. my second attempt, well received but closed PR for full mothroach rebalance experience #4164
space-wizards/space-station-14#35487
space-wizards/space-station-14#38700
syndiroach ported from goobstation
Goob-Station/Goob-Station#459
cecropia, leopard, lunar, mustard mothroach ported from goobstation
Goob-Station/Goob-Station#6143
eat to grow ported from goobstation
Goob-Station/Goob-Station#4917
wing dash ability ported form goobstation
Goob-Station/Goob-Station#2522
Why / Balance
the sector demands MORE MOTHROACHES! and shitmed to be a little less shit.
Media
Requirements
How to test
Breaking changes
Changelog
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